BoinxTV Now Shipping
A few weeks ago I wrote about the beta of BoinxTV and provided a brief overview of the product. As a quick refresher, BoinxTV is a videocasting (video podcasting) tool designed for small production teams. It has a very flexible interface and enables you to quickly record, package and broadcast your video production. I would argue it is a great tool for those who do not have access to the resources of a major broadcasting network. As of today, the product is shipping in two versions: a...
-
The Works: What’s Included in Adobe CS5 Master Collection
Adobe took the wraps off the Creative Suite 5 Master Collection today, which prompted us to ask: What does your $2,599 (or $899 upgrade) get you these days?As it turns out, the CS5 Master Collection packs quite a punch for the money. In keeping with their historical trend, Adobe has put everything but the kitchen sink into the CS5 Master Collection (and we assume that’s just because the kitchen sink wouldn’t fit in the box). The only software that’s not included with the Master Collection is Adobe Photoshop CS5 -- but that’s only because it instead includes the more-powerful Photoshop CS5 Extended, which is the Cadillac edition.With that in mind, let’s break down the list of individual components included with Creative Suite 5 Master Collection, which bundles together $6,987 worth of software for a “mere” $2,599 (for new purchasers -- an upgrade is also available from prior versions, as well as from other Creative Suite bundles).Adobe Photoshop CS5 ExtendedBy far the anchor of the entire Creative Suite family, Photoshop is actually available in two editions: The Extended edition adds 3D design capabilities that aren’t found in the standard version, which is available individually for $699 as well as part of the $1,299 Design Premium bundle (the $999 Photoshop CS5 Extended is included in the remaining four bundles, including the Master Collection).Other than that, both editions of Photoshop CS5 pack on the new features, including content-aware fill, which allows users to remove any object from an image and magically fill the space left in its place. Adobe has also made it easier to make complex selections as well as adding new painting effects, such as changing a photograph into a work of art. Automatic lens correction and Puppet Warp are two other new features, the latter of which allows users to easily straighten part of an image that’s bent at an awkward angle (among other uses).In the “improved” category, Photoshop CS5 is now 64-bit when running Mac OS X Snow Leopard (or Microsoft Windows 7 or Vista, if you swing that way). Better media management, easier user interface management and a more efficient workflow also cap off a long list of enhanced features.Adobe Illustrator CS5The only major application to be featured in all five Adobe CS5 bundles is Illustrator ($599 individually), which also happens to have received more new features in this version as well. The latest edition of the vector-based drawing program allows you to draw accurately in perspective, create variable-width strokes, paint with lifelike brushes and much more.Illustrator CS5 also allows for roundtrip editing with Flash Catalyst, which means you can edit in Illustrator and keep interactivity with the new Catalyst application. Resolution-independent raster effects will also look great and maintain a consistent appearance across any media. Adobe has also enhanced the program with support for up to 100 artboards of varying sizes in a single file, organized and viewed the way you want.Adobe InDesign CS5If you tend to focus more on print or digital publishing, Adobe InDesign CS5 ($699 individually) won’t disappoint, with a host of new & enhanced features. The most prominent among them is the ability to create interactive documents and presentations which feature motion, sound and video that are easily exported straight to SWF format for use in Adobe Flash Player (that is, unless you have a mobile Apple device -- be it iPhone, iPod touch or iPad).Repetitive layout tasks just got easier with simplified object selection and editing and a redesigned Layers panel. Multiple page sizes within a single document are also new, as well as the ability to have headlines either span or split multiple columns with ease (no more seperate blocks of text to create a headline!). Generate static or live captions automatically from image metadata, and quickly find & drag images into your page layouts from Adobe Mini Bridge without ever leaving InDesign. Eliminate problems with missing fonts thanks to the new document-installed font capability.Among the CS5 enhancements in InDesign are easy creation of EPUB-format e-books (just in time for the iPad!) and better export to Flash Professional. Because InDesign is more print-centric, it’s only included in three of the CS5 bundles: Design Standard, Design Premium and Master Collection (of course).Adobe Acrobat 9 ProFor whatever reason, Adobe Acrobat 9 Pro remains the lone program to not get the CS5 moniker, even though it’s bundled with all but the $1,699 Production Premium package. Available individually for $449, Acrobat 9 Pro gets less new features than most of the other applications this time around.PDF Portfolios is one of those new features, which allows you to package a broad range of media (including layouts, images, video, animations and more) into one file. Print media will gain a boost from the new intelligent overprint preview, which enhances the display of overlapping elements in a PDF file. Finally, PDF forms and data collection is promised to be much easier in Acrobat 9 Pro, as well as enhanced web page capture to better preserve your final design and even include SWF content playback.Adobe Flash Catalyst CS5One of the new kids on the block, Flash Catalyst CS5 is aimed at making interactive content design & creation easier for everyone. The $399 application is included with all but the $1,299 Design Standard bundle.Flash Catalyst allows you to transform Photoshop, Illustrator and Fireworks artwork into expressive, fully interactive projects without ever having to write a single line of code. Making this possible is Adobe’s “love it or hate it” Flash platform, and some of the many things Catalyst is capable of include defining the navigation of a website, pitching an idea or presenting a portfolio.Adobe Flash Professional CS5Also featured in all but the Design Standard bundle is Adobe’s most controversial product of late, Flash Professional CS5 ($699 individually). While there’s no denying that Flash is a worthwhile content creation tool and it has a vast array of developer support, Apple has gone to great lengths to keep Flash off their iDevices (iPhone, iPod touch and now iPad), primarily due to the extensive processor and memory demands it places on the system.Be that as it may, Flash Professional CS5 continues to build upon the previous versions, adding a print-quality text engine, a Code Snippets panel to ease in reusing prebuilt code and advanced animation effects to the Deco and Bones tools. Flash Professional is now integrated tightly with Flash Builder as well, in order to use Builder as your primary ActionScript editor.The CS5 version of Flash Professional also gets a few enhancements, notably in streamlining video with on-stage scrubbing and a new cue points property inspector, as well as wider content distribution courtesy of Adobe’s AIR platform, which promises to bring Flash apps to the iPhone -- “subject to Apple’s current requirements and approval.” Ouch.Adobe Flash Builder 4 StandardFormerly known as Adobe Flex Builder, Flash Builder 4 is another new entry to the Creative Suite lineup, offering professional-grade development tools for quickly building cross-platform, rich Internet applications and content using the open-source Flex framework. The $249 application is only included with the Web Premium ($1,799) or Master Collection bundles.The biggest new feature of Flash Builder 4 is integration with the rest of the Adobe Creative Suite, including Flash Professional, Illustrator, Photoshop and Fireworks as well as direct integration with Flash Catalyst to quickly import Flex FXP projects. Also on deck is new data-centric development which allows a simple drag & drop approach to creating user interface components, as well as enhancements like intelligent code editing and debugging.Adobe Dreamweaver CS5If you’re a web designer, chances are good that you ply your trade using Adobe Dreamweaver, the $399 application that Adobe inherited from its Macromedia acquisition a few years back, kicking their own GoLive to the curb in the process.Featured in the Design Premium, Web Premium and Master Collection bundles, Adobe Dreamweaver CS5 brings on the goods, with new integrated CMS support at the top of the list. Dreamweaver can now be used for authoring and testing of content management systems such as WordPress, Joomla and Drupal, complete with site-specific code hinting.In addition to new integration with both the Adobe BrowserLab and Business Catalyst services, Dreamweaver CS5 adds PHP custom class code hinting to display proper syntax for custom functions, yet also promises to simplify site setup at the same time.Adobe Fireworks CS5Also featured in the Design Premium, Web Premium and Master Collections is an upgrade to Fireworks CS5 ($299 individually), Adobe’s solution for creating expressive, highly optimized graphics for the web as well as virtually any device, including smartphones, kiosks and embedded displays.New to CS5 is pixel-precise rendering to keep your designs crisp and clear on screens of almost any size device, FXG export of objects, pages or entire documents to Adobe Flash applications, saving frequently used projects as templates and new mobile integration with Adobe Device Central. You’ll also get work done faster thanks to Fireworks CS5’s improved efficiency and faster performance.Adobe Contribute CS5Included only in the Web Premium and Master Collection bundles, Adobe Contribute is a $199 application ($799 for a five-user multipack) allowing for collaborative authoring, reviewing and publishing of websites. New features include predefined content templates, cross-browser previewing and XML editing.Adobe Premiere Pro CS5Moving on to the first of five applications featured only in the $1,699 Production Premium and Master Collection bundles, Adobe Premiere Pro CS5 ($799 individually) aims to stake out some of Final Cut Pro’s video editing turf in a big way with a host of hot new features.Front and center is the new Mercury Playback Engine, which brings 64-bit, GPU-accelerated playback to the application. That means projects open faster, you can scrub through HD footage more fluidly and play back longer, more complex timelines than ever before. Premiere Pro CS5 also promises dozens of time-saving improvements such as automatic scene detection from HDV tapes and importing assets from DVDs, a new, more accurate Ultra keyer and even native support for DSLR cameras -- with no transcoding or rewrapping necessary.On the enhancement front, Premiere Pro CS5 promises the ability to better open (and export) competing Final Cut Pro and Avid projects, expanded native tapeless workflows, faster editing with metadata and a new script-to-screen workflow to generate metadata-rich assets that will speed up editing. Premiere Pro also includes the Adobe Media Encoder to produce content in virtually any format.Adobe OnLocation CS5 (included with Premiere Pro CS5)Included with Adobe Premiere Pro CS5, OnLocation CS5 (not available separately) is a powerful, direct-to-disk recording, logging and monitoring solution to ease your script to screen workflow. New features include the ability to import metadata-rich shot lists from Adobe Story scripts, tapeless recording, logging and camera support, file browsing directly from disk, powerful shot list management, publishing and customization and an automatic reopen option.Adobe Encore CS5 (included with Premiere Pro CS5)Also included with Premiere Pro CS5 is Adobe Encore CS5 (not available separately), a versatile, interactive authoring tool that goes several steps beyond Apple’s own (and sadly, languishing) DVD Studio Pro by adding Blu-ray and web DVD authoring to the mix. New to Encore CS5 is the ability to create multipage menus, a sleek new interface for web DVD titles, 4k Blu-ray mastering, 24p support, AVCHD output to Blu-ray, direct DDP Master support for DVD discs and even cross-platform compatibility between the Mac and Windows versions.Adobe After Effects CS5One of the grandaddies of the film & video post-production world, Adobe After Effects CS5 ($999 individually) gets a major new version, starting with native 64-bit support which promises wickedly fast performance and the ability to work on larger, more complex projects while using all of your system’s available RAM.Also new to After Effects CS5 is a Roto Brush tool to isolate foreground elements from backgrounds in a fraction of the time it used to take, support for AVC-Intra and RED tapeless formats, the Digieffects FreeForm plug-in to turn flat objects into virtually any 3D shape, color lookup tables (LUT) support, auto keyframes and a Refine Matte effect. Enhancements include the powerful mocha shape plug-in as well as Color Finesse LE 3.Adobe Soundbooth CS5One of the earliest CS5 applications to be previewed from Adobe Labs is Soundbooth CS5, the company’s premiere software for creating and editing audio. In addition to a host of task-based features, the $199 application also features tight integration with other Adobe software, including improved multitrack editing and more royalty-free sound effects (over 10,000!) and more than 130 customizable Soundbooth Scores to cap off your production.Adobe Bridge CS5Included with all five Creative Suite bundles, Adobe Bridge (also included with the separate CS5 programs) is a powerful media manager that provides centralized access to all of your media assets. With CS5, Adobe has added Mini Bridge, a customizable panel within InDesign and Photoshop to better integrate your media files into your applications. Bridge CS5 can also display linked files from your InDesign documents as well as export any graphic, image or document to JPEG format to share in websites or via e-mail.Additionally, Bridge CS5 has several enhancements on deck, allowing drag & drop between applications, custom image sizing and PDF watermarks for web galleries and more flexible batch renaming.Adobe Device Central CS5Also included free of charge with all of the CS5 bundles is Adobe Device Central, software to simplify the production of compelling content for mobile phones and consumer electronics devices. Device Central CS5 now offers support for HTML and the latest versions of Adobe’s Flash Player as well as advanced device input emulation like location and movement. You can also get Device Central CS5 packaged with the separate key applications, such as Photoshop, Illustrator, Flash Professional and Dreamweaver.Adobe Dynamic LinkIncluded only with the CS5 Production Premium and Master Collection, Adobe Dynamic Link gives you tight integration when moving assets between After Effects, Premiere Pro and Encore. Among the application’s functions are the ability to send sequences directly from Premiere Pro to Encore without rendering them first, including using Premiere Pro markers as DVD chapter stops.Adobe CS LiveAnother new addition to the Creative Suite 5 lineup, Adobe CS Live is a set of online services to harness the connectivity of the web and integrate with your CS5 software to simplify the creative review process, speed up website compatibility testing and more. CS Live is complimentary for a limited time and integrated with all of the key CS5 applications and bundles.The five components of CS Live include Adobe BrowserLab for previewing dynamic web pages and local content, Adobe CS Review for creating & sharing design projects and getting feedback right inside your CS5 application, Acrobat.com for web conferencing, file sharing and collaborative document authoring, Adobe Story for pushing your script data into your video production and SiteCatalyst NetAverages for optimizing design for web and mobile screens.*****Announced today, all of the new Adobe CS5 applications and bundles will be shipping in mid-May (with Acrobat Pro 9 available now). You can preorder any of the CS5 products now as either downloadable versions or in retail packaging; the retail versions will have free shipping if purchased through April 29th.
-
Will Google's Android Play DOS to Apple's iPhone?
Daniel Eran Dilger Today's broad array of smartphone operating system contenders are offering lots of potential answers to a problem that only requires one. It appears the market has two options ahead: either pool generic hardware makers behind a single operating system and deliver a smartphone marketplace that resembles the Windows PC market, or watch them fall to a dominant leader and have a smartphone market that resembles Apple's iPod ecosystem. This decision isn't going to be made by a class of intellectual elite, or by government mandate. it's going to be made by the market itself. Here are the factors that will influence the outcome, either marginalizing Apple's iPhone into a niche as the company has twice experienced previously at the hands of DOS in 1981 and Windows in 1991, or positioning it as the dominant leader as Apple has achieved for itself with the iPod since 2001. The third segment in this series looks at Google's Android and the Open Handset Alliance as a possible “DOS-attack” against Apple's iPhone. Subsequent segments will look at Nokia's newly opened Symbian and other mobile contenders challenging the iPhone. Will the iPhone Meet its Match from a Modern Day DOS? Will Windows Mobile Play DOS to Apple’s iPhone? Will Google's Android Play DOS to Apple's iPhone? Will Symbian Play DOS to Apple's iPhone? Google Acquires Android. In 2005, Google purchased a startup named Android, which had been in business for nearly two years. The secretive startup was known only to be working on software for mobile phones. It was being run by a who's who of mobile industry veterans, including Andy Rubin, the founder of Danger. Rubin had earlier worked at WebTV along with Chris White and Andy McFadden, both of whom had also joined Android. Richard Miner of Orange and Nick Sears of Tmobile also brought their mobile provider experience to Android. At the time of the acquisition, Google didn't announce any plans for Android and instead only told BusinessWeek, “We acquired Android because of the talented engineers and great technology. We're thrilled to have them here.” It appeared that Google was only going to be expanding its search services for mobile phone users, along the lines of the Google SMS answer system it had recently released. Google Buys Android for Its Mobile Arsenal - BusinessWeek Windows XP Media Center Edition vs Apple TV: The Fall of WebTV The GPhone Myth. As reports began to leak out about talks between Google and hardware makers throughout 2007, rumors began to fly about “the GPhone,” a competitive offering that was supposed to take on the iPhone. Some phone enthusiasts hoped Google would jump in to rescue the struggling OpenMoko project and turn it into a viable project that could attack Apple's new smartphone. In October 2007, I printed the Great Google GPhone Myth, taking apart the idea that Google would be directly competing against the iPhone, and describing that Google was really working on a free alternative to Windows Mobile as a conduit for getting its search and related services on a broader variety of mobiles. Google's services were already on the iPhone. In November, Google played its hand: it had organized a consortium of companies called the Open Handset Alliance to develop open standards for mobiles. The first product from the group would be Android, a mobile operating system built on the Linux kernel. Google wasn't getting into the phone handset business at all; it was only making sure that its mobile search products would not risk being marginalized by the threat of Windows Mobile on phones in the same way Microsoft had been working to leverage its PC monopoly to push Google search off the Windows desktop. The Great Google gPhone Myth Introducing Android: Leader of Linux. Two weeks later, Google released an early version of the Android software. On top of a Linux kernel, Android uses a specialized version of a Java Virtual Machine that takes Java language code and turns it into what Google calls “Dalvik bytecode” rather than Java bytecode as a standard JVM would. This allows Google to leverage existing and familiar Java language tools without paying Sun for a Java license. Like Mac OS X and its fraternal iPhone OS, Android includes a variety of open source libraries, including SQLite and WebKit. On top of that, Google developed a series of frameworks that handle the tasks Cocoa Touch does on the iPhone. Android also bundles a set of applications. While Apple adapted its existing Mac OS X to work in a mobile environment to create the iPhone OS, Android is more like a customized Java environment running on a specialized mobile Linux variant: elements of maturity in an otherwise experimental new platform. What is Android? -Google Android was by no means the first mobile OS using Linux. Both Palm and its amputated ACCESS software arm have Linux-based mobile platforms. Nokia has Maemo, which it uses in its Internet Tablets, and also recently acquired Trolltech and its Qtopia mobile Linux platform. Motorola has teamed up with MontaVista Software to use its Mobilinux. Intel created the Moblin project for mobile Linux, aimed at Internet devices. Google's OHA also isn't the first consortium to attempt to standardize a mobile Linux platform. The OSDL started the Mobile Linux Initiative to define requirements for hardware; the Consumer Electronics Linux Forum (CELF) then worked to define various phone profiles aimed at the Japanese market; the Linux Phone Standard (LiPS) Forum tried to do the same thing in Europe. In 2007, LiPS was folded into the new LiMo Foundation, along with the OSDL. All of these committees have had some overlap and some complementary features. Several of Google's OHA partners are also LiMo members, including NTT DoCoMo, Wind River, and Motorola. So why didn't Google just join LiMo? “LiMo, very candidly, wasn't moving fast enough,” OHA board member John Bruggeman told CNET. Google hopes to herd the Linux cats into a progressive, structured platform that can battle against Symbian and Windows Mobile to succeed as the new DOS of smartphones. Will Google fracture or unify mobile Linux? The Presumption of the Necessity of DOS. The previous segment examining Windows Mobile pointed out how the PC industry as a whole assumed that Microsoft's desktop Windows monopoly would easily take over dominance in the MP3 player market, pushing Apple into a niche position. This was expected because DOS had pushed Apple's early computers into a reduced role starting in 1981, and Microsoft had repeated this again in 1991 when the DOS world migrated to Windows, effectively pruning Apple's Macintosh into a Bonsai platform. The inability of one company to dominate any product category has been frequently repeated by PC industry pundits as a given, despite the fact that history is full of examples of this happening. Sony dominated personal music players for two decades under the Walkman brand even while equally large competitors tried to push it from this position; Nintendo has similarly owned handheld gaming despite ill-fated efforts to grab a piece of its pie by products running a generic platform such as Microsoft's WinCE (Gizmondo), Linux (GP32), and Symbian (N-Gage). In fact, outside of the Windows/DOS PC, there are actually few examples of a generic platform taking over an industry. Nearly every other consumer-facing product uses proprietary platforms: car makers, stereo equipment, appliances and so on typically all use designs custom to their maker. The paradox of the Windows PC market has been that Microsoft's broadly licensed software supposedly saves hardware makers from investing in software development while ensuring compatibility, when in reality it adds significant costs to PC makers while limiting their ability to differentiate themselves. That explains why PC makers have been perpetually merging together and going out of business while Microosft has rolled in money over the last two decades. Parallel efforts to copy Microsoft in broadly licensing an operating system have regularly failed: IBM's OS/2, Apple's Mac OS, Palm's PDA OS, even Microsoft's own efforts to duplicate Windows dominance in other markets, from copy machines to PDAs to smartphones to SPOT watches to music players. The closest copy may be Symbian, but its customers are partners, not simply consumers of a generic third party's operating system as Windows licensees are. That indicates it is not necessary to duplicate the dominance exercised by Microsoft over the PC industry in the smartphone market. Google's Android and Symbian exist more as technology sharing pacts among manufacturers, but both aspire to take Microsoft's DOS role among smartphones. However, the idea that Apple's iPhone must be dethroned by a modern-day DOS, whether Windows Mobile, Android, or Symbian, is not just debatable, but does not sync with the reality of more recent events. Apple's recent history of the iPod further refutes the idea that a software analog to Microsoft is needed. The iPod Emergence: Apple & Pixo vs IBM & Microsoft. Apple's iPod in 2001 made no effort to clone the DOS business model; it actually did the opposite. When Apple entered the market, there were a number of existing MP3 devices using custom software, hardware designs, and DRM codecs. The iPod used off the shelf components to deliver a custom MP3 player using third party software, but Apple also added its own technologies: easy to use sync with iTunes, a fast Firewire interface that made uploading music far faster than the prevailing USB 1.0, and an attractive industrial design. With the iPod, Apple played the role of IBM in 1981, using Pixo's embedded operating system to enter the market quickly, just as IBM had used DOS. The difference was that Apple didn't direct any market attention toward Pixo and added a lot of value on top of that core embedded OS. A modern day Compaq couldn't simply clone the hardware and license Pixo to run on it in order to compete against the iPod, because the iPod was much more than just generic hardware running Pixo software. As the iPod developed, Pixo's role diminished and was eventually displaced. Just like IBM, Apple jumped into a new market just as demand was beginning to explode. Apple made MP3 players far more attractive to a general audience by delivering greater playback capacity than most entry level devices offered, along with an ease of use that encouraged buyers to jump in at the higher end of the market. That left Apple with not only the lion's share of the market, but also by far the most profitable segments of the market. Two decades prior, IBM badly fumbled its play with the early PC and ended up irrelevant in the PC world by the late 80s, sideswiped by Microsoft's DOS and the cloners who were licensing it in parallel, notably Compaq and later HP and Dell. Steve Jobs had witnessed that happen, and was determined to not let it happen again to Apple. Rather than being manipulated by a software middleware vendor as IBM had, Apple worked to incrementally develop the iPod market itself. After consuming the hard drive-based player market, Apple took on the Flash RAM-based market with a tiny hard drive system used in the iPod Mini, and followed up with Flash-based devices of its own in the Nano and Shuffle. This allowed Apple to progressively serve an increasingly wider market, incrementally growing upon an established foundation. With the iPod, Apple became, in effect, an IBM with its own internal Microsoft. Microsoft's Failure Despite Features. In contrast, Microsoft entered the music player market by promoting music player hardware reference designs around WinCE. However, it was unable to ship a finished design until the iPod had become firmly established around 2005. Later branded as PlaysForSure, the devices were sold by various hardware makers and all purported to support the same DRM and the same music subscription services while also offering a broader array of hardware that presented video before the iPod did, supported wireless before the iPod, and so on. Despite these unique features, all of those PFS designs still failed. Microsoft blamed the failure of PFS upon its music store and hardware partners and decided to take Apple on itself in 2006. It relaunched a Toshiba PFS player as its own device under the Zune brand, adding WiFi music sharing features and a larger display than the current Pods had. It failed dramatically as well. Did Microsoft's attempts to float a new DOS among music players fail because of Apple's success, or due to Microsoft's own problems? The failure of the Zune, which followed the iPod model rather than the DOS model, seems to suggest that Microsoft itself was to blame. Consider too that Microsoft's Windows Mobile phones, which use the same underlying operating system as its failed PlaysForSure music players and the Zune, had similarly flopped even before Apple could release a charismatic phone equivalent to the iPod. Of course, when the iPhone was released, it hit Windows Mobile hardest. The iPhone made Windows Mobile Smartphones look ridiculous and underpowered, and made Windows Mobile Pocket PC phones look clumsy and awkward, despite the fact that they both supported a variety of features the iPhone didn't, including the ability to edit documents, capture video, send MMS, and so on. Simply adding on features did not enable Microsoft to compete against Apple. The only conclusion that can be drawn from all this is that competing against Apple requires more than just having a feature arsenal. Microsoft's failures in themselves do not necessarily mean that Google's Android will fail in its attempts to float its own smartphone platform. Why Microsoft’s Zune is Still Failing Microsoft’s Zune, Vista, and Windows Mobile 7 Strategy vs the iPhone Will Google Succeed where Microsoft Failed? Microsoft's demonstrated inability to successfully enter consumer markets for MP3 players and smartphones has given observers little faith that the company will somehow turn things around in late 2009 when its next generation of devices are expected to be released. However, prior to that the first fruits of Google's efforts to build its own smartphone operating environment will arrive. Will Google's Android take over Microsoft's crown as the “DOS vendor” among smartphones? Supporters of Google's Android project point to some parallels between Android for smartphones and Windows on the PC: Android will allow hardware makers to differentiate in ways that can offer features Apple can't (or doesn't want to); it should allow software developers to offer features Apple does not allow on the iPhone; it embraces open, hobbyist experimentation in ways that Apple currently isn't; and it opens the potential for content providers that Apple is not interested in allowing. Openness is Android's key competitive feature. Will all this openness allow Google to unseat the iPhone to become the primary platform developers want to participate in, and subsequently soak up the market for third party hardware makers that Windows Mobile serves? While Google currently has no market share due to the fact that no Android phones have yet shipped, it does have broad vocal support from a variety of the same kinds of hardware manufacturers that supported DOS and Windows and helped to make those platforms successful in the desktop PC market. HTC and Android. The first Android phone is expected to be the HTC Dream; Taiwan's HTC (High Tech Computer) also manufactures Palm's Treo Pro phone as well as many of the most visible Windows Mobile devices. In addition to models produced under its own name, HTC also sells Windows Mobile devices under the Dopod brand, as well as no-name phones branded by providers, such as AT&T, Orange, Sprint, T-Mobile, Verizon Wireless, Vodafone, and others. HTC will also be building the XPERIA X1 Windows Mobile phone for Sony Ericsson. HTC was quick to throw its support behind Android despite its long term alliance with Windows Mobile. Why would it so enthusiastically support an unproven platform from a company that has no experience in consumer hardware platforms? One can only assume that HTC is not happy with the current state of Windows Mobile, and desperately wants another “DOS” to succeed where Microsoft's has so spectacularly failed. As an Original Design Manufacturer for Palm, HTC watched as Palm adopted Windows Mobile in place of the Palm OS and subsequently fell even deeper into crisis. Palm's only successful phone since has been its Palm OS-based Centro. HTC undoubtedly sees Android as its ticket to becoming the next Dell, but without a similar dependance upon Microsoft. Android for mobile phones is essentially playing the role of Linux for PCs, except that it has the backing of a major company behind it. Can Android Take on the iPhone with Openness as its Feature? As great as this sounds, it's important to consider that Linux on the desktop has made no significant progress in eating into Windows dominance after a decade of trying. Being open, free, flexible, and decentralized hasn't been enough of an advantage to get consumers to migrate from Windows to Linux in any fraction of significance. Similarly, in the music business, Linux-based MP3 players have had no impact on the iPod, despite offering more features, flexibility, support for additional codecs, and so on. In the mobile phone area, Linux enjoys a sizable portion of the smartphone market, but this is almost entirely due to phones sold by Motorola in China, where the advantages of Linux' openness are void. Motorola's Linux phones offer nothing to users in terms of openness or flexibility, and are really no different in terms of features than other appliance 'feature phones' based upon closed operating systems. And again, a key problem with assaulting Apple in a feature war is that neither the iPod nor the iPhone became popular by being “highly featured.” They both delivered perhaps 80% of the functionality found in all other devices in the market. Rather than trying to match every feature and cater to every niche as Microsoft had with Windows Mobile, Apple's devices did a few things very well at launch, and incrementally developed into full featured devices that still lack some of the more unique features of their competitors. Further, in terms of openness, the demographic that embraces Linux' characteristic freedoms is not the same as the demographic that buys smartphones in quantity and then pays for data service. This is a critical fact to consider because a big part of the iPhone's success stems from the fact that it is being pushed by mobile providers who want to capture the cream of the market willing to pay a premium for data services. The Frankenphone. Combining the fractured aesthetic of HTC's Windows Mobile phone hardware with Android's software, based upon Linux' perpetually unfinished DIY openness and Google's Java-like development platform, will not result in a product similar to the iPhone. Instead, it will look a lot like phones that have already failed in the market. Apple's advantage comes from slick hardware designs with a close attention to detail, combined with software that purposely does less so that it can do what it does better. Even Apple's own conservative attempts to broaden its software capabilities with iPhone 2.0 have resulted in instability problems that can be blamed upon both Apple's early releases of its phone operating system and software from inexperienced third party developers new to the platform. Would the current frustrations with iPhone 2.0 be somehow mitigated by additional openness that also embraced all kinds of variables from different hardware makers with less quality control than Apple, a loose committee of additional cooks working to serve up operating system features targeted at every possible conceived need, and a wider third party software group with fewer constraints on illegal behaviors? The Failure of Open. While it is politically unpopular to criticize the well meaning efforts of open source contributors, the failure of Linux on the desktop, the failure of the vaporware Indrema game console, and the failure of the OpenMoko project to deliver a workable phone within a year of its deadline all underline the serious problems open development faces in the world of consumer oriented devices. Open has simply failed to deliver on its promises in the world of consumer hardware. OpenMoko was supposed to release its first mobile phone to consumers for $250 several months in advance of the iPhone. When the iPhone shipped, the group then announced new plans to get its phone out by the end of 2007. Instead, this spring the group announced new plans to move to an entirely different development platform, and ship its phone mid year for $400 with limited functionality and incomplete software outside of basic GSM phone features. Linux's notable successes, from Motorola's Linux phones to the Tivo DVR to Linksys Routers, have often come without any associated openness or freedom, and were instead delivered simply to provide their manufacturer with a free kernel to build upon. This indicates that while Linux may find its way into an increasing number of smartphones, it will likely not be accompanied by the glorious freedom of an open development environment Google has said it would offer with Android. Apple iPhone vs the FIC Neo1973 OpenMoko Linux Smartphone Can Google Succeed Where Open Has Previously Failed? Despite “openness” being Android's strongest competitive feature compared to Apple's iPhone, Google recently revealed that its wide-open development model is intentionally gravitating towards a closed association of top tier partners due to practical considerations. In July, Google accidentally sent out a notice that revealed that it had been seeding private SDK updates to only a subset of its contributors, angering those who believed that Android would be as open as Linux on the desktop or the OpenMoko project. Further, Google has restricted initial development to higher level APIs just as Apple did, further indicating that Google itself realizes that being wildly open to impress a minority of hobbyists will not result in the commercial success of its new platform. That serves to neuter Android's primary advantage over the iPhone. Without delivering on the premise of being wide open, Android is really just a less mature set of Java libraries used to create a specialized binary that runs on a Linux foundation. Unlike Apple's iPhone, Android phones won't have a slick user interface developed by professional artists, nor the iPhone's legacy of mature software development frameworks crafted over the last thirty years, nor the iPhone's tightly integrated hardware with award winning industrial design, nor its marketing power tied into the iPod and Apple's retail stores. Android won't be an open iPhone, it will only be a Windows Mobile phone with a better kernel that runs specialized Java software instead of Win32 or .NET code. Don't expect consumers to be impressed by that. The Biggest Missing Feature. There is one remaining factor that strangles to death any last remaining hope that Android might assassinate the iPhone and assume the crown of the “DOS of smartphones.” That is: Android delivers zero price advantage to consumers. In 1981 and 1991, consumers who wanted Apple computers faced the sticker shock of a somewhat arrogant price tag. Apple sold its computers, as it still does, at the higher end of the market, but there was simply far more range in prices available. In 1981, that meant the Apple II was $2600 and the new Apple III was $3500, even before you added a monitor. On the low end, Commodore sold its far less powerful, but “still a computer” Vic-20 for $300, while IBM entered the market with the IBM PC at $3000. Over the next few years, Apple focused on delivering additional sophistication at the same price, releasing the $10,000 Lisa and then the $2,500 Macintosh. IBM continued selling PCs in the same $3,000 to $10,000 range, but other DOS PC vendors began selling machines at prices that ranged as low as $1500. That left Apple with a roughly $1000 price premium over low end PCs. The products weren't really comparable, but consumers only saw the huge price difference. In 1991, Apple was still selling moderate to high-end Macintoshes for $3,800 to $10,000; the crippled Mac LC was $2500, and obsolete-at-birth Mac Classic ranged from $999 to $1500. Windows allowed PC makers to ship a functional $1500 PC and claim a rough approximation to Apple's $2500 entry level system, maintaining that apparent $1000 price premium. Today, pundits are lucky to find a Dell or HP system that is even a couple hundred dollars less than a comparable Mac. However, in the smartphone business, the iPhone 3G is now the same price, if not less, than generic competing phones on the market. Even more significant is the fact that the price of the phone hardware is nearly nothing compared to the cost of the service plan. This fact simply eases any price premium that could cause buyers to flock to a smartphone running a generic operating system over buying the iPhone 3G, regardless of whether it runs Windows Mobile or Android. 1990-1995: Planting Software Seeds Android Partners Have Already Failed. That same pricing principle similarly prevented buyers from considering many of the alternatives to the iPod. While Apple's original iPod models were more expensive than many of the first MP3 players on the market, they were price competitive with models offering similar features. By 2004, it was Apple who was undercutting MP3 competitors on price. Microsoft offered zero price advantage when it began selling the Zune, a major factor in its failure, but Microsoft simply couldn't out-price the iPod; it was already losing money offering the Zune at the same price as the iPod. Apple now has tremendous market power in buying RAM and other components that will prevent any competitors from being able to offer a huge discount over the iPhone's $199 price tag. Even if competitors were to give their phones away, they would only offer a $200 discount to users who would then still need to pay the same mobile fees to use the phone. Android's other partners, including Samsung and LG, have already failed to capture any significant market share in the music player market. Are they going to maintain their position as smartphone makers now that they face similar competition from Apple, its iPod ecosystem, its iTunes Music and Apps Store, Apple's retail store experience, and other factors that are pushing the iPhone? If they can, it is not obvious how partnering with Android will help. Other Problems for Android. Android was announced in early November 2007 and was followed with an early preview SDK within a couple weeks, a month ahead of Apple's initial announcement of the iPhone 2.0 SDK. However, between March and July 2008, Apple delivered nine progressive releases of its SDK, opened its App Store, and sold 60 million apps, raising $30 million to support iPhone software development in just the first month. It has since released three more SDK updates to developers related to iPhone 2.1, which is expected next month. Android just published its first open SDK beta update earlier this week, warning developers that “applications developed with it may not quite be compatible with devices running the final Android 1.0.” Additionally, Android still has no phones available. By the time the HTC Dream is expected to launch, Apple will have an installed base of around ten million iPhone (and iPod touch) users supporting software development through iTunes. The business model for selling Android apps is no better than that for selling jailbreak iPhone apps: there is no iTunes Apps Store to promote them, so users will have to track them down on their own. Android developers also have no real freedom that jailbreak iPhone developers lack. The only difference is that there are ten million iPhones to sell jailbreak apps to, and currently zero Android phones. If selling a jailbreak iPhone app sounds like more trouble than its worth, imagine trying to sell Android apps to a non-existant audience. Now add the official iPhone App Store into the mix, where publicity, promotion and profits are booming. What platform is going to have the most applications? How many users will flock to a smartphone platform with no apps? The wisdom of releasing a desirable phone and achieving a significant installed base before releasing an SDK makes a lot more sense in retrospect. Additionally, while Apple has a decade of experience in shipping regular updates to Mac OS X and its Xcode developer tools, Google has only shipped a random assortment of web-oriented SDKs (a number of which have been abandoned) as a tangent to its core business of selling advertisements. When the Android SDK 1.0 is finished later this year, developers will not only lack an installed base to sell their apps to, but will also have no high profile market for selling their apps in, and subsequently no financial incentive to develop applications that add value to the Android platform, just like Linux on the PC desktop. Around the same time, possibly within the next month, Apple will be shipping its second major OS release: iPhone 2.1. Apple will also be upgrading its entire user base to the new software so that developers will have a cohesive platform to target. This mirrors the efforts Apple has taken to upgrade its Mac OS X users to the same reference release. Mobile developers will be seeing money pouring in via iTunes while crickets chirp in the Android section of various mobile online stores. Apple’s iPhone Vs. Other Mobile Hardware Makers: 5 Revenue Engines Same Same, But Different: DOS Model Problems. Android developers will also have a series of other problems to manage. Like Windows Mobile, Android is intended to support everything, from BlackBerry-style keypad phones with a small touchscreen to the simple Windows Mobile Smartphone form factor lacking a touch screen to iPhone-like full size touch screens. Also like Windows Mobile, Android phone makers will have the option to leave off Bluetooth, WiFi, GPS location services, graphics hardware acceleration, and so on. Each Android phone will also have unique camera hardware, support for different video and audio codecs, and varied support for other differentiating proprietary services demanded by mobile operators. This will force developers to to make complex decisions regarding the lowest common denominator they choose to support. So while the iPhone will have a cohesive feature set, a managed software environment, and a functional market, Android will be a loose federation of hardware makers selling the same random features found on Windows Mobile today, with a chaotic development environment that lacks any central market for users or developers. And it will be run as an experiment by a company with no experience in consumer hardware or platform development. The Missing Tap. One specific example of the “DOS model problem” is that Android currently does not support multitouch. It's not touched on in the API, and Google quietly tap dances around its omission. Why no multitouch? Because multitouch screens are expensive, and most OHA hardware members are more interested in making a profit in a competitive phone market rather than impressing consumers as Apple did with the iPhone. Most existing smartphones, even those trying to directly rival the iPhone, use a stylus driven, pressure sensitive tap screen or a simpler, cheaper touch technology that lacks support for sensing multitouch. The iPhone's screen can actually sense up to five fingers at once, but the primary feature multitouch offers on the iPhone is the two fingered tapping and the pinching effects everyone associates with it. Android could certainly support multitouch if there were a demand for it, but that's the point: Google knows that its hardware partners are cheap and unlikely to put out hardware that actually competes with the iPhone. Instead of using expensive technologies that deliver clever yet largely invisible functionality, OHA members, just like PC makers, are far more likely to add flashy, impractical gadgety fluff that's cheap to tack on, such as slide out keyboards, neon tubes, and scratch and sniff stickers. That's how you impress gullible nerds on the cheap. Google itself is blowing smoke and erecting mirrors to distract from the reality that it being a “DOS vendor” means supporting bargain basement hardware from penny pinching duplicators. Android has been demonstrating some “wow” features such as a Street Maps app that pans around based on an internal compass in the demonstration phone. The problem is that that kind of thing only makes for a fun demo. Nobody needs to twirl around their phone in the air to see a view of the other side of the street, but everyone who has used an iPhone will wonder why they can't pinch to zoom out. Even worse, most Android phones aren't going to have a compass built into them, so Google is demonstrating features most Android users won't be able to use. That Sounds Like Microsoft… Google's design decisions are beginning to look a lot like Windows Vista; rather than actually working to make laptops boot faster, Microsoft came up with the idea of adding a small screen to the back of Vista laptops so users could check their email without having to wake the system up. But this was a stupid idea for a number of reasons, the most obvious being that most users just want a laptop that boots up quickly. Few laptops got the mini screen, but every user who tries Vista on their laptop will wonder why it doesn't boot up as fast as Mac OS X Leopard. In the same way, Google is advertising features for Android that most users won't ever see in their actual phones while ignoring things people will expect based on their exposure to the iPhone. Android is simply selecting the wrong features. Android will offer the advantages of supporting MMS, recording video, and the list of other features Windows Mobile already supplies. Those features didn't stop Apple from firing past Microsoft in the smartphone arena however, just as the Zune's highly touted WiFi and screen didn't phase iPod buyers. Incidentally, just months after the Zune, Apple had not only demonstrated a larger display but a higher definition multitouch screen, and not only WiFi, but functional WiFi that could be used to browse the web or check email. This suggests that Apple, with its faster release schedule, won't stay behind any of the leading features potentially offered by Android for very long. Android partners, however, will find it as difficult to catch up with Apple's unique features, just as Microsoft has been stymied to keep up with Mac OS X, the iPod, and the iPhone. The underlying reason: both Google and Microosft are tasked with maintaing support for a huge variety of hardware options demanded by all their partners. Apple has the unique circumstances to do only what it needs to do itself. Android in Windows Mobile's Shoes. Like Windows Mobile, Android faces a difficult market. In the US, it competes against the popular BlackBerry in corporate markets and the iPhone among consumers. Worldwide, it competes against entrenched market leader Nokia. The difference is that Google, unlike Microsoft, has no in. Windows Mobile was adopted by Windows-bound IT shops despite its weaknesses. Nobody has any preexisting reason to try an Android phone apart from hobbyists and open software enthusiasts, a demographic that has done little to move Linux on the PC desktop. Google also lacks Microsoft's installed base; it's starting from zero. The smartphone industry initially doubted Apple's chances of making much progress with the iPhone, despite the company having the Mac platform, the iPod, retail stores, platform development experience, marketing savvy, industrial design prowess, and so on. Google doesn't have any of those things. Mobile Providers vs Android. Apple also started with an exclusive partnership with AT&T, a three legged race that demanded effort from both. Google is hoping that hardware makers handle the hardware details and that mobile providers will be excited to sell its Android phones. While hardware makers such as HTC clearly appreciate having found a free alternative to Windows Mobile, it's not obvious why providers would be excited about Android, as it promises an openness that most mobile providers strongly oppose. AT&T took a big risk in getting behind the iPhone, as the phone encouraged users to use email rather than fee-based SMS and MMS, it supported WiFi for data access, and it bypassed AT&T's MEdia Net services to plug into iTunes instead. Verizon refused to parter with Apple and grant it those kinds of concessions. Is AT&T going to take a similar risk to partner with a phone that is not exclusive to it, and is Verizon now going to open its arms to support phones that do not exclusively support BREW, VCast and its other proprietary services? While Android may well eat into Microsoft's Windows Mobile business by stealing away its hardware makers, it seems unlikely that Android will ever serve as more than free alternative to Windows Mobile in a market where Windows Mobile is increasingly irrelevant. Android may have the dubious distinction of swallowing Microsoft's mobile business the same way Microsoft ate up the Palm OS, but even if it accomplishes that goal, Google will likely find itself unsustainably hungry immediately afterward. It will also find itself swimming in a shark tank of hungry rivals, including Nokia's Symbian, RIM's BlackBerry, and Apple's iPhone. Symbian is the final generic platform vying for the opportunity to play DOS in the smartphone market. The next article will examine Nokia's chances in its bid to match Microsoft's PC dominance in the mobile market while setting out in a new venture to copy Android's open software model. Did you like this article? Let me know. Comment here, in the Forum, or email me with your ideas. Like reading RoughlyDrafted? Share articles with your friends, link from your blog, and subscribe to my podcast (oh wait, I have to fix that first). It's also cool to submit my articles to Digg, Reddit, or Slashdot where more people will see them. Consider making a small donation supporting this site. Thanks!
-
Leopard and the History and Future of Mac OS X on PowerPC
Daniel Eran DilgerHow long will Apple continue to support existing models of Macs in the latest version of Mac OS X? Previous versions of Apple’s OS have drawn the line for officially supported Macs based on practical considerations, rather than just being arbitrary or artificial. Here's what the past suggests for Mac OS X Leopard and the version that comes after it.The Post-Copland Crisis.Apple carried along official support for the 1986 Mac Plus through Mac System 7.5.5 in 1996. That established an expectation for Mac users that any new Mac System Software would be able to run across a decade long generation of old hardware. Further, Apple had only begun officially selling System 7 as a retail product a few years earlier; many Mac users continued to think of the Mac operating system as something that was available for free, as it had been in the past. That unreasonable support expectation combined with the sense of entitlement held by Mac users had helped to complicate Apple’s mid-90s failure to deliver Copland as a successor to System 7 between 1993 and 1995, and would continue to dog the company in its plans to provide a significant system software update after Copland was mothballed. Faced with the task of maintaining full backward compatibility for both existing applications and a wide range of hardware--but without any assurance that a significant number of Mac users would actually pay for the upgrade--it’s no wonder why Apple was stuck at System 7 for over a decade (Mac OS 8 and Mac OS 9 were only retoolings of the System 7 operating system released in 1991), and why plans to completely overhaul System 7 with Copland and Gershwin failed.If Apple had the luxury of operating outside of a real market economy and could simply rely on guaranteed future sales at high retail prices, it could have plowed along for twice as long and eventually released something, as Microsoft did a decade later with Windows Vista. As Windows Enthusiasts like to point out, Vista will eventually get deployed no matter how bad it is. [The Secrets of Pink, Taligent and Copland][Has Leopard Fallen into a Copland-Vista Conundrum?][SCO, Linux, and Microsoft in the History of OS: 1990s]Spindler’s Complications.By 1990, Apple CEO John Sculley had recognized that Apple needed to set a reasonable minimum hardware threshold for its operating system releases and to figure out a way to get Mac users to fund the expensive operating system development the company was doing. At that time, both Microsoft and IBM were charging PC users around $100 for retail copies of Windows or OS/2, neither of which were even really usable.Figuring out how to actually accomplish those goals never got done at Apple. Instead, Sculley’s successor Michael Spindler attempted to imitate Sony by releasing ranges of Mac hardware under a variety of vaguely Latin sounding names--Quadra, Centris, and Performa--and a series of confusing, nondescript model numbers. Starting in early 1994, Apple also underwent a complex transition from its original 680x0 Macs to PowerPC hardware. Since much of the original Mac software was written in assembly language, the transition relied on emulation of the existing Mac System Software, which further complicated efforts to deliver significant new features without breaking existing software or prematurely cutting off support for existing machines. Non-PowerPC Macs continued to be sold into 1996.Spindler’s Apple also began plans to license the Mac software to other hardware makers in late 1994, including APS, Bandai, DayStar, Motorola, Pioneer, Power Computing, Radius, and UMAX. That effort skimmed off the cream of Apple’s profitability and handed it to the cloners, leaving Apple to service the low end of the market at Sears with its Performas while also funding the development of nearly profitless Mac System Software to support an increasingly wide range of hardware. [Why Apple Failed]Simplifying the Mac Hardware Lineup Around the G3.When Steve Jobs returned to Apple in 1997, the company's product line was all over the place, although efforts were already underway to simplify things. Apple had only just discontinued the last of its 680x0-based Macs a year earlier. Under Spindler replacement Gil Ameilo, Apple had also scraped together a "Unity" release of System 7, newly rebranded as Mac OS 7.6. That release officially extended support back to all "32-bit clean" Macs, which included the eight year old Mac IIci from 1989.The installed base of Mac hardware not only spanned across two hardware platforms--680x0 and Power PC--but nearly each individual Mac model from Apple had also used its own highly customized and often uniquely quirky hardware design. The cloners were also introducing subtle differences in their own machines, too.Despite using the very modern PowerPC processors and Open Firmware, Macs in 1997 still incorporated old Mac ROMs to maintain software compatibility with the existing Mac OS. After taking control of Apple in the middle of that year, Jobs announced the release of a highly simplified product line using the new G3 processor. The G3 was such a significant leap over earlier PowerPC processors that even the entry level G3s were faster than the top of the line models Apple had been selling. So while Apple had a confusing array of eight different major PowerMac models at the beginning of 1997, by the end of the year it only had two: a desktop G3 and a tower G3. It also shipped a G3 PowerBook.[How CPR Saved Apple]Mac OS X 10.0 - 10.2: G3 Only.The introduction of the G3 processor created a clean line between it and the wide array of odd PowerPC hardware designed prior to 1997. The G3 also signaled the end of the line for the various models built by Mac cloners, who all refused to license new versions of the Mac OS at terms Jobs deemed reasonable. The G3 was also the first PowerPC processor optimized to run Mac software. That made it an easy minimum target for Mac OS X, which remained in development through 2001. In the meantime, Jobs bought out Power Computing--the largest Mac cloner--for $100 million, and terminated other clone agreements by releasing Mac OS 7.7 as “Mac OS 8? in mid 1997. That revision also became the first edition of the Mac OS to really be successfully sold at retail; over 1.2 million copies were sold within the first two weeks. The next fall in 1998, Apple released Mac OS 8.5, which was the first version to be PowerPC-only, limiting support to Macs sold over the last five years. In 1999, Apple shipped Mac OS 9. The new Apple had proved it could plan, ship, and sell regular releases of an operation system. The next task would be shipping Mac OS X as a major new leap past the classic System 7.Between 2001 and 2002, the 10.0 to 10.2 versions of Mac OS X limited support to the G3 desktop Macs, including those first introduced in late 1997. It did not support the original PowerBook G3 unveiled alongside the G3 desktops however. The first supported PowerBook was the "WallStreet" revision introduced in May of 1998. That maintained the roughly five year support window for machines to be updated with new versions of Mac operating system software. [Apple Sells 1.2 Million Copies of Mac OS 8 - Apple][Leopard, Vista and the iPhone OS X Architecture]Mac OS X 10.3: New World Macs Only.After moving its hardware line to the G3, Apple next delivered a revised "New World" platform which modernized the Mac's hardware and removed its old hardware ROMs, replacing them with “ROM in RAM? software loaded from disk. The first New World model was the first iMac in 1998. The beige G3 Macs from 1997 were replaced with a single new "blue and white" G3 in early 1999, which used the same translucent plastic as the iMac. Apple shipped its first "New World" laptop in the Lombard PowerBook G3, distinguished by its translucent bronze keyboard. In July 1999, Apple released the iBook.The release of Mac OS X Panther 10.3 in 2003 extended support back to Macs with G3 processors and built-in support for USB. This wasn't due to an actual requirement for USB, but rather a shorthand way to describe a cutoff for the support of the significantly different architecture of "Old World" Macs designed prior to the iMac, as all New World Macs also provided support for USB. Panther retained a roughly five year support window for existing Mac models.Mac OS X 10.4: Modern New World Macs Only.In 2004, Mac OS X Tiger 10.4 retained support for most New World Macs using G3 processors, but required support for built-in FireWire. Again, this wasn't related to a need for FireWire ports, but rather a way to exclude support for the earliest of the now five year old New World Macs, which Apple decided would not run Tiger acceptably, including: the original 1998 iMac.the original 1999 iBook.the 1999 "Lombard" PowerBook G3.These five year old machines can still run Tiger using XPostFacto, a third party enabler designed to force Mac OS X to run on earlier systems. However, significant differences in their hardware--coupled with their limited performance--prevented Apple from officially supporting them.In the case of the Lombard PowerBook, its DVD drive was never supported for movie playback under Mac OS X because the system did not have the power to decode DVD video in software; under Mac OS 9, it relied on a hardware decoder. Rather than holding up Mac OS X to develop custom support for the obsolete hardware decoder in the now half-decade old Lombard PowerBooks, Apple told its users to continue using the playback software it came with. [XPostFacto: OS X for Legacy Macs - Other World Computing]Mac OS X 10.5: 867 MHz Processor Required.For Leopard, Apple is specifying an 867 MHz G4. That excludes support for the now functionally obsolete G3s, and draws a line down the middle of the 2001 "Quicksilver" PowerMac G4s, excluding support for the 2001 G4 Cube and the first three generations of the Titanium PowerBook G4 up to late 2002. This again maintains official support for five to six years of Mac models.This break roughly corresponds to the arrival of the G4+, a revised version of the G4 with support for L3 cache and improvements to AltiVec. It is also near the line for supporting Quartz Extreme and the higher end Core Image, both of which are technologies used to delegate graphics work to the video card. However, Core Image is not a requirement for using Leopard; such a requirement would exclude support for all G4 desktops and laptops prior to 2003. Leopard Looms Large.That indicates Apple is being fairly liberal in officially supporting older models in Leopard. The obvious reason for this is that Apple wants to sell Leopard to as many Mac users as possible, even more than it wants to use Leopard to sell new Macs. Between 2001 and 2002, Apple sold just over 6 million Macs. From 2003 to the present, Apple has sold about 23 million Macs. Apple wants to target the broadest possible market for Leopard, so excluding support for older machines is done with some hesitation. By extending support back into 2001, Apple is selling to an audience of nearly 30 million versus 23 million.At the same time however, the likelihood of selling retail copies of Leopard to users of older Macs begins to drop as six year old machines go out of service or are no longer viewed by their owners as needing brand new software. This spring, analysts estimated an installed base of around 22 million active Mac users, an increase of 6 million over their figures from 2005.[Mac install base estimated at 22 million pre-Leopard - AppleInsider][Market Share vs Installed Base: iPod vs Zune, Mac vs PC]Is Leopard the Last Hurrah for Power PC Macs?The reports of PowerPC's obsolescence have been greatly exaggerated. Last year, the rumor was that Leopard would be released only for Intel Macs. This year, with Leopard looming on the horizon, the new rumor is that Mac OS X 10.6--possibly named Lynx or Cougar--will be Intel-only. However this is only uninformed speculation. When this rumor came up earlier about Leopard, I posted the article, “Unraveling The PowerPC Obsolescence Myth.? It pointed out that Apple would not release an Intel-only Leopard for an audience of the roughly 3 million new Intel Macs sold in 2006 when it could reach an installed base of around 20 million Macs with a Universal Leopard.It noted, “If Apple continues to sell new Macs at current rates, it will be 2008 before Intel Macs begin to outnumber PowerPCs, and that assumes that every year, 4 million old PowerPC Macs will be destroyed. There will be a significant proportion of PowerPC Macs still buying software well into 2010, and the market will accommodate them.?[Unraveling The PowerPC Obsolescence Myth]Why the Mac OS X Backward Compatibility Window May Increase.Apple’s Mac OS support troubles back in 1996 related to the support of multiple platforms, a wide variety of different models, and an inability to effectively market the Mac OS. Those issues are no longer factors today. Despite Apple’s maintenance of dual platforms since the transition to Intel began in 2006, technology has erased the barrier as a real problem.The majority of the installed base of around 22 million Macs is PowerPC; less than 10 million are Intel Macs. Apple has started to sell dramatically more new Macs at a faster rate over the last couple years--displacing the PowerPC majority more rapidly--but there will still be a lot of PowerPC Macs well into 2010. Worrying about 10.6 or even 10.7 being Intel-only shouldn't be among anyone's greatest concerns. By 2009, the likely ballpark release date of Leopard's successor, the trailing end of officially supported Macs would include over 8 million PowerPC Macs sold since 2004, even more machines--and more recent models--than Apple is targeting now by reaching back into 2001 to support QuickSilver G4s in Leopard. Further, supporting machines from 2003--including the first G5s--will be no difficult stretch, because the Mac architecture didn't change dramatically between 2003 and 2005 in the way that it rapidly did between 1997 and 2000. In addition, Mac OS X hardware dependancies have been designed to degrade gracefully. For example, the acceleration framework and Core Graphics libraries make use of specialized hardware if available, or simply run on the general purpose CPU if it isn’t.It's also interesting to note that prior to 2000, Macs weren't sold with Mac OS X because it didn't yet exist. That means earlier versions of Mac OS X supported years of Macs that were never really designed to run it, while Leopard still supports the vast majority of the machines anyone ever bought with the expectation to actually use Mac OS X. New generations of Mac OS X will have fewer reasons to exclude support for existing hardware, leaving the support line tied to practical performance.[Why Apple hasn't used Intel processors before]Intel-Only Not Necessary.Around 11 million Macs were sold between 2003 and 2005, and all of them were PowerPC. It would be foolish for Apple to simply exclude that audience in the next revision of Mac OS X without good reason. As it works out, there really isn't any good reason for Apple to ditch PowerPC. Apple's Universal Binaries architecture makes it relatively easy to maintain support across multiple platforms. It's not like the move from Motorola 680x0 classic Macs to PowerPC, where old 680x0 software was emulated at significant cost on PowerPC, and new PowerPC code couldn't run at all on 680x0 Macs. That situation left developers to wonder which they should invest their support in and for how long. Universal Binaries means there isn't any tough choice to make.Universal Binaries not only support PowerPC and Intel, but also make supporting 32 and 64 bit architectures easy. Leopard supports all four Mac platforms in the same software release:32 bit PowerPC G464 bit PowerPC G532 bit Intel64 bit Intel Microsoft faces big problems in migrating its users to 64 bits, because it has no seamless architecture to waltz its 32 bit Intel users onto 64 bit hardware. Instead, Windows users have to obtain a separate 64 bit edition of their operating system, new 64 bit drivers, and new 64 bit applications. Supporting both is problematic, and deploying software across both is also trouble. Even Microsoft hasn’t delivered its portfolio of applications for its 64 bit versions of Windows. Microsoft faces enough troubles selling Vista, let alone its deferred plan to deal with 64 bits and EFI at some point in the future. Apple already has both issues covered, allowing it to concentrate on more interesting tasks. [How Apple’s Firmware Leapfrogs BIOS PCs]Applications that are Intel-Only.For Apple and third party developers using Apple's Xcode tools, supporting both Intel and PowerPC architectures is really no more difficult than supporting just Intel Macs. In fact, Apple has also ported Mac OS X to the ARM architecture for use in the iPhone and the iPod Touch, demonstrating that it can flex its multi-platform muscle in several directions, not just as one-time, disposable transition plan. Universal Binaries isn’t a crutch, its a powerful deployment technology.There are only three types of developers that will have any reason to deliver Intel-only Mac apps:Companies like Adobe, which base their applications on their own custom, internal cross platform architecture. Since Adobe maintains its own system that is based on Intel-centric development, its new apps such as Soundbooth aren't ever going to appear for PowerPC. If it used Xcode’s Universal Binaries, this would not be a problem. Xcode doesn't target Windows though (at least not in a way Adobe can use!), so Adobe rolled its own system. Software designed for Windows and ported to Intel Macs using a WINE-like engine. This is how EA is porting its new games to the Mac. They are actually Windows games running on a thin portability layer that emulates the Windows APIs. Since games don't integrate into the desktop UI, a full Mac port isn't very valuable for users or worth doing for the developer, particularly since the Mac gaming market is still pretty small. Porting over Windows games is far faster and keeps new releases in sync so that Mac gamers will have access to new titles sooner, and won't miss features such as network play. Environment emulators and other software tied directly to the x86 architecture, including Parallels. These can't be ported to PowerPC for the same reason that it makes no sense to port Virtual PC to Intel. Apart from running Windows--which is tightly bound to the 32-bit x86 architecture--there is really very little software that needs to run on a specific processor.For most other software, including the vast majority of what makes up Mac OS X, it really isn't difficult to deliver both PowerPC and Intel versions, so as long as there are PowerPC Macs around, there'll be PowerPC software. That makes it extremely unlikely that Apple would drop support for PowerPC in the next generation of Mac OS X after Leopard.Maintaining and Growing the Mac Installed Base.What about the argument that Apple would prefer to “force? users to buy a new Mac to get the latest system rather than simply upgrade their existing hardware? Consider that Apple’s Mac profit margins are around 20% or less, while its Mac OS X margins are closer to Microsoft’s 80% Windows margins. [Office Wars 2 - Microsoft’s Outrageous Office Profits]Mac users paying to upgrade to Mac OS X are likely to buy a new Mac eventually as a replacement, so Apple’s delaying that hardware sale for a profitable software upgrade makes more sense than forcing existing Mac users to go out and buy new hardware, which might involve comparing a new Mac against a PC running Windows.The more Macs that can run the most recent version of Mac OS X, the more attractive the target is for third party developers. Apple wants to maintain the majority of Mac users on the latest version of its software. In contrast, Windows Vista is competing against Windows XP, and the fact that Microsoft only earns 20% of its revenues from (the much more expensive) retail box sales indicates that most PC users upgrade when buying a new PC. More Mac users pay to upgrade their software.That fact contributes toward making the Mac platform far more valuable than Windows; despite having only 3% market share of the entire world’s production of PCs, Apple makes more money on hardware sales than Dell with its 15% share of the market, and--after including Microsoft’s tremendous losses from its non-monopoly businesses--made half as much money in software as Microsoft did with its 98% share. Windows Enthusiast prefer not to think about this.Even stripping Apple of its iPod revenues, which PC pundits love to do, the company still earned $4.4 billion on its Macintosh business last year, over a third as much Microsoft brought in from its entire Windows, Office, and server operations combined. Apple’s 2% of the PC market doesn’t seem so small anymore. [Can Apple Take Microsoft in the Battle for the Desktop?][Market Share vs Installed Base: iPod vs Zune, Mac vs PC]What do you think? I really like to hear from readers. Comment in the Forum or email me with your ideas. Like reading RoughlyDrafted? Share articles with your friends, link from your blog, and subscribe to my podcast! Submit to Reddit or Slashdot, or consider making a small donation supporting this site. Thanks!
-
From 2-Way to 4G: The Complete History of Cell Phones
Part I: Wireless rootsLike many of the great revolutions, it was born out of necessity.Owing more to Walkie-Talkies than actual phones, the earliest mobile calls can be traced to the early 1900s, when Australia’s Victorian Police devised a method of wireless communication between squad cars and dispatchers. The concept quickly caught on and gradually began to spread to other countries, reaching the United States by the 1930s; the first known U.S. two-way radio system is credited to the Bayonne, N.J., police department.By 1940, Motorola precursor Galvin Manufacturing Company developed a mobile two-way radio system via a hefty wired backpack. The SCR-300 “Walkie-Talkie,” designed by Marion Bond, Henryk Magnuski, Lloyd Morris, Dan Noble, Bill Vogel and Raymond Yoder, weighed about 40 pounds and had a range of approximately 3 miles. Portable in the loosest sense of the word, Motorola quickly followed up the 300 with the SCR-536, a handheld version of its popular Walkie-Talkie built to meet the demands of the U.S. Army during World War II. As the technology proved successful on the battlefield--most notably during the Invasion of Normandy--Motorola sold more than 100,000 of its “Handie-Talkie” model during the war.At around the same time, the Federal Communication Commission formulated a radio service called Citizens Band to allow hobbyists to communicate over short distances of one to five miles. Not unlike the dedicated frequencies already allocated for firefighters and police officers, CB radio, as it came to be called, provided regulated channels for quick bursts of dialogue that just couldn’t wait.But neither Handie-Talkies, which were limited by a closed network, nor CB transmitters, which didn’t allow for targeted calls, were able to replicate the reach-out-and-touch-someone experience of a home phone.All that would change in 1973.Part II: A Dyna-mite breakthroughOn April 3, 1973, Motorola vice president Dr. Martin Cooper walked down Sixth Avenue in New York City using the world’s first handled mobile telephone to call his rival at AT&T Bell Labs, where the project had originated 15 years earlier. Weighing about two and a half pounds and requiring a kung-fu grip, Cooper's casual call touched off a decade-long race to bring the first cellular telephone to the market: “As I walked down the street while talking on the phone, sophisticated New Yorkers gaped at the sight of someone actually moving around while making a phone call,” Martin said on the 30th anniversary of the call. “Remember that in 1973, there weren't cordless telephones, let alone cellular phones. I made numerous calls, including one where I crossed the street while talking to a New York radio reporter — probably one of the more dangerous things I have ever done in my life.”Dangerous? Maybe. Groundbreaking? Most certainly. The prototype phone Cooper used--a Dynamic Adaptive Total Area Coverage (DynaTAC) handheld cellular phone connected to AT&T’s wired phone system via a base station on the roof of a nearby building--provided all the makings of a modern cellular network, albeit with far less portability.With a working demo under his belt, Cooper set out to make a version of the DynaTAC fit for consumer use (and FCC approval). Ten years and $100 million later, he had one.On March 6, 1983, Motorola released its slightly less-bricky DynaTAC 8000X, a beige, 3.5-inch-thick handset with a black face adorned with 21 keys (standard phone pad plus dedicated “Recall,” “Clear,” “Send,” “Store,” “Function,” “End,” “Power,” “Lock” and “Volume” buttons) and a 9-character LED readout. It operated on Bell Labs’ analog Advanced Mobile Phone System, which divided radio frequencies into hexagonal cells to create a seamless “cellular” network. While light enough at just over two pounds to carry in a backpack or briefcase, the DynaTAC’s battery allowed just 30 minutes of talk time and 8 hours of standby. But despite its limitations--and a hefty $3,995 price tag--the revolutionary 8000X was an instant success.Overseas, Finland-based Nokia Corporation was making strides of its own. With the Nordic Mobile Telephone mobile phone network already in place for car phones, Nokia acquired mobile radio manufacturer Salora Oy in the early 1980s and in 1984 spun off Nokia-Mobira Oy, a dedicated telecommunications division; soon after, the company launched its first “portable” product, the Mobira Talkman, which provided several hours of talk time but required the user to carry an 11-pound briefcase in order to make calls.Three years later, however, Nokia vastly improved on its behemoth with the Mobira Cityman 900, the first truly mobile phone built for the NMT network. Nicknamed the Gorba--after Soviet leader Mikhail Gorbachev was photographed using one--the Cityman weighed about as much as a DynaTAC and cost about twice as much, but sold just as well. Following the success of its new venture, Nokia dropped Mobira from the company’s name and folded the whole division back into the main company, and Motorola’s biggest competitor, Nokia Mobile Phones, was born.Despite the popularity and cachet of these early cell phones, however, they still played second fiddle to less-expensive car phones--such as the Mobira Senator NMT-450--that offered better call quality in a neat, convenient package that didn’t rely on an underwhelming battery. Even after Motorola introduced its innovative MicroTAC flip phone--billed as the lightest (12.3 ounces) and smallest (9 inches) phone on the market and described as “a technological and administrative tour de force”--the U.S. cellular market struggled to expand beyond its niche market of wealthy businessmen, doctors and lawyers; by the time the ’90s rolled around, cellular subscriptions had barely topped 3 million in the United States.Part III: Global swarmingWhile Motorola was putting the finishing touches on its DynaTAC in 1982, the European Conference of Postal and Telecommunications Administration’s Electronic Communications Committee was already laying the groundwork for a second-generation European mobile network capable of handling digital voice calls and data transmission. After several starts and stops, the first Groupe Spécial Mobile cellular network (later Global System for Mobile Communications) was launched cooperatively by Radiolinja and Ericsson in 1991.On July 1, 1992, Finnish Prime Minister Harri Holkeri made the world’s first GSM call using a Nokia handset, and on Nov. 10, 1992, the company released the Nokia 1011, a black, slimline GSM handset with 90 minutes of talk time and the ability to send short, textual messages to other users. As the phone caught on, GSM quickly spread throughout Europe and Asia, and by the end of 1995, American Personal Communications had launched the first commercial U.S. GSM service.With a powerful digital system in place, a new batch of phones naturally followed. Once again, Motorola made the biggest splash with a first-of-its-kind handset that improved on the fresh style introduced with the MicroTAC. Released on Jan. 3, 1996, the “wearable” StarTAC introduced the world to the timeless clamshell design, which featured a flip cover that extended over the entire length of the phone. Clocking in at about $1,000, the StarTAC weighed just 3 ounces, fit comfortably in any pocket and allowed for about three hours of talk time. While offering a GSM model for use overseas (and with the few burgeoning U.S. carriers), Motorola stuck with the popular analog AMPS system with the U.S. launch of the new phone.Korean company Samsung--which had already taken a serious bite out of Motorola’s dominance in the far east with its SH-700 series of phones and turned heads with its first CDMA handset in March 1996, the skinny, lightweight SGH-200--didn’t fare quite as well with its GSM offerings. The SGH-200, intended to make serious inroads throughout the rest of Europe, barely registered in the increasingly crowded cellular market until September 1998, when the high-end SGH-600 flip phone was unveiled to rave reviews for its slim design, 5-hour battery and voice-activated dialing.As prices dropped and networks became clearer and more ubiquitous, cell phones slowly shed their luxury stigma as they began to receive greater functionality beyond calls and SMS messages. Next: The Complete History of Cell Phones Continued >> Part IV: Style and substanceWhere Motorola’s “wearable” StarTAC brought cell phones from clunky--with all respect to Zack Morris and his DynaTAC--to cool, Nokia followed with its youthful 3210, an inexpensive candy bar-style handset released in 1999 that ditched the external antenna and included a dynamic (but still monochrome) display. A series of interchangeable covers available in a variety of colors and patterns (along withafull graphics layout for playing a trio of games: Snake, Rotation and Memory)kept the phone fresh and popular among teenagers, helping the 3210 enjoy a long period of success.On the other side of the globe, a small Japanese electronics maker named Sharp forever altered the mobile-phone landscape. Although it never made it to the States, the Japan-exclusive J-SH04’s first-of-its-kind color screen--though not the industry’s first; Siemens laid claim to the first four-color screen with its S10 a couple years earlier--and sleek, metallic enclosure that stood just 5 inches tall not only spiced up the sea of dull, black, grayscale handsets, it boldly pushed the cell phone into the 21st century by adding a 1MP camera to its backside.Color screens, cameras and Bluetooth were here to stay, but few handsets pulled it all together like the Sony Ericsson T610, the flagship release from the newly formed technology giant (the two established a joint venture in late 2001 following a period of decline for the one-time Swedish telecommunications giant). Ericsson had already broken new ground by demonstrating the world’s first Bluetooth phone, the mustard-colored T36 (released as the T39) and full-color T68m, but it took the Sony team’s subtle sense of style to create a winner.A sharp, 65,000K TFT screen was flanked by a glossy, black bezel that gave way to an aluminum number pad that felt sturdy (despite its small stature). Like its rivals, the grape-colored Nokia 725 and Panasonic’s flip-style GU87 (which sported a giant 132x176 screen), the T610 featured a variety of ringtones and games, and a customizable OS controlled by a thumb-friendly directional pad for simple navigation.With its clean lines and slick veneer, the T610 was as fashionable as it was functional, and its popularity signaled a dramatic shift in the market. Small, sleek phones of all shapes and colors began to crowd the landscape, but it wasn’t until 2004--just about when the T610 had worn out its welcome--when the next big thing landed. While it didn’t add much in the way of new technology, Motorola’s last great handset single-handedly saved the company from ruin (for a few years, anyway).A design marvel, the all-aluminum, clamshell, dual-screen RAZR V3 immediately put the original cell phone maker back on the map. Thin, light and unbelievably sexy, Motorola redefined the stale flip phone and paved the way for a slew of so-called fashion phones that tempted users with glitz and gloss--often at the expense of functionality. Even the RAZR, which sold more than 100 million units during its reign, was saddled with a weak UI, suffered from battery and speaker issues, and was known to be susceptible to compound fractures.Another phone that tipped the form-over-function scales came from a little-known Korean conglomerate named Lucky GoldStar, or LG. Meant to mimic the minimal look of the popular iPod, the LG Chocolate--part of its Black Label line of designer phones--was available in five flavors and featured an illuminated, touch-sensitive scroll wheel for navigation that hid a slide-out keypad. The new focus on design helped cell phones keep their pop-culture appeal and ignited a new wave of innovation as consumers demanded thinner, sexier handsets.Part V: Brains and beautyAs designs got smarter and mobile phones picked up more features, the line between PDAs and cell phones began to blur. Way back in 1994, a rare entry from IBM added the first glimmers of PDA functionality in a handset, but the touch-screen Simon suffered from production issues and struggled to handle all of its tasks--namely calling, faxing and paging--with ease. But Simon’s entrance into the mobile phone marketplace didn’t go unnoticed, as evidenced by this Byte.com reviewfrom December 1994: “Whether or not Simon is your idea of the ultimate (for now) personal communicator depends on how appealing you find the combination of voice calls and e-mail--and maybe on how little you need a laptop. Clearly, Simon won't replace portable PCs, but it's equally clear that it represents a milestone in the evolution of the PDA.”The PDA-cell phone evolution continued in 1996 with the first of Nokia’s line of side-flip Communicators. But despite a “visible appearance” alongside Val Kilmer in “The Saint,” the “unique next-generation product with phone and computing functionality” was far too clunky to be taken seriously (an issue Nokia rectified a year later with the 9-ounce 9110). When closed, the early Communicators resembled an old-style brick phone, but opened to a 4.5-inch wide screen with a tiny keyboard.The Simon and Communicator were undoubtedly clever, but cell phones didn’t truly become “smart” until 2000, when a dedicated OS arrived to properly manage all these tasks. Demoed as early as 1997 as part of Ericsson’s Penelope project--which included the prototype GS88 handset--the Symbian OS was born out of a partnership between Ericsson, PDA maker Psion and mobile phone giants Motorola and Nokia. Packed with desktop-grade features such as pre-emptive multitasking, memory protection and Unicode support, various incarnations of the Symbian OS helped streamline generations of powerful smartphones from Nokia, Siemens, Samsung, Fujitsu, Sony Ericsson, Sharp and Nokia (which purchased the company in 2008).While mobile phones were becoming more like PDAs, PDAs were naturally becoming more like cell phones. Palm competitor Handspring transformed its Visor into a multitasking VisorPhone in 2001, dressing it in purplish blue and adding a GSM antenna and a specialized version of the Palm OS (licensed from its rival).By 2002, smartphones were taking the world by storm. Sony Ericsson launched the stylish, touch-screen P800 and the Symbian-based User Interface Quartz (UIQ) platform, which opened the door for third-party software developers, and Research in Motion updated its BlackBerry line of wireless pagers with the 5810 mobile phone, giving it GSM support, a larger screen (but still monochrome; color didn’t show up until 2005) and a powerful, proprietary OS targeted to mobile business professionals.Affectionately called “CrackBerry” by devotees, RIM’s line of camera-less smartphones quickly achieved cult-like status due to their tight, push e-mail integration with Microsoft Exchange and Lotus Domino, miniature QWERTY keyboard tailored for thumb typing, and members-only BlackBerry Messenger service. Later enhancements included the methodical Suretype keyboards, trackballs and touch screens, but RIM hasn’t strayed too far from the classic, screen-on-top, keyboard-on-bottom design (though a camera was finally built into the Pearl in 2006).Not long after the BlackBerry landed, Handspring gave birth to yet another smartphone when it beefed up the recently released flip-style Treo 90 PDA by adding dual-band GSM capabilities. Smaller and more powerful than the VisorPhone--and fitted with a unique flip-up window that allowed access to the screen and menubottons without needing to do any actual flipping--the Treo 180 was available with either a thumb-style keyboard or a Graffiti interface and stylus. First-rate predictive typing cut down on the frustration and made interacting with the Palm OS a breeze, and the tight integration between apps took the focus off the buttons and onto the monochrome touch screen (color would quickly follow), where most tasks could be completed with just a few taps.The marriage of cell phones and PDAs couldn’t have been happier, and before long, mobile phones of all shapes and sizes were adding desktop-quality applications for handling calendars, contacts and e-mail as customers eagerly awaited the next big thing.Part VI: 3’s a charmAs the second-generation GSM network became taxed and cell phones’ data demands soared with each new smartphone, providers began to roll out faster, more powerful services built to handle users’ Internet needs. CDMA networks gave way to the EV-DO (Evolution-Data Optimized) standard, a feature of the earliest CDMA2000 networks that provided speeds of more than 150 kbit/s (compared with 56-114kbit/second on 2G); similarly, General Packet Radio Service provided data speeds of up to 115 kbit/s for GSM networks.So-called 2.5G networks provided decent-enough data rates for WAP-based services, but as cell phone browsers matured beyond simple, text-heavy displays, the need arose for a bona fide, third-generation network capable of handling high-speed data rates arose. In late-2001, Japan-based service provider NTT DoCoMo launched the first CDMA-based 3G network, FOMA (Freedom of Mobile Multimedia Access), followed by South Korea’s SK Telecon EV-DO network in early 2002. In the U.S., Seattle-based wireless ISP unveiled a beta test of the United States’ first CDMA2000, 1xEV-DO 3G network in Manhattan, Kan., in May 2002 with theoretical speeds of 2.4 mbit/s and average speeds around 600 kbps.While 3G was in its infancy, still-slow GSM networks evolved even further with a zippier technology. Dubbed Enhanced Data Rates for GSM Evolution, or EDGE for short, Cingular Wireless rolled out the network, which offered theoretical speeds up to up to 236.8 kbit/s (but in reality reached nowhere near that), in early 2003, but was quickly trumped by the first major U.S. 3G launch in October.Verizon’s $8 billion Express Network initially offered average speeds of 40 to 60 kilobits per second, but eventually was able to sustain actual average speeds above 1 mbit/s. Sprint and AT&T soon followed with their own 3G networks (CDMA EV-DO and Universal Mobile Telecommunications System (UMTS), respectively).Naturally, all that speed needed new phone services to take advantage of it. As the ’90s were drawing to a close, 3G innovator NTT DoCoMo launched i-mode, tthe world’s first mobile Internet service, which gave users one-button access to a wide variety of information, including e-mail, Web access and financial services. The stripped-down suite of services bridged the gap between desktop apps and WAP-based cell phone platforms and was wildly popular in Japan, topping off at more than 60 million FOMA users in its heyday.But as popular as i-mode was, it was nothing compared to the next i-product that would come along.Part VII: Touch of classFor the better part of a decade, a mythical touch-screen device from Apple that combined the better parts of a Mac, cell phone and iPod and ran OS X was discussed, debunked, dissected and ultimately dismissed on rumor sites across the Web. The obligatory mock-ups and blurry photos occasionally popped up before major events, but as the iPod line continued to expand and populate the world, it began to seem less and less likely that a so-called iPhone would ever actually emerge.Then, on Jan. 9, 2007, Steve Jobs ended all speculation by merging three products---a revolutionary mobile phone, a widescreen iPod with touch controls, and a breakthrough Internet communications device--into one slick handset wrapped in glass and aluminum. The iPhone had landed and the industry would never be the same.Unlike anything on the market, iPhone ditched the buttons (save one) in favor of a 3.5-inch touch-screen display with a “soft” keyboard. But the screen, while fairly stunning, was only part of the story. iPhone refused to rely on the “baby Internet,” as Steve called it, and instead featured a mobile version of its own Safari Web browser, with tap- and pinch-to-zoom for an elegant, unprecedented browsing experience; rounding out the package were a powerful e-mail client and a touch-friendly reimagining of Apple’s iPod software.The $599 iPhone relied on AT&T’s EDGE network--3G would arrive a year later--and touched off a frenzy from the moment it landed. Imitators popped up from Samsung, LG and Nokia came and went, but the iPhone stood virtually in a class all its own until October 2008, when Taiwan handset maker High Tech Computer Corporation released the first phone based on Google’s open-source Android mobile platform. While heavier and bulkier than the iPhone G3 it was pitted against--and a bit clunky and cumbersome with a slide-out keyboard--the HTC Dream (also known as the T-Mobile G1) came equipped with an iPhone-quality Web browser, Gmail, Google Calendar, Google Maps and Google Talk.Android wasn’t quite as polished as the iPhone OS, but it was clear that a worthy competitor had arrived. Apple had picked up a head of steam earlier in 2008 with its popular App Store--which was quickly populated by thousands of custom, third-party programs--but developers couldn’t ignore Android’s open--and carrier neutral--platform. As the OS matured, so, too, did the phones that ran it, beginning with Google’s sleek Nexus One and culminating with aptly named Droid Incredible from HTC that featured several non-iPhone enhancements, including an FM tuner and 8 MP camera, and the HTC Sense "design experience," an super-Android architecture "all about how people use the device, making their content personal to how they use the device.”iPhone 4 launched Apple back to the top of the heap with its brilliant retina display and long-overdue multitasking, but Motorola's Droid X is already on the immediate horizon, threatening to wrestle the crown away with its 40GB expandable capacity, larger screen and ability to turn itself into a 3G hotspot for five other devices. The war is on, and both sides are working hard to recruit troops.Part VIII: Fantastic 4The birth of 3G--with no small amount of help from the iPhone and Android--has pushed the mobile Internet well into the mainstream, with hundreds of millions of subscribers on scores of different networks. As providers--particularly AT&T as its exclusive Phone contract continues to generate fruit--struggle with speeds and traffic, a whole new network is just beginning to take flight. Much like the transition from 2G to 3G, several technologies were developed to provide performance boosts until a proper 4G network is christened. Verizon and AT&T adopted LTE (Long Term Evolution), originated by the 3rd Generation Partnership Project (3GPP) reached peak download rates of 326.4 Mbit/s, and Sprint has already released the first Android phone running on the Mobile WiMAX network (Worldwide Interoperability for Microwave Access), the HTC EVO 4G.As LTE networks from AT&T and Verizon begin to go live over the next 12 months, waiting around the corner is the LTE Advanced standard, expected to be released around the time iPhone 6 hits shelves, with full backward compatibility with LTE phones. A host of new features await the next generation of handsets--including Swype for fast text input, hyper-accurate GPS III modules (most higher-end phones already contain GPS chips, which first landed in 2005 with the Siemens SXG75), on-demand video and live TV, and wave-and-pay purchases--as the distance between desktops and cell phones becomes less and less recognizable.And to think, it all started with something that had slightly more character than a rectangular piece of concrete.
-
50 Killer Mac Apps For Under $50
Who doesn't need more for less? We present 50 Mac|Life-approved applications--many free, all under $50--that'll guarantee you get the most from your Mac without traumatizing your wallet.The Internet is full of noise--countless different applications for every occasion, with reviews everywhere that love and hate them at the same time. While that’s hardly news, it’s still a hassle that isn’t going away. Say you picked up a spiffy new MacBook Pro, and it’s time to kit it out with the leanest, meanest software. After all, Macs have that rich history of garage-roots development, of a few folks in a basement brewing up quality software that smokes the big-name stuff. So you’ve got a feeling there’s great, affordable software just waiting for you to find it--and you’re right. But how do you sift through the zillion calendar apps and jillion media players to find the gems worthy of your hard drive space? And more importantly, your time and money?We’re here to help with a compendium of essential software. It didn’t come easily--we debated, argued, haggled, and even pleaded to secure a prized position on this list for our favorite, most useful applications. But by limiting the software we’re highlighting to 50, we’ve guaranteed you the best of the best--no Internet spew here. And by capping the cost of the software we’ve selected at $50, we’ve made sure you can reasonably buy what you need. You may love your Mac already, but you’re not gonna believe how much it can do once you load up even a few of these choice applications. EntertainmentSure, iPods and iTunes make music and movies easier to enjoy, but they're not without headaches of their own. That's where these awesome apps come in. They take the pain out of kicking back with your favorite flicks and tunes.Simplify MediaShare & stream your iTunes library over the Internet.The iPod has made several portable music formats obsolete, and we sure don’t miss schlepping around fragile cassette tapes or heavy wallets full of CDs. But even the mighty iPod has its limits--namely capacity. That’s where Simplify Media (free, Simplify Media, simplifymedia.com) comes in handy. It guarantees that the size of your music library doesn’t matter by letting you stream music between computers via the Internet. Yup, this app will play your entire library on any computer (as long as the one that has your library is powered up and online).Stream your tunes from home or the next cube.Once installed, a simple login fires up your music. Simplify Media works with iTunes just like the built-in LAN sharing does, and the remote libraries appear under Shared, alongside any local shared libraries. Even better, you can add up to 30 friends’ shared libraries, and an iPhone app ($5.99) lets you pipe your music to your iPhone or iPod touch.SuperSyncSuperSync keeps multiple iTunes collections in sync.Speaking of iTunes libraries--streaming is great, but what if you want to sync libraries across multiple Macs? SuperSync ($22, SuperSync, supersync.com) makes it so. Sure, Apple introduced limited music-transfer capabilities with Home Sharing in iTunes 9, but that feature requires computers to be on the same local network. SuperSync one-ups iTunes by syncing iTunes libraries over the Internet. It’s perfect for anyone who uses multiple Macs, and SuperSync also has a bunch of other tricked-out features. In deference to the record companies, Apple makes transferring music from an iPod to a computer unnecessarily difficult. SuperSync handles the task with ease, making it a bacon-saver when the hard drive in your Mac kicks the bucket. SuperSync will even allow you to sync libraries cross-platform.SuperSync's color-coded interface helps you synchronize your iTunes tracks across multiple Macs.VLC Media PlayerNever worry about video file types again. If most of your Mac video-watching happens in the form of DVDs or QuickTime movies, you probably don’t think too much about player software. But move beyond the most basic video types, and you’re asking for trouble. With the myriad formats, containers, and encoding parameters available, the simple act of playing back a cat video can become incredibly frustrating. VLC Media Player (free, VideoLAN, www.videolan.org) is like a Swiss Army knife for digital media. It’s open source and cross-platform, and the app will play back practically any audio or video file you throw at it. VLC also handles file conversions with ease, so you can use it to convert audio and video for use online or on portable devices.It plays, it converts, it makes toast (okay, maybe not that last one.)RipItBackup & convert DVDs with RipIt.There are plenty of legit reasons to rip a DVD. Backup copies of kids’ movies for the minivan, watching Glee on your iPod touch while you’re on the bus, or even just saving battery power on your laptop (playing back a file from a hard drive is much more efficient than spinning a DVD).RipIt's simple interface makes ripping DVDs seamless and easy.Once the domain of übernerds, DVD ripping is a one-click affair thanks to RipIt ($19.95, The Little App Factory, ripitapp.com). And since it makes full rips, all of the menus, bonus features, and subtitles remain intact. You can play back the resulting files with DVD Player on your Mac or use a freeware tool like Handbrake to convert your rips into iPod-friendly formats. Delicious LibraryWe love the iTunes Store, but we still end up accumulating books, DVDs, console games, and, yes, even CDs. Delicious Library ($40, Delicious Monster Software, www.delicious-monster.com) helps catalog your collections by--get this--taking snaps of UPCs via your webcam and then automatically organizing your meatspace content onto virtual shelves for easy sorting and browsing. You can track loans to friends, post items for sale on Amazon, and publish Web catalogs formatted for your iPhone. That way, you can avoid buying another copy of John Hodgman’s More Information Than You Require. Connect360We’re Apple-faithful, but that doesn’t stop us from engaging in a little Modern Warfare 2 on our Xbox 360. And since the 360 is much more than a simple gaming machine, we also use it to stream iTunes tracks to our entertainment center and view pictures from our iPhoto library on our HDTV--with the help of Connect360 ($20, Nullriver Inc, www.nullriver.com), that is. It works over wired or wireless networks, and it even streams H.264 video straight from our MacBook. Sweet! PeelPack rats, beware: Peel ($14.95, Hjalti Jakobsson, www.getpeel.com) can get really overwhelming, really fast. But if you’re an avid follower of music blogs, Peel can automagically grab new tracks as they’re posted. So forget all that pesky right-clicking and manually adding to iTunes. Just feed Peel a list of your favorite music blogs, and then kick back as tons of new, free tunes get downloaded straight to your Mac. You may never have to buy (or pirate) music again. CoverScoutCover Flow is one of those features that looks great in a demo but doesn’t quite translate at home. iTunes can attempt to find the album art that makes Cover Flow actually useful, but it’s limited in scope and can’t make fuzzy matches. CoverScout ($39.95, equinox USA, www.equinux.com) scours the Internet to find your missing album art and presents you with multiple options to let you choose the best images. Don’t Cover Flow without it. TuneUpFor all of those untitled and mistitled tracks in your music library, there’s TuneUp ($19.95/one year, $29.95/lifetime; TuneUp Media; www.tuneupmedia.com). Like CoverScout, TuneUp can find and download missing album art, but its best trick is cleaning up your ID3 tags--the artist, title, and album info displayed in iTunes. A quick search is all it takes to clear up all those Track 1s and Unknown Artists in your library. It sure beats cleaning up metadata by hand.Next Page: Productivity Apps >> ProductivityTakin' care of business, every day. Takin' care of business, every way. Workin' on a Mac, it's all right. This productivity software is workin' overtime.WriteRoomBlocks distractions so you can write in peace.Proving the tired adage that “less is more,” WriteRoom ($24.95, Hog Bay Software, www.hogbaysoftware.com) is a light text editor with a full-screen mode. Start a new document, and everything else fades away--your Dock, your menubar, and other windows on your Desktop. You’re left with a black screen and friendly green text for a clutter- and distraction-free experience. The Escape key toggles between full-screen mode and windowed mode, which resembles TextEdit with a live word count.WriteRoom can save your work as plain text, rich text, or Microsoft Word’s .doc format. The preferences offer tons of customization: auto-save, character counts, the appearance of text in full-screen mode, and more. But WriteRoom’s real magic is how it gets out of your way and lets you focus on what you’re doing.BusyCalOne calendar application to rule them all.BusyCal ($40, BusyMac, www.busymac.com) is iCal on steroids. It dances circles around iCal, chanting, “Everything you can do, I can do better.” And it’s right. Sharing is a snap: You can set up two-way syncing with your Google Calendar or with other BusyCal calendars on your local network or the wide-open Internet. But even aside from sharing, BusyCal offers tons of calendaring bells and whistles: customizable views, sticky notes, weather forecasts, moon phases, graphical icons, a to-do list, notes, tags, and much more. And since it uses the Sync Services built into Mac OS X, your BusyCal calendars can sync with MobileMe and your iPhone. You can even switch back to iCal anytime without losing any of the events or to-dos you entered in BusyCal.So what if iCal is free? BusyCal is better.ThingsFlexible to-do list syncs with iCal and the iPhone. For busy people like us, a good to-do list is beyond essential. But some that we’ve tried are so complicated that just managing your tasks becomes a chore in itself. So the light, easy-to-understand Things ($49.95, Cultured Code, www.culturedcode.com) is a breath of fresh air. You can go the full Getting Things Done route, adding contexts, priority levels, a tickler file, and so on. Or you can keep it simple, with one-off and repeating tasks and multistep projects. iCal syncing can get your deadlines on your calendar, and Things on the Mac can sync wirelessly with Things on the iPhone ($9.99 in the App Store). We’ve tried multiple task-managment systems, from Web-based ToodleDo to iPhone apps like ToDo to Mail’s built-in To-Do list to good old paper and pencil. Things is the cream of the crop for its good looks, quick entry, and easy syncing.Things uses tags to organize your projects in a million ways--or you can ignore the tags altogether and just work.Express ScribeTranscriptions made easy... well, easier.Transcribing an interview, lecture, or other recording is hard enough, just with the listening and typing. Toss in the extra arm movement as you frantically click from your text editor to your audio-playback application every time you want to pause the recording or rewind a few seconds, and your transcribing job just got tougher and more frustrating. Express Scribe (free, NCH Software, www.nch.com.au/scribe) lets you set system-wide hotkeys for audio playback so you can stay in your text editor, fully control the audio, and never need to reach for your mouse.Express Scribe can also slow down your audio without changing the pitch, supports video, works with lots of file types, loads recordings from analog or digital audio recorders, and more. Plus, it’s completely free. Wahoo!NoteBookThe Mac is silly with note-taking applications (Evernote, Yojimbo, ShoveBox, MacJournal…shall we go on?), but Circus Ponies’ NoteBook ($49.95, Circus Ponies, www.circusponies.com) is a standout. If you subscribe to “a place for everything, and everything in its place,” NoteBook can be the place for notes, Web clippings, bookmarks, documents, voice memos, photos, and more. It struts its flexibility with ready-made templates for planning a trip, writing a research paper, collecting recipes, keeping a journal, and so on, while its fun spiral-notebook interface is a nice touch. TextExpanderA thousand monkeys at a thousand typewriters could produce Hamlet a lot faster if they knew how to use TextExpander ($29.95, SmileOnMyMac, www.smileonmymac.com). This wonder app installs as a System Preferences pane and lets you define shortcuts for your most commonly used words and phrases. Abbreviate long URLs, your email signoff, even your own photo or scanned signature file. Then as you type those shortcuts, they’re automagically expanded to what you really wanted to say. Brilliant. iFinance 3Sure, Quicken is popular and Mint.com is free, but iFinance 3 ($29, Synium Software GmbH, www.synium.de) was built from the ground up just for Macs, and it shows. The intuitive interface makes it a cinch--dare we say a pleasure?--to track your accounts, keep an eye on your cash flow, set up a budget, and graph your expenses. It can also import from CSV and QIF files for easier data entry. Plus, a companion iPhone app lets you enter transactions on the go.FlexTimeThis charming timer app ($18.95, Red Sweater Software, www.red-sweater.com) lets you set up multistep routines that run once or repeat ad nauseam. Each step can be marked by a sound, spoken text, or even running a script. Once your routine is perfect, you can export the audio to iTunes--great for following a recipe’s carefully timed steps or taking your favorite yoga routines on the road. DEVONthink PersonalAnother great catch-all for storing, sorting, organizing, and searching information, DEVONthink ($49.95, DEVONtechnologies, www.devon-technologies.com) can take almost anything you can throw at it. Documents, PDFs, photos, multimedia files, bookmarks, webpages, iChat logs--all of those can be imported, sorted, and read right in DEVONthink. Searching is easy, and you can cobble together a brand-new document from items in your DEVONthink database and export it to your favorite text editor for printing or as HTML for posting. Next Page: Internet Apps >> InternetIt's a wild place, that Interweb, so there's nothing like a few primo apps to tame everything from blogging to FTPs to Twitter and Flash banners.TransmitTraveling the two-lane FTP highway.FTP has been around forever. Social networking and cloud computing may come and go, but FTP is in it for the long hall. Fortunately, there are a wealth of great FTP clients for the Mac, and the best of those is Transmit ($29.95, Panic, www.panic.com/transmit). The client utilizes a split directory window that shows the path on your computer and the path on the FTP site. With in-app search and the ability to sync folders on your Mac and on the FTP site, Transmit helps alleviate the search and drag-and-drop blues of other clients. The sync feature is especially helpful for Web developers and designers. You can even create desktop droplets for quick uploads to heavily used sites.Two-window FTP FTW.Mac-JournalWeb-based apps suck.Blogging about your life is a faux pas. Blogging about anything else that people actually care about is the proper way of utilizing of the blogging systems available out there. The ongoing problem is that most blogging platforms are bit of a pain to use because they’re Web-based. Plus, if you’re somewhere without Internet access, you can’t start laying out your blog posts for your site. MacJournal ($39.95, Mariner Software, www.marinersoftware.com) solves that problem with an easy-to-use multiplatform blogging client. Lay out your articles offline with images, video, and audio, then save them for later posting. The app includes the ability to both write in full-screen mode so you won’t be interrupted by your Twitter friends, and to record an audio podcast in the client.Create blog posts quickly and without browser issues.TweetieMulti-account Twitter action.After wowing the world with its iPhone Twitter app, atebits decided to release a desktop version of Tweetie ($19.95, atebits, www.atebits.com/tweetie-mac/). The app can handle multiple Twitter accounts, compose tweets in a separate window, allow you to change the account you’re sending a tweet from on the fly, and let you drag and drop pics and videos right into the Compose window. Don’t have the perfect media on your Mac for a tweet? Record a video or shoot a pic from your iSight camera directly in Tweetie. And since Twitter conversations can be difficult to follow, Tweetie displays the conversation you’re having in a timeline if you just double-click one of the pertinent tweets. The Tweetie bookmarklet in Safari also allows you to share links quickly from your browser.Have an actual conversation on Twitter with Tweetie.DropboxStop, drop, and roll on home.Transferring large files can be a huge pain. Where the hell did you leave that thumb drive? External hard drives leave an unsightly bulge in your pocket, and all those cables are always getting tangled in your shoes. That’s a safety hazard, son. Dropbox (2GB storage for free, 50GB for $9.99/month; Dropbox; www.dropbox.com) is a cloud-based storage drive that you can access from any computer or iPhone. Just pop files into the Dropbox folder on your Mac, and it automatically syncs up with the online disk (which you can view on Dropbox’s website) and with any other machines you have the application installed on. You can even share folders and files with other Dropbox users. If the free 2GB box doesn’t cut it, you can upgrade to 50GB for $10 a month.Access your files from anywhere in the universe (with an Internet connection).LogMeInIf you need to remotely access a Mac or (gasp) a PC with Windows on it, LogMeIn (free, LogMeIn, logmein.com) allows you to peer into your remote computer from anywhere. You can launch apps, move files, and adjust your preferences via a Web-based interface, as if you were sitting at that computer. For $29.99, you can get your iPhone in on the action too. TweetDeckIf you’re a Twitter power user, TweetDeck (free, TweetDeck, www.tweetdeck.com) should be in your arsenal of Twitter apps. The interface is a series of columns that displays info like your friends’ feeds, saved searches, mentions, direct mentions, and Facebook updates. You can also keep up with trending topics with just a quick glance. If there’s something you need to track on Twitter, TweetDeck can make a column for it. VuzeAllegedly, BitTorrent steals medication from senior citizens, but isn’t it time to forget about all the evil things it supposedly does? Instead, focus on the greatness of Vuze (free, Vuze, www.vuze.com) and its ability to download legally available video files. After you’ve done the downloading, Vuze can convert your files for use on the iPhone, Apple TV, iPod, Xbox 360, TiVo, and PlayStation 3. It’ll even stream videos to your set-top boxes. Nice! BannerZestCreating Flash banners is difficult, especially when you don’t know or own Flash. BannerZest ($49, Aquafadas, www.aquafadas.com) takes the pain out the process and gives you a simple way to create quick, beautiful Flash banners. From a standard gallery to an interactive experience, BannerZest comes with a collection of themes for different uses, and it uploads your banners to your FTP or MobileMe disk. FileChuteSending large files over email can result in the dreaded bounced email. FileChute ($17.95, Yellow Mug Software, www.yellowmug.com) works with your MobileMe-, FTP-, or WebDAV-accessible Web server. Drop your file into the app, and it uploads it to your online server of choice and then creates a URL to add to your email. If you drop more than one file, you get an archive uploaded to your server. Adios, bounced emails! Next Page: Content Creation Apps >>Content CreationSure, Adobe's stuff is the gold standard, but you don't want to have to count on a good night at the poker table to pay for it, right? Cue these killer applications, which let you effectively draw, edit photos, render, animate, and even scratch for a very fair price.djay 3Budgeted beats to grow on.You want to spin phat beats, but your slim bank keeps you from purchasing the high-end DJ equipment and software. That’s okay, young DJ-in-training, djay 3 ($49.95, algoriddim, www.djay-software.com) gives you everything you need to rock the house without losing your shirt. This surprisingly robust audio-mixing software integrates with your iTunes library and puts all the usual mixing and scratching right on your desktop. The application supports multitouch trackpad scratching and fading between tracks, so it’s especially perfect for the last few generations of MacBooks. And as you grow as a DJ, the application will grow with you thanks to its support for MIDI controllers. That means when you get the cash for those fancy digital mixers and turntables, djay will be right there with you.With your iTunes catalog at your fingertips, you'll find some pretty interesting mashups.AudacityFree audio editor extraordinaire.Audio editing seems simple at first. Then suddenly, you’re knee-deep in samples, frequencies, and bitrates. Sound editing really is part science, part black magic, so we’re thankful that Audacity (free, SourceForge, audacity.sourceforge.net) removes one of the biggest obstacles: choosing a quality application and figuring out how you’re going to pay for it. Audacity is both terrific and free, which is kinda hard to beat. An audio-recording and -editing application, it captures up to 16 channels at once from multiple sources, features noise removal, includes a metadata editor, and supplies unlimited undos. It can handle most of the audio files out there, and it’ll work with multiple files types in the same project. Audacity is also is cross-platform, so if you’re a recent Mac arrival, you may already know about its awesome power.So many features, you'll second-guess the price: free.SketchUp3D for you and me.Maya, 3D Studio Max, and SketchUp--all of these will let you create magical 3D worlds. Only one will do it for free, and you probably nailed it in one--it’s Google’s SketchUp software (free, Google, sketchup.google.com) that brings the world of 3D to the average Joe. You can create your own items or utilize Google’s 3D warehouse to find models created by other SketchUp users. With all those models at your fingertips, you can create floor plans for your home, build a level for your favorite FPS, or export the files to animation software or Photoshop. The application includes tutorials that’ll get you up and rendering in no time at all… so now nothing stands between you and virtual-world domination!Build a virtual man-cave for you and your stuff.RingerWham-bam ringtone, ma'am.We get tons of people asking us, “How do I make a ringtone for my iPhone?” Until recently, we told them to launch GarageBand, cut a ringtone, and export it to iTunes. Now we recommend Ringer ($15, Pixel Research Labs, pixelresearchlabs.com/ringer) as the quickest and easiest way to create ringtones from your favorite songs and audio files. Ringer has access to your entire iTunes library and works with MP3, AAC, MOV, MP4, M4V, and QuickTime files. Yeah, you can make a ringtone from a video file. A super-simple editor with waveform information makes it a snap to select the perfect section of audio, and you can fade in and out of the file and preview the ringtone before cropping it and sending it to iTunes for a sync with your iPhone. AcornUsing an image editor doesn’t have to cost you hundreds of dollars. In fact, with Acorn ($49.95, Flying Meat, www.flyingmeat.com/acorn), you’ll get features like layers, AppleScript support, 64-bit support, drawing, and filters in a package that’s easy on the wallet. This easy-to-use software strips away most of the features most people don’t use and gives you a clean image-editing tool. InkscapeWhile raster-based image editors like Photoshop are great at pushing pixels around, the vector-based drawing programs are where all the real action happens. The open-source application Inkscape (free, Inkscape, www.inkscape.org) is similar to powerhouses like Illustrator and CorelDraw, but with one important difference--it’s free. The app utilizes the Scalable Vector Graphics (SVG) file format and includes a nice 3D drawing tool that allows you to set your vanishing points. ScreenflickWith Snow Leopard, Apple introduced screen-capture into QuickTime, and it’s a nice feature if you’re looking to make a quick full-screen screencast. But if you want something that has features like fixed location output at up to 60 fps, Screenflick ($25, Araelium Group, www.araelium.com/screenflick) is an application you can get behind. It’ll highlight mouse clicks and keyboard events, adding a nifty visual cue into your screencasts that highlights what you’re doing. BracketeerWhile your eye can take in an amazing range of light to dark, your camera cannot. In order to help create images that include a tonal range that the average camera can’t capture, HDR applications and plug-ins have appeared on the market. These applications take a series of images that have been bracketed from dark to light and combine them to include the darkest darks to the lightest lights in one HDR image. Bracketeer ($29.95, Pangea Software, pangeasoft.net/pano/bracketeer) is a standalone application that does just that. Adjust the saturation, the contrast, and exposure from within the application. The application will even auto-align your images in case you got the hiccups while taking your pics. iStopMotion 2 HomeMost animators’ first animation was probably a stop-motion piece with Star Wars action figures. And whether those childhood lightsaber battles have you hoping to become the next Brad Bird, or you just love the look of stop-motion, iStopMotion ($49, Boinx Software, www.boinx.com/istopmotion/overview) is a quick, easy way to create simple stop-motion animations. Use your iSight or connect a camera to your Mac and start making your own Wallace and Gromit short. You’ll feel the Force, Lu… sorry. Next Page: Utility Apps >>UtilitiesSlick utilities can add crucial functionality to your Mac, so we've selected the best options for everything from secure password managers and system-troubleshooting tools to an app that will let you play Windows games on your Mac... without Windows!AppZapperCompletely trash applications.Unlike using Windoze, installing and uninstalling apps on a Mac is painless. Drag an application’s icon into your Applications folder, and you’re pretty much good to go. Deleting them is just as simple--just grab them and toss them into the Trash. But if you’ve ever dug around Library or System folders on your Mac, you’ll see that even after you Trash an app, many of them leave crumbs in different parts of your machine. For cleaning up those last little bits, AppZapper ($12.95, Austin Sarner and Brian Ball, www.appzapper.com) is a must-have utility that’s also great for troubleshooting problems. Wiping out all of an application’s preferences and other random files can often turn a troublesome app into a perfectly behaved one after a clean reinstall. Completely remove unwanted applications with a simple drag and drop.HazelClean and organize your Mac--automatically.Hazel ($21.95, NoodleSoft, www.noodlesoft.com) is kind of like Rosie the Robot for your Mac. Or it’s like OS X’s Folder Actions… if they were super-awesome, easy to use, and perfect for helping you keep your Mac’s folders and files organized. Hazel installs as a pane in System Preferences, monitoring locations that you choose, and performs actions on files based on your criteria. By creating simple rules, you can delegate repetitive and annoying file-management tasks to Hazel--for example, automatically add downloaded MP3s to iTunes or move DMGs to an archive on an external drive. Hazel can delve deep into metadata for complex actions like copying images into subfolders by ISO settings or reorganizing music files according to bitrate. You can even set up simple rules for auto-deleting items that have been in the Trash longer than a certain amount of time.1PasswordKeep all your confidential info on lockdown.You’ve heard it before--secure, unique passwords are the way to go. Yet there you are, still using the same password for everything from your maclife.com login to your Gmail and your bank account. Do we even have to tell you again why that’s a colossally bad idea? 1Password ($39.95, Agile Web Solutions, agilewebsolutions.com) can help clean up your online act, creating and managing complex passwords for every online account and then logging you in with a keyboard shortcut. The app can also be used to securely store personal information like credit card numbers and addresses for use in Web forms. And since all of your passwords are unique, you won’t have to worry about your banking info being compromised because of a data breach at that sketchy Russian website you used to download MP3s for a penny.1Password securely stores Web passwords, logins, software licenses, and other important information.iPhone ExplorerStore & browse files on your iPhone.Breaking tradition with the iPods of yore, Apple doesn’t provide the ability to use your iPhone as a USB drive. iPhone Explorer (free, myPod Apps, www.mypodapps.com) is a simple app that will let you drag and drop files onto your phone for easy portability. The app itself is lightweight, and all it takes is a USB cable to view your iPhone’s folder structure. In addition to storing files, iPhone Explorer can be used to restore iTunes tracks from your iPod to a Mac or to rescue photographs from the depths of your iPhone’s memory. No jailbreaking is required, but more adventurous users with jailbroken phones can also recover contacts, messages, email, and other data. It’s a powerful tool, but it’s simple to use for the careful novice.AppleJackAppleJack (free, The Apotek, applejack.sourceforge.net) is one of those things you’ll install once and never think about again—if everything goes right. But if, god forbid, your Mac starts acting weird one day--or stops acting, period--it’ll be AppleJack to the rescue. It’s a command-line utility for diagnosing and repairing problems with your computer. Use the menu-driven system to repair permissions, validate preferences files, and remove screwy cache files.SuperDuperWith Time Machine built into OS X, there’s really no good reason not to have an automatic backup. But Time Machine has its limits--a big one being the lack of bootable backups. SuperDuper ($27.95, Shirt Pocket, www.shirt-pocket.com) easily handles creating and updating bootable clones of your Mac’s hard drive so you’ll be ready to go when disaster strikes. Just plug in your clone, restart, and you’re up and running again. CrossOver GamesPC fanboys like to slag the Mac for having fewer games, but with CrossOver Games ($39.95, CodeWeavers, www.codeweavers.com), Mac users--and Linux fans too--can easily play games coded for Windows machines. The list of officially supported games is hundreds deep, and since CrossOver is based on Wine, you don’t even need a copy of Windows just to play Team Fortress 2. Clean My MacHard drives are never big enough. Whether you have a MacBook Air or a Mac Pro, there always comes a point when there’s just not enough space on your internal disks. Clean My Mac ($29.95, MacPaw, macpaw.com) can help with that problem, scouring your Mac’s drive and tossing out all sorts of gunk you don’t need. Use it to toss unneeded language files, scrub extraneous code from universal binaries, and thoroughly clean up after deleted applications. rooSwitchOS X’s Fast User Switching is handy for juggling multiple user accounts and their corresponding settings, but rooSwitch ($19, Rocket, rooswitch.com) allows you to maintain different settings on a per-application basis. Use it to manage Home and Work browser profiles, for example, or to have different profiles in your word processor for writing or editing documents. rooSwitch works with nearly any application, and it supports Automator and AppleScript for the ultimate in customizability. Next Page: Wild Card Apps & Staff Picks >> Wild CardsNot all Mac apps fall into your neat little categories. These five break the mold and completely deserve a place on your hard drive.BricksmithVirtual bricks you can't lose or step on? Sold!Legos are the official plastic brick of Mac|Life--we’ve had many discussions about the empires we built in our childhood bedrooms and how much we miss “playing Legos” as the soulless adults we are today. Bricksmith (free, donations accepted; Allen Smith; bricksmith.sourceforge.net) lets you recapture the magic in a highly geeky way. It’s a 3D Lego-model creator, offering drag-and-drop construction using thousands of parts in every color of Lego’s rainbow. Tutorials and the one finished model that’s included show you the ropes, and once you’re done with your virtual creation, you can export step-by-step instructions to build it for real. There’s even a mini figure generator where you can design and outfit a matching Lego man and insert him into your model. This software couldn’t be cooler.We can't believe an application this sweet is donationware.CameraBag DesktopGive your photos a new identity or some old-timey charm.We named the iPhone version of CameraBag one of our “101 Essential Apps for 2008,” and now the same fun can be had on your Mac, thanks to CameraBag Desktop ($19, Nevercenter, www.nevercenter.com). You drag in a digital image, and the app re-creates the look of a real film photograph--choose from Helga, Lolo, Mono, 1962, 1974, Instant, Magazine, Cinema, or Colorcross.For more variations, click the Reprocess button, and all the options will change their look and coloring just slightly. Or check the Multi-filter box and experiment with adding multiple filters to a single photo. Of course, you can export your altered images back to your hard drive without affecting the original file. The novelty of taking an everyday digital snapshot and making it look like a Polaroid image or washed-out 1974 photograph never gets old.Your digital photos, plus extra personality.SousChefRecipe database + shopping list + cooking assistant = one kitchen lifesaver.SousChef ($30, Acacia Tree Software, acaciatreesoftware.com) edges out MacGourmet ($49.95, www.marinersoftware.com) in the cooking-assistant category for its cloud database of recipes. Every time a SousChef user enters a recipe (133,000-plus at press time), it’s synced to the cloud, and you can search those and import them into your own library. You can also opt out of sharing your own recipes so Aunt Erma’s secret matzo ball soup stays in the family.Once a recipe’s in your library, you can edit, print, email, or blog it--or even add its ingredients to your grocery list. Click the Cook button for a full-screen view of the instructions that you can read from across the room, keeping your Mac out of the splatter zone. The Mac’s built-in speech recognition lets you advance the recipe’s steps with your own voice, or you can use the Apple Remote or a Keyspan Front Row Remote.TemporisAttractive, drag-and-drop timelines make it easy to "show, don't tell."Everyone loves a good infographic, or at least geeky types like us do. (And the geeks shall inherit the earth, don’cha know?) Temporis ($24.99, Bartas Technologies, www.bartastechnologies.com) makes it easy to create neat-looking timelines on your Mac, which you can then print or export as PDF or TIFF files that are ready for importing into your presentation software, word processor, or page-layout app.Adding new events is just a Command-click away, and it’s a snap to drag the start and end dates around on the timeline. The Arrange button will automatically stagger your timeline’s events into the most logical and easy-to-read order, and the Inspector lets you tweak fonts, colors, titles, labels, and your timeline’s span and intervals. You can even export the event data separately as an XML or CSV file.Manga Studio Debut 4Create your own comics and manga, and even manga-fy your photos.Manga Studio Debut 4 ($49.99, Smith Micro, my.smithmicro.com) is a must-have for fans of Japanese manga or anyone who wants to make their own comic books. Its ingenious Beginner’s Assistant groups together the tools by processes so you can intuitively wind your way through a typical manga workflow: sketch, panel, draw, tone, and add character dialogue.You can scan or draw your own art (graphics tablets supported, natch), play with the included samples, purchase manga content from www.contentparadise.com, or even import your own digital photos and watch Manga Studio make them all comicky-looking. Draw speed lines, add dialogue bubbles, move your pages around, and then print or export your finished comic book. Manga Studio Debut 4 is the younger brother to professional-level Manga Studio EX 4 ($299.99), but Debut has plenty of advanced features too, including layers, templates, customizable patterns, and more.Mac|Life Staff PicksBass TunerI’m a beginning bass player--like, very beginning. So it’s a huge help that I don’t have to worry about staying in key. This terrific, simple, and streamlined little app ($9, www.rustykat.com) lets me quickly get in tune in front of my MacBook using the built-in mic. With that necessity sorted, I can fire up some tracks and tablature and focus on struggling to play along.MultiwiniaMultiwinia ($19, www.ambrosiasw.com) offers crazy replayability. You devise a strategy for your stick-figure army, then watch them take on up to four other teams in six game types on 40 vector-graphic maps. Online multiplayer against Mac and Windows players works flawlessly and keeps me coming back for more. No Napoleon complex necessary. MetaXIf you need to tag a large amount of MP4 files, you could use iTunes’ painfully slow process. Instead I found MetaX (free, www.kerstetter.net) for all my tagging needs. The app will search the IMDB catalog and plug the information into the appropriate fields, then share that info via tagChimp. You can even scan DVD barcodes via iSight! BeanFor a word dork like me, word processors are a big deal. Bean (free, www.bean-osx.com) is a lightweight, open-source word processor. It’s missing many of the blinky lights and thingamajigs of the big boys, and that’s exactly the point. Fewer distractions equals better writing, faster. And for anyone who needs to hit a certain length, the live word count rocks. FluidI often find that Firefox has the tendency to crash when I have too many Web applications running. But Fluid (free, fluidapp.com) lets me create a site-specific browser out of my most essential websites, like Google Docs and Flickr. Simply plug in the URL, and voilà! You have a separate application running that won’t go down if something else does. Next Page: More Gaming Bang for 50 Bucks >> More Bang for 50 BucksSome of the Mac's best games are also its cheapest? Sweet!Fifty bones won’t buy you even one new Xbox 360 or PS3 game, but on the Mac, you can snap up a stack of premier games for less than that. Or at least, that was our theory when we gave Florence, our new associate online editor, 50 whole American dollars and asked her to max out her Mac with the best gaming that short stack of money could buy. Man, did she score--check out the results of her diligent “research.”Plants Vs. Zombies$16, amazon.comLine up perilous peashooters and sun-soaking sunflowers against an abominable horde of zombies in Plants vs. Zombies.This animated tower-defense favorite pits you against a horde of zombies with one thing on their (decaying) minds--invading your home for brains! Pit your arsenal of zombie-fighting plants, each with their own spectacular organic weaponry, against 26 zombies and 50 levels of adventure. Fair warning: Once you start playing this excellent game, it’s incredibly hard to stop. World of Goo$10, amazon.comStack up adorable globs of goo to build structures and watch them band together as you help transport them across various levels.World of Goo is another addictive and totally adorable puzzle game. Created around the idea that circular goo balls make adequate building materials (naturally), the game has you solving puzzles by dragging and dropping goo to create all kinds of crazy structures that enable you to transport your goo across the level. The oh-so-cute googly-eyed blobs pack the game with charm, and you can also connect online and play against other Goo architects around the world.Braid$15, playgreenhouse.comBraid's aesthetically appealing backdrop and profound storyline will keep you engrossed until the very end.Some games defy description, and Braid might be easy to pass over because it appears to be just a mix of platforming and time control set against a gorgeous backdrop. But it subverts and transcends those two well-worn clichés with brilliant design and an absorbing story that packs a twist that you’ll never see coming. Watch the YouTube videos if you need help solving its puzzles, but just make sure you see this masterpiece through to the end.Balcassa$8, openplanetsoftware.comBalcassa has a mountain of exciting brainteasers for the puzzle fiend.Balcassa feeds off those nightmares you still have about attempting to master that archaic, rainbow-colored Rubik’s cube. And while most of you probably never cracked the damn thing (we didn’t!), Balcassa gives you a second chance. The objective of the game is to slide the cubes into a specific sequence, pattern, or orientation. It may sound like a simple task, but much like fiddling with a Rubik’s cube, figuring it all out is the real reward.Freeware FunIf you’re interested in first-person shooters and MMORPGs, Quake Live and Second Life can give you hours of entertainment at our favorite price: $0.00. Both games perform smoothly on Mac OS 10.4 or later. Quake Live doesn’t require beefy hardware because it runs through your Web browser. But that doesn’t stop it from delivering all the fast-paced action of the classic first-person shooter. Second Life, while not as packed with storyline as World of Warcraft, offers a similar massively multiplayer world where you can meet people, customize your character’s look, and participate in a virtual world that’s just like our own. You don’t even have to watch the clock to make sure you’re on time for a player-versus-player raid!You don't need fancy computer hardware to frag your way through this beloved shooter.Vital Statistics on Our 50 Killer AppsTotal cost if you bought all 50 apps: $1219.83Number of apps that are free: 13Apps that have an iPhone counterpart: 15Whaddaya waiting for? (apps that have a free demo): 39Number of countries these apps were born in: 7Apps named "iSomething": shockingly... just 3!Apps that require Snow Leopard: 1Apps that require Leopard: 14Apps that promise "iLife integration!": 9
-
20 Years of Image Editing: Photoshop from 1.0 to CS4
From its humble beginnings on a grad student's Mac Plus to its complete photo-editing domination, Photoshop has changed the world in 20 short years. Photoshop is everywhere. And while fundamentally it is the standard professional-quality image editor, it’s also a cultural touchstone with a reach that extends to advertising, fashion magazines, television, film, and the news. Lighter versions like Photoshop Elements, Photoshop.com, and even Photoshop Mobile on the iPhone have distilled its power for the masses, and sites like PhotoshopDisasters.blogspot.com chronicle painful misuses for everyone to point at and giggle about. “Photoshop” the verb was even added to Webster’s dictionary in 1992.In such a Photoshop-saturated society, it’s easy to forget that the software hasn’t been around forever. Since February 2010 marks the 20th anniversary of Photoshop 1.0, now is the perfect time to revisit everything from Adobe’s systematic dismantling of its competition to the way the software was used to make Katie Couric “lose weight.”Two Decades of PhotoshopWe give you every single Photoshop release, plus the effects of Adobe's software on its competition and our culture.1987Release: Thomas Knoll, a PhD student at the University of Michigan, creates a program called Display for his Mac Plus. It can display 256-shade grayscale images on a 1-bit black-and-white screen with dithering.1988Release: Display is renamed Photoshop, and the Knoll brothers (Thomas and John, an effects expert at Industrial Light & Magic [ILM]) license the first version to Barneyscan, a slide-scanner manufacturer. Approximately 200 copies of version 0.87 ship bundled with the scanners.Cultural: The first working version of Photoshop appears at Apple, and the era of Photoshop piracy begins as engineers pass it around amongst themselves and gape in awe.1989Release: John Knoll demos Photoshop for Adobe's primary art director Russell Brown and founder John Warnock. Adobe signs a distribution deal with the Knoll brothers.1990Release: Photoshop 1.0 ships. It requires an 8MHz processor and 2MB of RAM. The software fits on a single 3.5-inch floppy disk. Key features include color correction, image optimization for output, Curves, Levels, and the Clone tool.Cultural: Photoshop is used extensively at ILM during postproduction work on The Abyss.1991Cultural: ILM continues to use Photoshop to create digital composite shots for movies like The Rocketeer, Hook, and Terminator 2: Judgment Day.Release: Photoshop 2.0 (code-named Fast Eddy) ships with CMYK support, Duotones, the Path tool, and rasterization of Illustrator files. But the HSB and HSL color modes in 1.0 are gone.Cultural: John Knoll covertly releases a program to revert Adobe Photoshop's "eye" application icons back to the original "1HR Photo Shop" icon.Release: Adobe releases an SDK for third-party plug-in development. Later in the year, Aldus (developer of PageMaker) releases the Gallery Effects plug-in package.1992Release: Kai Krause releases Kai's Power Tools, a popular plug-in set for Photoshop featuring graphically rich (and often bewildering) visual interfaces.1993Release: Photoshop 2.5 (code-named Merlin) ships with 16-bit image support, palettes, Quick Mask, Dodge and Burn tools, and the Variations visual color-correction tool. This is the first Photoshop version available on Windows as well as Mac.1994Cultural: Time magazine runs a cover photo of O.J. Simpson that was photoshopped with very dark color correction, creating controversy over how African Americans are portrayed by the media.Release: Photoshop 3.0 (code-named Tiger Mountain) introduces image layers, often considered the most important feature ever added to the program.Release: Alien Skin Software delivers the first drop-shadow effect plugin for Photoshop.Competition: Adobe acquires Aldus, keeping PageMaker on life support by burying Windows-only image editor PhotoStyler.Competition: HSC Software introduces Live Picture, billed as a next-generation nondestructive image editor, for a whopping introductory price of $3,995.1995Competition: HSC Software lowers Live Picture price to $995 in one fell swoop, angering early adopters who paid full price.Competition: Quark introduces XPosure image-editing software at the Seybold Seminars in Boston. Developed in conjunction with Japanese electronics giant JVC, the product boasts a nondestructive filter featuring "lenses"... but it never ships.1996Release: Photoshop 4.0 (code-named Big Electric cat) ships with nondestructive adjustment layers, Actions, macros, grids, guides, the Free Transform tool, and a radically redesigned user interface. Photoshop 4.0 LE (Limited Edition) is bundled with a wide range of image scanners.Competition: Macromedia ships its xRes image editor, which also features nondestructive image editing. Although it soon became another footnote in image editing hisotry, you can still see a bit of its DNA in Adobe Fireworks.Next Page: Photoshop Timeline continued >> 1997Competition: Former Apple CEO John Sculley becomes chairman of Live Picture and tries to salvage Live Picture technology for web applications.1998Release: Photoshop 5.0 (code-named Strange Cargo) ships. New features include the History palette and its multiple undos, editable type, layer effects (now called Styles), spot colors, ICC color management, and the Magnetic Lasso tool. CMYK files go to 64-bit (16 bits/channel). The new 3D Transform plug-in is the forerunner to the 3D menu in the current Extended version, and this is also the first Photoshop that supported integrated online updating.Competition: Live Picture is spotted selling in mail-order catalogs for under $100.1999Release: Adobe ImageReady 2 becomes part of Photoshop 5.5, allowing animated GIFs and sliced JPEG images. This release also adds the Extract command (for isolating images from their backgrounds), the Art History Brush, and Save For Web.2000Release: Photoshop 6.0 (code-named Venus in Furs) includes vector-based shapes, content layers (solid, gradient, and texture fills), Layer Styles, the Liquefy filter, a tool options bar, layer-based slicing for HTML work, and an extensive interface overhaul.2001--- 2002Release: Photoshop 7.0 (code-named Liquid Sky) ships with the Healing Brush tool, a revamped brush engine, integrated image browser, custom workspaces, and even a spell checker. It's the last version that runs under OS 9.Release: Adobe releases the consumer-oriented Photoshop Elements package, which replaces the earlier LE versions of Photoshop that were bundled with many third-party scanners and digitizers.2003Release: Photoshop 7.0.1 update includes support for RAW image formats via the Adobe Photoshop Camera Raw plug-in.Release: Photoshop CS (code-named Dark Matter), included in all Adobe Creative Suite editions, has layer groups, the Shadow/Highlight and Match Color tools, text on a path, the Lens Blur filter, custom keyboard shortcuts, and JavaScript support. CS is the first version to require activation, have Standard and Extended versions, and a PDF manual.Cultural: Photoshop CS also includes code to automatically detect attempts to scan currency banknotes, fueling many conspiracy theories.2004---2005Release: Photoshop CS2 (code-named Space Monkey) ships with Bridge (which replaces integrated Browser), Smart Objects, Spot Healing tool, Vanishing Point and Red retouching tools, HDR (high dynamic range; 32 bits per channel) merging abilities, and the Lens Correction filter. A rather significant but subtle addition to CS2 is the ability to select more than one layer at a time.2006Release: Adobe releases a public beta of Photoshop Lightroom, an image-management database aimed at professional photographers.Cultural: Newswire service Reuters is caught in a scandal when it's busted using Photoshop to enhance smoke plumes in an image of Beirut.Cultural: CBS's official photo of news anchor Katie Couric is photoshopped to shave a few too many pounds off her frame.2007Release: Photoshop Lightroom 1.0 ships.Release: Photoshop CS3 (code-named Red Pill) ships with native Intel processor support, Smart Filters, the ability to import and process video, significant interface revisions, the Black and White conversion tool, far more support for editing images with more than 8 bits/channel, and a seriously improved Clone tool.2008 Release: Adobe launches the Flash-based Photoshop Express app on Photoshop.com, offering limited image-editing functionality and online storage.Cultural: Iran's state-run media agency releases a photo of a missile test, altered to add a fourth missile. (The third missile from the right is a clone of the second missile.)Release: Photoshop Lightroom 2.0 is released, adding 64-bit operation, multiple-monitor support, localized image corrections, and enhanced editing abilities.Release: Photoshop CS4 (code-named Stonehenge) ships with OpenGL acceleration, Content Aware Scaling, 64-bit support for Windows Vista (but not Mac!), improved RAW image processing, and auto layer-alignment tools.2009Release: Adobe makes Photoshop.com available for the iPhone as a free mobile edition, delivering limited image editing on the run.Release: Adobe launches a public beta of Lightroom 3.0, featuring better grain- and noise-management tools.2010Cultural: Photoshop turns 20! China is the traditional gift, but we'd prefer CS5.Next Page: The Evolution of Photoshop Splash Screens >> Making a SplashWe’re so used to seeing a splash screen every time we open Photoshop that we hardly pause to glance at it any more. But really, the wild, way-out splash screens on the beta versions of Photoshop over the years are a lot more eye-catching. Peep this gallery of the beta splash screens next to their official-release counterparts. (Click to enlarge)Version 2.5Version 3.0Version 4.0Version 5.0Version 6.0Version 7.0Version CSVersion CS2Version CS3Version CS4 Next Page: Vintage Photoshop Toolbars >> Vintage ToolsThe photoshop toolbar has evolved over the years too--first to add more tools, then to streamline its appearance and take up less space.Next Page: Interview -- Photoshop Unmasked >> Photoshop UnmaskedTwo Adobe power players talk about Photoshop's birth, evolution, and future.Adobe’s Senior Creative Director Russell Brown and VP of Product Management for Professional Digital Imaging Kevin Connor are two of the brightest stars in the Photoshop galaxy—they’ve rung up 38 years of Adobe experience between them. Brown even won an Emmy in 2008 for his Dr. Brown’s Photoshop Laboratory show on tv.adobe.com. We probed their giant, Photoshop-filled brains with these chin-scratching questions…Mac|Life: What are your first memories of seeing Photoshop?Russell Brown: My first viewing of it was when John Knoll gave me a demo in 1989. I recall that he created a soft-edge selection mask and painted into it with a soft-edge brush. Wow! This was downright amazing. Nothing like it was possible on the Macintosh or PC at the time. Technology like this was only available on high-end prepress systems. I knew that what I was seeing was a serious new tool that was going to change my life.Kevin Connor: Prior to joining Adobe, I was working at a small startup company. We had one copy of Photoshop installed on one of the Macs in the office, and I remember stepping through the menus and tools just to see what they could do. It was probably version 2.5. I also remember a freelance designer we worked with at the time marveling at all that could be accomplished by manipulating color channels.Mac|Life: Russell, is there a specific Photoshop feature that you can't live without?RB: That would most definitely have to be layers. Nothing can replace layers. I’m sure that about 90 percent of our users might say the same thing.Mac|Life: Kevin, how do you see Photoshop evolving over the course of the next decade?KC: A number of trends will influence that. From a technology standpoint, the big trend is computational photography. Increasingly, software algorithms are being used to derive photographs that could not be directly captured using traditional optics and sensors. Today, this technology can give us seamless panorama photos or wide-angle shots with no distortion, but in the future, it may even give us the ability to manipulate a photograph in three dimensions, adjusting vantage point and focus after the capture. Ultimately, it can also lead to software that is smarter about understanding the contents of a photo and can manipulate it as more than just a collection of pixels.Another trend that will affect Photoshop’s future is the distribution of workflows across the web and mobile devices. It may not make sense to move all of Photoshop into a web-based application, but certain things may be done better on the web or on the road, and products will start to blur the line between the desktop, the web, and other devices. As we manage these big changes, we also need to continue to evolve the Photoshop interface so that these new capabilities can fit in naturally, while older capabilities can be refreshed and improved. Of course, it’s hard to say yet precisely what you’ll see in five years or 10 years, but these are things we’re already working on today that we expect to influence the product for some time to come.Mac|Life: Russell, any particular online Photoshop resources you'd recommend to our readers?RB: Definitely. In fact, here's a list of my favorite websites for Photoshop information:>> blogs.adobe.com/jnack/>> www.photoshopuser.com/psuser.htm>> www.mogo-media.com/welcome-pst.php>> www.photoshopnews.com>> www.lynda.com>> www.russellbrown.comMac|Life: Do you think there will ever be a viable competitor to Photoshop?KC: There’s always competition, but if we do our jobs right, people just don’t notice! I’m being a little facetious, but my point is that Photoshop is a very big target, and companies both big and small have continuously taken aim at it. They just haven’t generally been successful.
-
Setting Up Your New iPhone: The First 25 Things You Need To Do
These days, getting a fancy new iPhone 3GS (or even the cheaper iPhone 3G model) might even beat Santa delivering a new Mac under your Christmas tree -- especially if the fat man in the red suit was generous enough to include the required 2-year contract with AT&T, complete with $30 per month unlimited 3G data.So with the hard part over -- actually waiting for and receiving the iPhone! -- what’s next?5 Things To Do First With Your New Toy1. Fork over your Christmas cash for a MobileMe subscriptionIf you already own a Mac, the best way to unlock the true magic of the iPhone is to pony up another $99 to Apple for a 1-year MobileMe subscription (or $149 for the Family Pack, if you have up to 5 others in your household who can benefit from it). Now you’ll be able to keep the information on you iPhone, iPod touch, Mac or PC in perfect sync, with no cables required. And if you ever lose your precious new baby, help will be on the way at Me.com, thanks to the Find My iPhone feature of MobileMe. That alone is worth the price of admission for the forgetful among us.2. Purchase & apply a screen protector -- even with a caseSome iPhone users prefer bulky cases to hide their new friend away from prying eyes and to keep scratches at bay. Others go “au natural” -- after all, the iPhone is so sleek and sexy, why bulk it up with cases? Regardless, a static cling screen protector is a wise (and inexpensive) investment to prevent your new friend from accumulating scratches, and even to help ward off smudges, dust and dirt. Our preference is the Power Support Anti-Glare Film Set ($14.95) which works with both the iPhone 3GS and 3G. (If glossy is your thing, they also sell a version that way, too.)3. Call (or SMS/Twitter/Facebook, et al) your friends and make them jealousSure, there are millions of iPhones around the world now, but it’s not like everyone has them (yet). We hereby give you permission to be smug -- just for today -- and spread the word by whatever method you prefer. Just remember, be nice: Your friends will likely do the same to you down the road, which can be particularly painful if and when a new model comes out next year and you can’t upgrade (without paying a bundle) because you’ll still under contract.4. iPhone, meet iTunesThere’s always a chance that even a brand-new iPhone won’t be carrying the latest firmware, so it’s worth connecting to iTunes at this early stage and clicking the “Check for Update” button, just to be safe. More often than not, iPhone firmware updates bring nifty new features and almost always make your new device more secure. That said, if you intend to possibly jailbreak your new baby in order to make it do new tricks not blessed by Apple, you might want to do some homework before hitting that update button, just to make sure. (If you don’t know what “jailbreak” means, then you probably don’t have any use for it.)5. Make it yoursOpen some of the Apple-provided apps on your iPhone and start customizing them. The Weather app, for instance, defaults to Cupertino, California (home of Apple’s corporate headquarters), which is of no use to you if you live on the east coast. It’s also worth checking your time zone settings, to make sure they’re set to your nearest city. If you have a YouTube account, sign into it in the YouTube app so you can access your favorites as well as your uploaded videos. You’d be surprised how many new iPhone users don’t bother to visit the Settings on their device, and then wonder why certain things don’t work the way they want them to.Of course, there is plenty more to do with your new iPhone, so you may want to cheat and take a peek at our “First 25 Things You Need To Do” for the iPod while you’re at it, since many of those also apply to your new device as well. And without further ado, let’s head to the App Store and start downloading some cool new stuff!10 Apps To Install FirstAmazon Mobile (Free)If you’re an Amazon.com junkie like we are, you will go absolutely gaga for Amazon Mobile, which brings most of the web buying experience direct to your handset. You’ll have full access to your shopping cart, wish lists, payment & shipping options, order history, 1-Click settings and even Prime membership benefits. It’s the ultimate tool for impulse buyers, complete with all of the same product images, reviews and pricing information from the website. And you’ll save money, too, by having the ability to do quick price comparisons while standing in a retail store. After all, retail is for suckers!BeejiveIM with Push ($6.99 for a limited time)If you are even an occasional user of instant messaging services from AOL, Yahoo, MSN or others, do yourself a favor and spend the money on a first-rate IM app for your new iPhone. We prefer BeejiveIM, which covers all the bases including group chats, SMS out, landscape mode, saving chat logs via e-mail and a lot of customization. It connects with all of the major services (including Facebook and MySpace) and includes push notifications so you can receive IM messages even when the app is closed.Cheap Gas! (Free)This one is a no-brainer in today’s economy: Download the free Cheap Gas! app and find the cheapest gas prices near you, courtesy of GasBuddy.com. ’Nuff said.Delivery Status touch ($2.99)If you do a lot of online purchasing or just like to keep close tabs on where packages you’re sending or receiving are at any given time, you’ll love Delivery Status touch. The app supports more than 25 services including UPS, FedEx, USPS and DHL, as well as orders from Amazon, Apple, Adobe and Google Checkout. You can easily add new shipments directly from the app, from a Dashboard app on your Mac, or even a bookmarklet in your favorite browser (including Mobile Safari). You’ll wonder how you ever lived without it.Facebook (Free)OK, we know you were going to download this first anyway, so we might as well include it! While it’s not quite the complete Facebook experience you’ll get on the website, in many ways it’s superior (the lack of Facebook apps is a godsend!). The only major thing missing from the current version is the ability to receive push notifications, but that’s coming in a future update.Gorillacam (Free)Apple’s own built-in Camera app is fine, but the free Gorillacam adds so many little niceties that you’ll wish you could just remove the Camera app altogether. In addition to a self-timer and time-lapse, you can turn on “Press Anywhere” in order to make the entire screen a trigger for taking your pictures, and even take multiple shots, one after another, for as long as you like. Seriously, just download it.NotifyMe (Free or $3.99 paid version)Take it from us, the longer you have your iPhone, the more you’ll start to wonder how you ever lived without it. Particularly for the more forgetful among us, NotifyMe is a great app for jogging your memory with to-dos and reminders via push notifications. If you don’t believe us, download the free version (which has a 20-second nag screen on every startup and only allows 3 reminders at a time) and see if it doesn’t change your life. You can even add new reminders from any web browser and they’ll sync to the iPhone app.Shazam (Free or $2.99 Encore or RED versions)This is probably the app that is most-used to impress non-iPhone owners and make them lust to own one. Never again will you have to hear a song playing and wonder who performs it or what the song is called: Simply open Shazam, press “Tag Now” and let your iPhone collect a short sample, send it to Shazam’s servers and report back with the track information, just like magic. You can even listen to samples or buy tracks right from the iTunes Store.Twitterrific (Free or $4.99 Premium version)There are a lot of great Twitter apps available in the App Store, but one of the earliest and still one of our favorites is Twitterrific. Search for and follow new Twitter users, see either your personal timeline or the public one, manage multiple accounts and retweet, shorten URLs and even post photos with ease. The free version features unobtrusive ads that the $4.99 Premium version removes.Zenbe Lists ($2.99)Perfect for grocery shopping, Christmas gift buying or even your own personal wish list of things you see at the store, Zenbe Lists one-ups most of the other “to-do list” apps in the App Store by also syncing to a free web-based service. Enter your lists from a web browser via keyboard, then check them off on the iPhone as you shop and sync the results back to the web with a click.Be sure to take a peek at our list of “10 Apps To Install First” for the iPod while you’re add it -- they all apply to the iPhone as well!Now that you’re loaded up with applications, here is some how-to wisdom thrown down from MacLife.com mountain that will have you looking like an iPhone pro in no time at all.10 How-Tos You Should Know1. Conference calls in styleMany new iPhone users don’t realize that their device is capable of connecting them with more than one person at a time. In fact, you can merge up to five calls! Start by calling the first person. Once connected, tap “Add Call” and make the second call; the first call is put on hold. Tap “Merge Calls” and now you’re on with two friends at once! You can repeat the process to add more callers as necessary. To speak privately with any one caller, tap “Conference” and then tap “Private” next to that caller. To resume the conference, tap “Merge Calls.” You can even add an incoming call by tapping “Hold Call + Answer” and then tapping “Merge Calls.”2. Edit your iPhone 3GS camera videosNo fooling! The iPhone OS includes basic functions for trimming a video to remove unwanted portions at the head or tail, and with iPhone OS 3.1 or later, you now have the option to save the trimmed video as a new file as well. You can even do sophisticated iMovie-style editing with multiple clips, transitions and even titles by downloading ReelDirector ($7.99) from the App Store.3. Delete a block of textThanks to the copy & paste powers introduced with iPhone OS 3.0, you no longer have to sit and tap-tap-tap to remove a block of text from your favorite app. Tap and hold the Select / Select All pop-up, select the text you want to get rid of, hit the delete button just once and say goodbye to that offending text, just like that.4. Fine-tune your Spotlight search resultsAnother iPhone OS 3.0 introduction was the ability to tap the Home button from your main screen to get to the Spotlight search page (or tap the Home button twice from any other page). If you find yourself mostly searching for only certain kinds of files, you can fine-tune what Spotlight seeks out by going to Settings > General > Home > Search Results. Uncheck the options you don’t need and even drag the ones that are most important to you to the top of the screen so they’ll pop up first.5. Share multiple photos via e-mailThe ability to instantly e-mail a photo to friends or family members might seem magical enough, but did you know that you can also send multiple photos in an e-mail? You can use the Share option to send up to five images at once, but the real sleight of hand comes courtesy of the copy & paste feature. Select more than five photos, press Copy and then jump into the Mail client and paste the images. Just be careful you don’t overload your e-mail service -- the Mail app will refuse to send messages larger than 10 MB at a time.6. Turn on Find My iPhone before losing your deviceMobileMe users, be advised: Apple’s great new Find My iPhone feature is turned off by default on your device. So before you go losing your handset out in the wild, pay a visit to Settings > Mail, Contacts & Calendars > Your MobileMe account and turn on the Find My iPhone option. Oh, and be sure your Push Notifications are turned on while you’re in Settings, m’kay?7. Pass a note (or three) to your iPhoneWe scratch our head wondering why it took Apple so long, but you can finally sync notes in your desktop Mail program with the Notes app on the iPhone. Select your device from the sidebar in iTunes, go to the Info tab and then click “Sync Notes” to enable the feature. Do a sync and then sit back and feel good about having learned a new trick.8. Redemption is at handThanks to iPhone OS 3.0, you can finally do something with those iTunes Gift Cards, Gift Certificates or promo codes when you’re not close to a computer. From either the iTunes app or the App Store app, tap your way to the More tab, enter the code and press Redeem to load up your account with downloadable cash.9. Don’t come home to an enormous data bill from AT&TSoon after the original iPhone was released in 2007, reports started to pop up that international travelers were being socked with enormous bills for voice & data services racked up overseas. Do you really think that $30 per month data plan will cover you while using the Skype app in Russia while talking to friends back home? We didn’t think so. AT&T’s international roaming rates for many countries are just short of legal thievery, so do the smart thing and head to Settings > General > Network and turn Data Roaming to Off. Now when you travel outside of AT&T’s service area, your iPhone won’t transmit any data over the cellular network, but you can still access the Internet via Wi-Fi. Better yet, explore jailbreaking your iPhone and using unlocking software, which will allow you to save a small fortune by buying a local SIM card in the country you’re visiting.10. Help! Something went wrong!Yeah, we sound like a broken record, but if a rogue app goes haywire or other problems crop up, restarting your device should clear things up. Press and hold the Sleep/Wake button until the red slider appears, then slide your finger across the slider to turn the phone off. Let things settle for a moment or two, then press and hold the Sleep/Wake button again until the Apple logo appears. For more severe calamities, try resetting the iPhone by pressing and holding the Sleep/Wake button and the Home button at the same time for at least ten seconds until the Apple logo appears. If you’re just stuck in an app and need to force quit, press and hold the Sleep/Wake button for a few seconds until a red slider appears, then press and hold the Home button until the application quits.And that’s all the time we have for now, folks! You’ll soon discover that the iPhone opens up a whole new amazing world to its users, so enjoy your first Christmas Day with your new friend and here’s to many happy months & years to come!
-
Six Reasons Why Apple May Never Open the iPhone
Daniel Eran DilgerThe history of the Office Wars provides interesting context for Apple’s software strategy with the iPhone today. While third party software development offers all kinds of tantalizing potential for the new mobile, there are a half dozen reasons why Apple may not ever deliver the iPhone fully open to third party development, following the model of gaming consoles.Office Wars 1 - Claris and the Origins of Apple’s iWork Office Wars 2 - Microsoft’s Outrageous Office ProfitsOffice Wars 3 - How Microsoft Got Its Office MonopolySoftware Lessons For the iPhone: 1997 - 2007.When Steve Jobs gained the opportunity to retake control of Apple in 1997, he immediately set out to build and assemble a software business for the Mac platform. Apple restarted serious development of QuickTime, much to the chagrin of Microsoft, which had targeted its sights on quickly destroying it to make way for monopolistic expansion of its Windows Media. [Microsoft's Plot to Kill QuickTime][How Microsoft Pushed QuickTime's Final Cut][Why Apple Failed][How CPR Saved Apple][Why Apple Bounced Back]In addition to repurposing NEXTSTEP as Mac OS X and buying and building a series of professional and consumer software suites, the new Apple also developed the iPod platform. The iPod used intuitive software to differentiate Apple’s hardware, launching the computer maker into a new market for sophisticated, data-driven consumer devices. Microsoft’s own efforts in consumer electronics have flopped miserably with the failures of its Handheld PC, Pocket PC, UMPC, Windows Mobile, Media2Go, Mira, SPOT, and Personal Media Center initiatives, among many others.[Apple’s NeXT Server Offensive on Microsoft][The Spectacular Failure of WinCE and Windows Mobile][Windows XP Media Center Edition vs Apple TV]Microsoft Outgunned in Software by a Hardware Maker.Microsoft was late to realize the software threat posed by the new Apple. Five major revisions and over thirty free updates to Mac OS X have ran circles around Microsoft’s capacity to deliver one desktop operating system software update and a couple service packs since 2001.[Leopard, Vista and the iPhone OS X Architecture]Apple also introduced three generations of iWork as an expanding productivity suite during the four year hibernation period Microsoft left since its last version of Office for Mac. Apple delivered support for Microsoft’s own proprietary OOXML file format on the Mac even before Microsoft itself could. At $79, iWork will eviscerate sales of the $400 Office for Mac, which has until now been a cash cow lazily ruminating for years between releases.This year, Apple also targeted and destroyed Microsoft’s fledgeling efforts to repurpose WinCE as a smartphone platform, seemingly overnight. That has given Apple a significant new platform in the iPhone, soon to be joined by the new iPod Touch. [What’s New in iWork 08][Apple's Secret iPhone Application Business Model][Curious Stuff About the New iPods]Six Reasons the iPhone Will Stay Closed.Will Apple give third party developers the keys to its new vehicle and allow them to drive off with the value it has created? It hasn’t yet, and there are a number of reasons to think that Apple won’t. Note that I am not expressing an opinion that the iPhone should be left closed, but rather simply presenting why I think it is unlikely Apple will ever open it up in the same way the Mac is open to any and all development.First, the company has lined up a suitable outlet for third party expansion via the standards based web platform available within Safari. That’s not enough to do everything developers want to do--it has serious constraints for creating games, for example--but it offers a good enough alternative to serve more than 80% of most developers’ needs. [Mobile Disruption: Apple's iPhone and Third Party Software] [iPhone Gremlins: Crashing, Security, and Network Collapse!] Second, the company has developed and begun production testing of online software sales through iTunes, currently limited to 5G iPod games. This mechanism appears too sophisticated to simply be designed for a half dozen $5 games. Apple is quite obviously going to distribute other software through iTunes for the iPhone. If it were going to be open, there would be no need for such a secure software distribution system. [Apple's New Dual Processor Game Console] [Hacking iPod Games: How Apple's DRM Works] Third, historical perspective suggests that once a solid platform has been established, a vendor can sell software as fast as it can deliver it without even trying very hard. Apple’s Claris, Microsoft’s Windows, and the game consoles from Sony and Nintendo all provide examples of this. The iPod’s success suggests Apple can establish a viable mobile platform without the need for software partners. It can handle software transactions as fast as it can sell iTunes songs. That’s big. [Office Wars 1 - Claris and the Origins of Apple’s iWork] [Office Wars 2 - Microsoft’s Outrageous Office Profits] [Office Wars 3 - How Microsoft Got Its Office Monopoly] [Nintendo Wii vs Microsoft Xbox 360, Sony PlayStation 3] Fourth, depending upon large third party developers has caused Apple--and Steve Jobs--some severe headaches. Microsoft's late 80s betrayal of the Macintosh led to Apple’s enslavement to Office, and induced CEO John Sculley to sign away broad intellectual property rights to Microsoft, which Microsoft then immediately used as a weapon against Apple. In the mid 90s, Microsoft led Adobe, Macromedia and other large companies to abandon the Mac platform. In the late 90s, those same companies refused to support Apple’s new Rhapsody plans following the company’s acquisition of NeXT, forcing Apple to spend half a decade retooling the Mac OS, primarily so those developers could sell their existing apps to Mac users without much effort, even while they were earning fantastic software profits and delivering minimal innovation. In other words, Apple’s technology game plan was delayed for a half decade so that Microsoft could sell its $400 copies of Office and Adobe could sell suites of its $500 and up creative applications, all while Apple did all the work in adapting its $99 operating system to run their Classic Mac OS code with minimal effort. Prior to returning to Apple, Jobs experienced his own betrayal and abandonment at the hands of partners--including IBM, HP, Digital, Data General, and Sun--related to NeXT and OpenStep. In all of these cases, the third parties were simply acting in their own best interests. With the iPhone, Apple will act in its own best interests. It will carve out a phenomenally powerful software platform for itself. [Why OS X is on the iPhone, but not the PC: The History of NeXT] [Office Wars 3 - How Microsoft Got Its Office Monopoly] [Cocoa and the Death of Yellow Box and Rhapsody] Fifth, open Application Programming Interfaces involve complex management and maintenance. This is not a problem unique to Apple; it exists for Microsoft and every other company that offers an API for developers to build upon. An API is an interfacing boundary between the software supplied by a vendor and the software supplied by third parties. Ideally, an API allows third parties to do everything they need very cleanly. That allows the vendor to make changes on their side of the API curtain without causing any compatibility problems for software on the other side. In reality, nearly every change and update has significant impacts for third party developers. The more complex and low level of an API being exposed, the more difficult it is to manage significant changes without introducing problems for third party partners. Apple has worked to develop objective APIs that are stable and resilient to internal changes, but if developers are unsatisfied with the level of performance or portability provided, they will work around the API boundary, almost guaranteeing that any significant changes made on Apple’s side will break their applications in the future. Microsoft has often accommodated such “bad programming? by expanding APIs and creating new ones, and lugging around a legacy of old APIs to retain broad compatibility with existing applications. The result is that it is very difficult for Microsoft to actually innovate, or to offer OS level enhancements that upgrade existing applications. This is particularly a problem for Windows Vista, which is hamstrung between the problem of providing entirely new hardware driver APIs on one hand while also maintaining a boatload of crufty legacy APIs on the other. It is absolutely the worst of both worlds. [Five Windows Flaws] [Leopard vs Vista 5: Development Challenges] Sixth, as is the case with software APIs, closed hardware platforms offer a vendor open flexibility for future expansion, portability, and upgrades. With the Xbox, Microsoft didn’t provide a wide open set of APIs for developers, only a subset for building very similar types of games. This closed API allowed Microsoft to move the console from Intel to PowerPC hardware in the Xbox 360 without extreme problems, something the company was unable to maintain earlier when it tried to deliver Windows NT for various hardware platforms in the late 90s. Apple has already benefitted from the flexibility of a closed hardware platform on the iPod. Had Apple allowed developers to write applications for the iPod, it would have to string along support for those old applications across every new generation of the iPod. Having to do that would complicate Apple’s own efforts to deliver new iPods. Additionally, customers would be upset with Apple’s iPod if the apps they downloaded crashed, installed spyware, or caused performance problems. While a rogue Mac app isn’t likely to drain a laptop battery down dead, power management is far more critical on handheld mobile devices like the 11 mm thick iPhone. Given that many consumers are already flummoxed by the reality that batteries wear out after a few years, imagine their rage at finding out that Apple allowed them to install a some worthless Tamagotchi pet that destroyed their battery early. Similar problems plague Palm OS and Windows Mobile devices. In particular, Microsoft’s attempts to provide a “one size fits all? solution and broadly license it to hardware developers results in API constraints that limit supported screen size resolutions, break compatibility with existing versions of applications, and severely limit the power management performance of those devices and their ability to deliver acceptable battery life. If there were any meaningful installed base of Windows Mobile phones, it would also be plagued with spyware and viruses, just as Windows is on the desktop. [Inside the iPhone: UI, Stability, and Software] [Device Problems In Search of a Solution] [David Sessions Tries to Milk iPhone Battery Panic in Slate]A Safe API Boundary for Third Party Development.The simple solution to all these issues is to not offer a custom, wide open API at all, and instead leave third party developers to build applications that make use of open web standards. Nothing new to learn, no barriers to adoption, no proprietary development tools to maintain, no pleading with developers to support a new platform that remains unproven in the marketplace, and no third party crisis to manage when the hardware and software are significantly upgraded.No API, no problem! Hackers can discover how to install tools and handy mini-apps, but Apple’s next software update or hardware revision won't have to figure out how to maintain compatibility with those hacks. That allows the hackers to hack without holding things back. Meanwhile, Apple can reserve the right to offer highly integrated applications of its own that take full advantage of the underlying system without revealing or sharing its intellectual property secrets with third parties that may choose to use those secrets against it--just as Microsoft did to Apple with Windows in the late 80s, or as Sony did to Nintendo with the original PlayStation just a few years afterward.[Mobile Disruption: Apple's iPhone and Third Party Software]Closed Development Involving Third Parties is Not Open.Incidentally, this is the same closed model that resulted in great success for Microsoft and Sony after they betrayed and then supplanted their former partners. Microsoft set up the illusion of an open, developer-friendly platform with Windows, but then used its home field advantage to plot out the assassinations of any and all of the potential rivals it didn’t want to compete against: WordPerfect, Lotus, Ashton-Tate, Borland, Netscape, Sun, and today’s targets such as Google and Symantec.The unsurprising result was that Windows users ended up using Microsoft’s Word, Excel, Access, Fox Pro, language tools, web browser, media software, desktop search, anti-virus, spyware management, etc ad nauseam. With Windows users completely enslaved to Microsoft’s own applications, it was easy to erect significant barriers to prevent the emergence of any new competitive applications from rivals. Clearly, Windows is only an “open platform? in areas where it suits Microsoft. Further, Microsoft’s idea of who a “competitor? is can change. For example, Windows desktop search wasn’t a rival feature for Microsoft to kill until it decided it wanted Google’s business.[Office Wars 3 - How Microsoft Got Its Office Monopoly]Windows Enthusiasts’ Slavery to a Vicious Master. Whether Microsoft’s closed Windows platform is a bad thing is a matter of debate; Windows Enthusiasts celebrate their enslavement. It is my opinion that Microsoft’s closed Windows platform isn’t bad simply because it is closed, but rather because Microsoft’s insatiable greed is holding back innovation that would otherwise flourish. One example is Microsoft’s Internet Explorer browser, which rapidly advanced until Microsoft destroyed Netscape. After that, it went into maintenance mode hibernation and didn’t budge until Firefox began to threaten Microsoft’s position years later. That’s anti-consumer; Microsoft won’t do anything for its enslaved users until a would-be savior threatens to set them free. Microsoft isn’t bad because it is closed; it is bad because it is disgustingly greedy. Windows Enthusiasts need to stop deluding themselves into thinking that they live in a free world of an open platform. They are slaves, and their master is not only vicious, but also incompetent and has no taste. [Safari on Windows? Apple and the Origins of the Web][Apple in the Web Browser Wars: Netscape vs Internet Explorer][The Web Browser Renaissance: Firefox and Safari]Closed Without Pretense.At the same time, it is possible to voluntarily join a closed platform and benefit from its advantages. Nintendo carved out a closed video gaming empire that required third party developers to pay it licensing fees in order to develop any games to sell for its system. Nintendo’s closed business model worked better than Atari’s with the 2600, which had earlier allowed third party games developers to glut the market with bad games, resulting in the video game crash of 1983. Consumers were left thinking that home video games were done to death and would never recover.Sega, Sony, and Microsoft’s Xbox group have all similarly managed closed gaming platforms to deliver high quality expectations, even subsidizing game consoles to establish user interest. The only differences for Apple’s closed iPhone may be that:Apple’s iPhone hardware sells at a sustainable profit without a desperate subsidy, removing risk and allowing for regular feature upgrades. Apple is likely to use software downloads as a way to integrate the iPhone into Mac hardware sales and its online services, rather than simply trying to make a killing selling $50 to $75 game software titles as the console makers do.[Mac OS X vs Linux: Third Party Software and Security]Software as a Great Differentiator.By offering free or low cost software in the model of $5 iPod games, Apple will be able to use its closed platform to deliver software designed to:attract more iPhone and iPod Touch hardware buyers.earn iPhone mobile service revenue fees.earn commissions from WiFi iTunes sales and related deals. direct new iPhone users to iTunes and Apple TV.draw attention to the Mac, which will offer iPhone integrated features Windows does not. Microsoft does some of the same things with Windows Mobile, which ties into the company’s Windows Server products--including Exchange Server--and is also deeply integrated with the desktop sync services of Windows and its Office applications. The problem for Microsoft is that it does not sell phones or make money on service revenues as Apple does. Microsoft charges expensive client access and software licensing fees, but still can’t make a sustainable profit on its Windows Mobile business. It’s also stuck with lame vendors such as HTC, which make poorly integrated hardware that is embarrassing to use. Microsoft could make its own phone, but like the Zune it would alienate its existing hardware partners; further, the Zune disaster indicated that hardware sales isn’t a core competency of the company anyway. [Phone Wars: iPhone vs TyTN, Treo, Pearl, E62, P990, Q][iPhone Sales vs Zune, Palm, RIM, Symbian, Windows Mobile]Selling Hardware with Software vs Selling Software Licenses.Using software to sell hardware fits in with Apple’s past and present use of free or low cost software to differentiate the Mac. In the distant past, that included HyperCard and QuickTime; today it includes the shareware-priced but highly regarded iLife and iWork apps. The full version of Mac OS X costs $129, while Microsoft’s Ultimate Windows Vista is an absurd $400, the same price as an iPhone!Apple’s strategy of using low cost, high quality software to differentiate its hardware plays well against the fact that consumers simply don’t want to pay for software, while they think nothing of paying big money for desirable hardware. Nobody would pay much for an iPod “OS? or a software music player, but millions of people have paid hundreds of dollars for an iPod.That principle has worked in Microsoft’s favor in the past, as it hides the cost of Windows by invisibly bundling it into PC sales. However, its recent fantasy that consumers will widely upgrade their PCs to more expensive versions of Vista indicates Microsoft is highly delusional. Pro-Microsoft wags can chart out their predictions of “impressive Vista adoption? based entirely upon OEM bundled copies, but consumers don’t want it, and no significant number of people are going to pay big money to upgrade to the $400 Vista Ultimatum. [Windows 95 and Vista: Why 2007 Won't Be Like 1995]The Commodity Future of PC Software.What will happen instead is an increasing commoditization of the consumer PC and its software, driven towards standards by an industry that demands interoperability. Microsoft couldn’t hold back the web with its proprietary MSN a decade ago, and companies that once pushed Windows are now behind Linux, including Novell and IBM. PC OEMs are also rethinking their unilateral relationship with Microsoft as they struggle to survive in the shadow of Microsoft’s vast profits. Rather than paying $400 for a PC with a $50 OEM copy of Windows running IE and Outlook, nagging you to verify your software as Genuine and to upgrade to the $400 version of Vista and to hand your credit card number to the dancing paperclip recommending a subscription to Windows Live OneCare terrorism protection, the $250 PC of the near future will come with a standards based web browser and email client. It will be called an iPhone, and it won’t run Microsoft Office.What do you think? I really like to hear from readers. Comment in the Forum or email me with your ideas. Like reading RoughlyDrafted? Share articles with your friends, link from your blog, and subscribe to my podcast! Submit to Reddit or Slashdot, or consider making a small donation supporting this site. Thanks!
-
Gear of the Year 2009
Apple and its partners released hundreds upon hundreds of compelling products this year. We scoured the hardware universe, tested the heck out of the most intriguing gear we found, and now share our exclusive list of the 15 very best.Apple doesn’t make product design easy for its third-party partners and the rest of the hardware-manufacturing universe. Jonathan Ive and his design team craft the most emotionally inspiring gear in all of computing and gadgetdom, which only sets the bar higher for those companies aspiring to make products that work with Apple gear. Add in the fact that Steve Jobs keeps many of Apple’s development plans private, and you have third-party vendors essentially “designing blind,” as they anticipate products that complement the Apple oeuvre.But, oh well, such is the price we pay for gear that moves the soul. Apple’s design process creates the coolest family of products on the market, and the best third-party manufacturers always find a way to create gear and accessories that match Apple’s hallmarks of slick design, simple operation, and clever, cutting-edge features. On the following pages, we present the very best of the hardware we tested this year, as well as the iPhone and iPod touch apps that made profound impacts on the screens of our handhelds.Notebook: 13" MacBook ProPretend it’s January 1, 2009, and you’re in the market for a 13-inch Mac laptop. Your choices are few: Either a plastic MacBook starting at $999 (for which you’d get 1GB of RAM, a 120GB hard drive, and a 2.1GHz Intel Core 2 Duo “Penryn” chip), or the svelte aluminum MacBook Air starting at $1,799 (2GB of non-upgradeable RAM, the same 120GB hard drive, and a 1.6GHz Intel Core 2 Duo “Penryn” chip).The gulf between their prices: significant. The difference in their specs: yawn-inducing.The 13-inch MacBook Pro does a happy dance every time we sing its deserved praises.Thankfully, Apple introduced the 13-inch MacBook Pro in June, giving mobilistas the same features as the 15- and 17-inch MacBook Pros in a smaller, more portable package. Compared to the Air, it’s got more ports, a faster chip, upgradeable RAM, and a bigger and faster hard drive--and starting at $1,199, the 13-inch MBP is a few ducats cheaper too (the Air now starts at $1,499). From its all-day battery life to its oh-so-convenient SD card slot, the 13-inch Pro quickly became the favorite new Mac in our offices and a hands-down shoo-in for Gear of the Year honors.COMPANY: AppleCONTACT: www.apple.comPRICE: $1,199 and upDisplay: LED Cinema DisplayApple’s LED Cinema Display isn’t necessarily perfect. It’s kinda expensive and only works with Mini DisplayPort–equipped Mac models (unibody MacBook Pros, the now-defunct unibody MacBook, the MacBook Air, and the latest Mac Pro and iMac). If your machine sports a DVI or mini-DVI port instead of a Mini DisplayPort, you can’t use this display, even with Apple’s adapters. Yes, at press time, Atlona was releasing an adapter that purports to connect any DVI Mac to this display, but we haven’t yet been able to test it yet.Behold: 24 inches of wow.So, yes, it may present problems for the budget- and DisplayPort-challenged, but none are serious enough to rob this incredible display of GOTY recognition. The 24-inch LED-backlit screen is sublime, even without a matte option, and the $899 price tag doesn’t seem so steep considering that the monitor can also power your laptop with its built-in MagSafe power cord. It’s like having a second power adapter, which typically would cost you $129. The LED Cinema Display also reflects the environmental strides Apple made in 2009: The glass is arsenic free, the cables are PVC free, it meets Energy Star requirements, it’s free of BFR and mercury, and the glass and aluminum enclosure are highly recyclable. OK, OK, and it’s great looking too. We’re just shallow like that.COMPANY: AppleCONTACT: www.apple.comPRICE: $899 Camcorder: Zi8 Pocket Video CameraKodak’s pocket-size Zi8 edges out the Flip MinoHD (4 out of 5 stars, Mar/09), thanks to its uncanny versatility. Nearly the same size as the Flip, the Zi8 can shoot in full 1080p at 30 frames per second, 720p at both 30 and 60 frames per second, widescreen VGA (848x480), and also take 5-megapixel stills. Removable SDHC cards let you swap in new memory, and the rechargeable Lithium-Ion battery is also removable, so you can pack extra cards and batteries and keep shooting all day, weekend, vacation, or bender long. A tripod mount, macro mode, 2.5-inch display, and stereo microphone input round out the package.Removable memory and batteries keep you shooting all day.Oh, and it’s $20 cheaper than the Flip MinoHD too (though you will need to shell out for an SDHC card; an 8GB one goes for about $25). Even the PC-only software doesn’t rain on the Zi8’s parade too much--the MOV files play in QuickTime and can be imported into iMovie for further editing. We hear ArcSoft Media Impressions, the included software, is no picnic anyhow, although we really wouldn’t know, as we’re all Mac Lifers. (Mac Lifers who are now videotaping each others’ every move.)COMPANY: KodakCONTACT: www.kodak.comPRICE: $179.95Printer: Epson Stylus Photo R2880With multifunction printers like the Epson Artisan 810 running about $300 for quite impressive photo reproduction, some might think us decadent for choosing a photo-only printer that costs twice as much. Well, price isn’t a major consideration in Gear of the Year voting, and when we consider the Stylus Photo R2880’s special talents for black-and-white printing and fine-art reproduction in general, we can’t help but turn to Epson’s most prosumer-oriented wide-format printer.An eight-cartridge ink system includes special magenta pigments for breathtaking tonal range in color prints. But where the R2880 really excels is in the grayscale reproduction of black-and-white prints. Three levels of black pigments and a special Black-and-White Photo Mode eliminate all of the unfortunate colorcasting that occurs in black-and-white prints from lesser photo printers.Only the fancy blue lighting in our photo studio casts impure color on the R2880's neutral B&W reproduction.The R2880 also supports a huge array of paper sizes and types. Formats range from 4x6 inches to 13x19 inches and 13-inch panoramic rolls. Supported paper types include Epson’s own velvet, watercolor, and canvas mattes, each of which feature its own unique fine-art texture. You can even feed in 1.3mm-thick art boards! The R2880 is the artist’s choice. We love it.COMPANY: EpsonCONTACT: www.epson.comPRICE: $599.99Camera: EOS 5D Mark IIPro photographers would likely give the stink eye to anyone who even suggested using one of those toy digi-cams that shoots both still images and video. But the Canon 5DMII isn’t a toy--it’s a game-changing digital SLR that adds the ability to shoot 1080p video to an already unbelievable package. That’s right, kids: This thing shoots HD video out of the box.The 5DMII takes insanely detailed still images with its 21.1 megapixel, 35mm CMOS sensor, which is 60 percent larger than the sensor in most other DSLRs. This translates into crisper images all around and low-light photos with zero to little grain or noise. And thanks to an enormous 3-inch LCD screen, you’ll be able to preview your shots with amazing detail, all in real time.Doesn't look like a video camera--but it is.When you get tired of still photos, you can shoot up to 12 minutes of HD 1080p video per each 4GB of flash memory. Video quality is good, and if you eschew the stock lens for a manually operated Canon lens, you can achieve superb video quality that rivals that of pro-level HD video cameras. Will the 5DMII replace those expensive HD video cameras? No. But it does take one step closer to leveling the playing field.COMPANY: CanonCONTACT: www.usa.canon.comPRICE: $2,699 (Body Only)Desktop: 24-inch 3.06GHz iMacThere was a time not so long ago that when a pro content-creator needed a new Mac, we would emphatically point him or her to the fastest Mac Pro. You need to edit video? Get a Mac Pro. You got some huge photo files that need retouching? Get a Mac Pro. Mixing your latest album? Well, you get the point.The granddaddy of all iMacs is a winning mix of everything we care about in Apple computers.But now we’re not so sure, considering the sheer raw power and screen size of the 24-inch, 3.06GHz iMac. The biggest iMac in the Apple corral, this machine screams, thanks to its Intel Core 2 Duo processor, Nvidia GeForce GT 130 videocard, and cutting-edge DDR3 RAM. Throw in a 1TB of drive space and that huge beautiful display, and you have a desktop rig that’s gloriously well appointed for consumer enthusiasts and pretty damn zippy for professionals. The 24-inch iMac doesn’t beat the Mac Pro in terms of sheer processor power and expandability, but it’s perfection in terms of its price-to-performance-to-convenience ratios.COMPANY: AppleCONTACT: www.apple.comPRICE: $2,199iPhone Case: FeatherThe Feather case is less than a millimeter thick. That’s thin, y’all. Made of a light but strong polymer, it snaps around your iPhone with a satisfying click, providing a layer of scratch-n-bump protection and a splash of color without adding any bulk whatsoever. The Feather comes in more than a dozen colors, including eye-catching, limited-edition fluorescents. Incipio even includes two surface protectors (removable film for your iPhone’s touchscreen) and a soft cleaning cloth.The NBC peacock would be so proud.The bottom is open so you can dock your device in nearly any accessory without having to pull the case off first. Not every case can do that, which is why the Feather quickly became the iPhone case of choice in the Mac|Life offices. Our iPhones are nearly as busy as we are, in and out of docks, speakers, and other accessories all day long. Stylish, rugged, and thin. That’s the hat trick for an iPhone case, and the Feather scores big on all three points.COMPANY: IncipioCONTACT: www.myincipio.comPRICE: $19.99Networking Device: Verizon MiFi 2200At first glance, the MiFi doesn’t look impressive--it’s just a shard of shiny black plastic and a few LEDs. But once you charge it up and slip it in your pocket, it becomes a tool of furious networking utility.The MiFi achieves the seemingly impossible: making networking hardware sexy.MiFi uses Wi-Fi to form a bridge between your computer and Verizon’s 3G data network, allowing you to access the Internet from anywhere Verizon has 3G coverage. That means you can take your MacBook to the beach and iChat with your pals with your toes in the sand--or grab online copies of the dreaded quarterly TPS report. You can also work from your favorite café, park bench, or even a moving vehicle (as a passenger), all without having to worry about finding an open Wi-Fi network. Better still, unlike USB or ExpressCard devices that only work with a single computer, you can share your MiFi connection with up to four additional computers.Oh, sure, there are probably a bunch of Wi-Fi home network routers that did a bang-up job in 2009. Yay for them. Give them all cake and ice cream. We’ll still take the MiFi, a networking product that actually does something new.COMPANY: VerizonCONTACT: www.verizonwireless.comPRICE: $149.99 with two-year service contractSet-Top Media Player: Western Digital WD TVSorry Apple TV, but the WD TV gets the nod for being the best device to deliver content from your Mac’s multimedia collection directly to your TV. In April, we gave the WD TV a tepid 3-star rating for some awkward interface issues, but since then WD has issued firmware updates addressing some of the nits and adding support for more video formats. Yes, we’re still waiting for network connectivity directly from Western Digital, but an active hacking community has been expanding the WD TV’s feature set, including getting it to play nice on Wi-Fi networks.Firmware updates and community hacks elevated the WD TV to greatness. Nine months and several different set-top boxes later, we still find ourselves skipping more complicated competitors and using the WD TV to play media files on our HDTVs. This box seems to support every file format one can throw at it. And unlike Apple and other set-top box competitors, Western Digital takes a very hacker-friendly stance with the WD TV, which we applaud, as great developments often flow from a passionate hacker community. It may not be the highest-tech device in our entertainment center, but for ease-of-use and rock-steady reliability, it’s the media box we love most.COMPANY: Western DigitalCONTACT: www.wdc.comPRICE: $99.99Gadget: Pulse SmartpenThis überhandy pen records audio, all while a teeny infrared camera in the tip links the sound to whatever you’re writing at the time. This lets you sit back and really listen to a lecture, meeting, or presentation without frantically scribbling notes. Instead, you can just jot the quickest of notes (even a single number or letter--whatever you like) on Livescribe’s special dot paper and then easily find the associated audio clip later. To do this, just tap a note with your pen as you’re playing back the audio, and the recording instantly jumps to the portion that was recorded when you wrote that note. Docking the pen uploads your recordings and a digitized version of your notes to the Livescribe Desktop app, which lets you archive, search, organize, and share your notes and audio.The notebook in this photo isn't a random prop. It's a volume of Livescribe's special dot paper.It’s difficult to explain how useful the Pulse and Livescribe Desktop are (and they do more than we’ve outlined here), but the genius behind the idea, the pen’s classy design, and the “it just works” simplicity dropped the jaws of every single Mac|Life staffer when we got our paws on it earlier this year. It’s our Gadget of the Year--take a note.COMPANY: LivescribeCONTACT: www.livescribe.comPRICE: $169.99 and upiPods: Fifth-Gen iPod nanoThe fifth-gen iPod nano is the first iteration of the nano since the original to not receive a perfect 5-star score from Mac|Life, but it’s still undoubtedly the iPod of the Year. Its 2.2-inch screen is the biggest for a nano ever, it plays FM radio--something we’ve requested for years--and, oh yeah, did you notice that it shoots video? (Apple might have mentioned something about that in the commercials, but we just wanted to make sure.)The video camera interface includes a generous collection of 15 special visual effects, including ones that mimic thermal heat maps, creepy X-rays, old-timey sepia tones, and trippy motion blurs--just like when the vampires speed up in True Blood! This latest nano also includes a pedometer function that shows you how many steps you’ve taken on your latest hike. All in all, the fifth-gen nano has a cunning array of talents and is our iPod of choice, especially if price is a consideration.An honorable mention should go to the third-gen iPod touch, now at a lower price to bring App Store goodness to more people (cue the zombies: “One of us! One of us!”) without subjecting them to the slings and arrows of an AT&T contract.COMPANY: AppleCONTACT: www.apple.comPRICE: $149 (8GB), $179 (16GB)Earbuds: Future Sonics AtrioTwo bills for a set of earbuds isn’t exactly an impulse buy, but certain things in life warrant dropping a bit of extra coin. World-class computers, fine bourbon, and audiophile-caliber earbuds all make our short list of entirely justifiable splurges. Future Sonics manufactures “in-ear monitors” for professional musicians, and the Atrio earbuds reflect that professional pedigree. They’ve outlasted several other pairs of comparably priced ’buds, which is no small feat, considering the daily abuse we put them through. But it’s really their impressive bass response--even at low volumes--that kept us coming back to them during Gear of the Year deliberations.Comfort and excellent bass response are worth $200.True to their roots in performance gear, the Atrios are comfortable for extended wear, and their treble is crisp and clean, without becoming fatiguing after listening for long periods. We’ve used the Atrios in a wide range of playback scenarios, from listening to the latest Kid Cudi record on the train, to the new Beatles box set at home, all with stellar results. In fact, we like them so much, we’ve been tempted to spring for optional custom-fit sleeves--but that would require a trip to an audiologist to take molds of our ear canals. Oh well, the included tips still sound mighty sweet.COMPANY: Future SonicsCONTACT: www.futuresonics.comPRICE: $199Speaker Dock: SYD 5After testing a lab full of iPod speaker docks this year, we’ve determined an incontestable truth: Either go big or go home. Indeed, after being bombarded with flimsy, tiny, tinny docks festooned with clocks, radios, cute graphics, and other distracting “features,” we found audio excellence in the Kanto SYD 5. It’s large, it bumps deep, deep base, and its only “feature” is the color you choose for its smooth, shiny shell. At 22 lbs, the SYD 5 feels like speakers of days gone by--and when a speaker has heft, it usually also has the audio to back up the extra weight.The SYD 5 system comes in black, green, and blue--and a curious note on the Kanto website reads, "other Pantone colors possible." Someone out there please order Flame Orange, 15-1157 TPX!The SYD 5 accomplishes its feats of strength with four speakers hidden behind a removable front cover. Two 5.25-inch drivers and a bunch of reflex ports push deep, rich bass for your hip-hop mixes, while two 3-inch drivers deliver the high end for all the wailing guitars you can handle. Weeeee!The SYD 5 includes an audio auxiliary input and AC power outlet for Hessian-caliber iTunes rocking with an AirPort Extreme. RCA and S Video outputs allow you to watch videos from your iPod on your TV. The weight lifter’s belt for your lower back? That one’s on you.COMPANY: KantoCONTACT: www.kantospeakers.comPRICE: $359iPhone Headset: Griffin TuneBuds MobileApple has a headset problem. The one it bundles with the iPhone is, well…the dictionary definition is “craptacular.” And we’re pretty sure that cramming hard plastic into one’s ears doesn’t meet anyone’s definition of comfortable. And don’t even get us started on the sound quality. Bottom line: We’re now on the third iteration of the iPhone, and Apple still hasn’t managed to include a set of ’buds that is comfy, stays in place, sounds good, and includes a good mic.Griffin Technology’s TuneBuds Mobile succeeds on all four points, and we dig its reasonable price. We don’t have anything against expensive, audiophile-level gear, but we absolutely love affordable accessories that do a really good job, and that describes the TuneBuds quite succinctly.No more tangles! Thank you, Griffin.The TuneBuds will work with your iPhone or any recent iPod that sports VoiceOver or Voice Control. The cable is covered in braided nylon and feels sturdier than most headset or earbud cables. And when you wind up the TuneBuds and stuff them in your pocket, the cables don’t tangle quite as much as other headsets. A small detail for sure, but that’s the kind of quality that helps a product transcend from great to awesome.COMPANY: GriffinCONTACT: www.griffintechnology.comPRICE: $39.99Smartphone: iPhone 3GSInternet fanboys will hurl slander that we’re secretly on Apple’s payroll. Mac computer enthusiasts will say we’ve drunk the Kool-Aid for a silly little pocket toy. And iPod touch owners will cry that we just don’t get it--that the iPhone is considerably more expensive than the similarly featured touch and isn’t even a very good device for voice calls, which is a bit of a problem for any gadget with the word “phone” in its name.To our critics, we say bah! We’ll see your cynicism and raise you 100 chips of we don’t care. Ever since June 2007 when we all bought our first-gen models, we have been using, loving, and hourly depending on some version of the iPhone, and the improvements in this year’s 3GS only reaffirm what most of our readers already know: Apple’s smartphone is the coolest, most useful piece of technology to hit the market since the personal computer itself.Let us reiterate the key improvements introduced in the 3GS:» Significantly faster app load times and better graphics performance in games.» Higher-res, better-looking photos thanks to a new 3-megapixel camera, now with automatic focus, exposure, and white-balance control.» Video support care of the fancy new camera.» Voice Control, which lets you find contacts, call phone numbers, and play music simply by talking into the iPhone's microphone.» A compass function that orients maps correctly, among other sweet benefits.Six Mac|Life editors, but only five new iPhones. Who's the 3GS holdout!?Did you really think any other mobile phone could knock the iPhone from our top spot? Of course not. But because the iPhone 3GS is so incredibly handy and has become so thoroughly integrated into the flow of our daily lifestyles, we are also compelled to name it Mac|Life Product of the Year. The apps we use entertain us, inform us, and have disruptively replaced a slew of other products and tools that we used by rote only a few years ago. And the new wave of augmented reality apps bring a certain Minority Report fantasy function to a device that is already firmly sci-fi.So don’t come crying to us with protests of “AT&T sucks!” and “there’s no physical keyboard!” We acknowledge those shortcomings, but remain resolute in our conviction that the iPhone 3GS is quite simply the finest, most innovative piece of personal technology by a wide, wide margin.COMPANY: AppleCONTACT: www.apple.comPRICE: $199 (16GB), $299 (32GB) (Pricing for both capacities is for new AT&T customers and eligible current customers)
-
How to Use Your Mac and Your iPhone to Completely Automate Your Home
Modernize your home and simplify your life with these painless products and strategies that automate your house, apartment, castle, or whatever keeps the roof over your head. Illustrations by Hanoch Piven Still using jagged little strips of metal to unlock your front door? Paying someone to feed your pets while you’re away for a weekend? Then it’s time to truly enter the second decade of the 21st century. Setting up home-control automation that runs from your Mac and iPhone is surprisingly simple, and the results can feel like magic. We kick things off with a primer that takes the hassle and jargon out of home control, then dive straight into showing you the best possibilities for managing your home’s lights, entertainment, security, and loads more. Just wait until you check out the washing machine that tweets when it’s finished a load…What Exactly is Home Control?You might’ve also heard it called “home automation,” and you might be a bit reluctant to slog through all the jargon and devices that the phrase brings to mind. But really, it’s simple. There are two types of home-control systems: the fantasy technology you see at Disney’s Tomorrowland and the gear you can actually deploy in the real world. Unfortunately, manufacturers of home-control systems have overpromised and under-delivered for so many years that many people have just stopped listening.Good news: It’s safe to start listening again. There’s still a yawning chasm between fantasy and reality--we’re a long way from having a robot butler greet us with our smoking jacket and a perfectly muddled mojito as we step out of our flying car. But we can manage nearly every system in and around the home: lighting, heating and cooling, home theater, security, even irrigation.Why bother? Home-control systems are appealing for many reasons: They deliver unparalleled convenience and efficiency, they add value to your home, they strengthen your home’s physical security, and they help reduce your impact on the environment. With the right tools, you can monitor and manage all your home systems whether you’re on the couch, in the car, or at work. We’ll discuss those specific applications in the following pages, but first, it’s important to begin with an overview of the basics. Which home-control standard do you want to use? There are four major ecosystems to choose from, and naturally, they’re mutually exclusive (at least for the time being)…X10/InsteonIntroduced by Pico Electronics way back in the 1970s, X10 is the granddaddy of home-control technology. The passage of time and the long absence of significant competition helped X10 amass the largest installed base of any home-control technology, despite a reputation for being as reliable as a British sports car from the same era.X10 devices use a primitive form of power-line networking, meaning commands travel over your home’s existing electrical wiring. The X10 protocol doesn’t include a feedback loop, so there’s no way for devices sending commands to know whether those commands have been received and executed. The technology is also highly susceptible to electrical noise, which X10 devices sometimes interpret as valid commands. This can result not only in false negatives (a light or an appliance doesn’t turn on or off in response to a command), but also false positives (turning on or off in the absence of a command).Insteon, developed by SmartLabs (a major distributor of X10 products) in 2001, builds and improves on the X10 protocol without rendering X10 devices obsolete. Like the ZigBee and Z-Wave standards we’ll discuss next, every node on the Insteon network is capable of receiving information and passing on the command to the next node if it’s not the intended target. Unlike those two standards, Insteon devices use both radio frequencies (RF) and power lines to communicate (this retains X10 compatibility and reaches devices where radio waves can’t penetrate).SmartLabs' Insteon uses radio frequencies and power lines to communicate.SmartLabs maintains its own online retail operation and sells directly to the do-it-yourself market. The Insteon ecosystem is extremely robust in terms of the systems it can manage. You can buy plug-in and in-the-wall lighting controls; thermostats; motion, door, and window sensors; irrigation controllers; and more. Third-party support is very good in some respects and surprisingly limited in others. For instance, you’ll find a number of Mac software controllers (see below), but none of the major lighting-control manufacturers in the U.S. (Cooper Wiring Devices, GE, Intermatic, or Leviton) build Insteon-compatible switches, dimmers, or receptacles.Insteon’s failure to gain support from other manufacturers will likely limit its long-term prospects. The development of a bridge (a device capable of translating commands from one standard to another) would save Insteon customers from getting hosed if the market ultimately embraces one of the other competing standards. ZigBeeZigBee is the only home-control specification based on an IEEE standard (IEEE is the leading standards organization for device manufacturers; you’ve likely heard of its 802.11 standard for wireless networking). And you might think ZigBee’s designation as an international standard would automatically render it the marketplace winner (after all, how many wireless-networking products buck 802.11?), but far fewer ZigBee products are available to the do-it-yourself crowd than either Insteon or Z-Wave.Part of the problem is that early versions of the ZigBee standard didn’t guarantee interoperability; companies were allowed to develop products that worked only within their own proprietary systems. ZigBee does have a strong presence in the energy-consumption and -management market, where it’s embedded in thermostats inside the home and in utility smart meters outside it. One of the largest home-control manufacturers, Control4, builds complete ZigBee-based systems; but you must acquire it from a contractor who will handle the installation (charging you handsomely and limiting your expansion options in the process).Few ZigBee devices are sold at retail today, and none of the Mac home-control software programs we looked at are capable of operating a ZigBee network yet. Still, ZigBee’s status as an IEEE standard carries a lot of weight, and that could make it a major contender down the road.Z-WaveZ-Wave is a proprietary wireless home-control standard developed by Zensys, and it enjoys robust support from more third-party manufacturers than either Insteon or ZigBee. Cooper, GE, Intermatic, and Leviton offer comprehensive Z-Wave lighting controls; Wayne-Dalton builds garage-door openers; Schlage manufactures door locks; and so on.Control your home's temperature with this Z-Wave thermostat from Trane. You can buy nearly all these products at retail, but Wayne-Dalton’s HousePort and TrickleStar’s Z-Wave widget are the only Mac-compatible home-control programs we’re aware of, and they’re both very rudimentary. But Z-Wave has gathered more industry-wide momentum than either Insteon or ZigBee (including a critical endorsement from Intel), which could help it become the eventual home-control standard. Hybrid ZigBee/Z-Wave systems are also an option--Control4, for instance, introduced a bridge device late last year that enables its ZigBee system to control Z-Wave devices. Handy.The Future Awaits… Even more good news: There’s no need to make a decision just yet. In the next few pages, we’ll outline the most useful automation options for everything from automatically turning on your lights to amazingly simple webcam security to streaming video servers. Once you decide what’s right for your home, refer back to this primer to decide which hardware standard and corresponding software is right for you. Then it’s time to get your DIY on… even if doing it yourself amounts to Googling “professional home automation installers.”Home-Control SoftwareYou'll need to manage your entire home-control system by running software on your Mac that "talks" to your various interfaced devices. The major software players are:Indigo: Perceptive Automation’s Indigo Lite ($89.95) is compatible with Insteon and X10 modules, but not ZigBee or Z-Wave. It includes both a built-in web server and client/server architecture, so you can control the entire system locally or remotely. You can also schedule events (turn on the outside lights at dusk), set up triggers (send an email message if a door sensor is activated; monitor and program your Insteon thermostat), and more. Indigo Pro ($179.95) adds a host of advanced features, such as voice-command response. You can also control Indigo with your iPhone using the free app Indigo Touch.Indigo's software enables you to control your system remotely.XTension: Sand Hill Engineering’s XTension ($149.95) is compatible with X10 devices, several RF and niche interfaces, and certain wireless weather-monitoring products manufactured by Oregon Scientific. A technically savvy audience--even home automation contractors--will find a lot to like, but the software doesn’t support ZigBee, Z-Wave, or Insteon modules, which is… odd.Thinking Home: Always Thinking’s Thinking Home ($79) works with X10 and Insteon modules, but not ZigBee or Z-Wave devices. It’s not as sophisticated as Indigo, but it covers the basics and boasts an easy-to-learn user interface. Next Page: Lights, Power, Heating, Actions! >>Utilities: Lights, Power, Heating, Actions!Play puppetmaster with your home's utilities from your Mac and iPhone, and reap the benefits of convenience and efficiency.Light Your WayLighting automation puts the “utilitarian” into home-utility automation. These upgrades are flashy only on a literal level; you probably won’t go bragging to coworkers about how your House of the Future can turn its lights on and off. But these techniques form the foundation of home automation and make a great place to kick things off.For starters, try teaching your house to turn on the lights as you pull into the driveway. In addition to a basic home-control setup with Mac software and a hardware interface, you can add driveway-sensor modules ($169.99) or an automation-savvy garage-door retrofit ($71.99). Or just get a new garage-door opener ($189) with a Z-Wave interface to both control and monitor the door. With your Mac software, you can then build an if-then script that ties into your home lighting. If a car pulls into the driveway, activate the exterior house lighting. If you open the garage door, turn on the entryway lights inside.XTension lets you graphically assign icons that match your home setting.More sensors can create additional options. An outdoor motion sensor with floodlights ($54.88) can turn on when someone passes by. Your Mac could then log the time it happened and snap a webcam picture of your yard.You can take the process indoors, activating room lighting based on a motion sensor ($34.99). Full indoor automation can be harder since you might want to lounge around, but sitting without moving would turn the lights off. Still, it can work well in certain situations, such as lighting up a party as it moves around into different rooms.Control Utilities and Devices Over the InternetMost home automation software can connect online, letting you control devices from anywhere. Cancel your sprinkler schedule on a rainy day, open the shades in your teenager’s room at noon, adjust your thermostat when away, and otherwise tap into your setup over the Internet. Indigo and Thinking Home (see above for details) enable a web server within the automation interface. XTension uses an optional plug-in, X2Web ($39.95), to connect online.Indigo Touch, a free iPhone app, lets you change home-heating conditions from wherever you are. You could also remotely connect to an online Mac and control the whole computer as if you were sitting at home, directly using the automation software of your choice. Several remote-access tools enable this approach, including GoToMyPC ($19.95/month) and LogMeIn Free (free). LogMeIn even offers an iPhone version of the app, LogMeIn Ignition ($29.99). Or if you’re on MobileMe ($99/year), the Back to My Mac feature does the same thing. These tools might also be easier alternatives to setting up online components in the automation software because you shouldn’t have to make special network configurations on your home router to allow access.Open-ended plugs, such as the EZ102X4 (top) and the ApplianceLink V2, let you connect any device to your automation network.And many iPhone apps offer another way to connect to your hardware over the Internet. Indigo Touch (free) is a companion for that desktop software. Otherwise, just search for “X10,” “Insteon,” or “home automation” to browse the App Store. Be sure to read the requirements closely--some interface with software on your home Mac, while others talk directly to certain Internet-enabled automation controllers.Create Your Own Animal HouseYou can more easily take good care of your pets in an automated house, especially if you’re coming home late or taking a short vacation. Some hardware ties directly into your setup, while you might have to creatively hack other devices.For occasional meals, consider an internet-connected device, such as the Petwatch feeder ($269.99). The hardware includes a webcam so you can view your pet wherever you are.With this Petwatch feeder, you can watch and feed your pets remotely.If you’re technically minded--or you can draft someone who is--get creative with other home automation devices for great pet combinations. Some pet doors unlock when Fido or Whiskers get close; their collars hold a key. For one option, try a Solo Pet Door ($395 and up). This device retracts when it senses a magnet that your pet wears.We couldn’t track down any pet doors that talk to home automation systems, but you can combine a door like this with your own sensors. Add a proximity sensor and webcam to track and record your pet movement; you could even have your Mac email or SMS a picture. If you add a power relay to the mix, such as the EZIO2X4 ($134.99) or Insteon ApplianceLink V2 ($34.99), you can lock the door remotely. Maybe you want to give your pets access depending on the time of day. Or you could lock the door after a cat returns from a night of carousing. (There’re loads of creative options out there; for a few more, see Top Ten Wonders of the Home Automation World below.)Use Home Control To Live GreenerA home-control system can also help you to reduce your carbon footprint and use previous resources more efficiently. Here are six ways to get started:>> Rather than leaving your exterior lights on all day so your home isn’t dark when you get home, retrofit your light switches and use home-control software to turn them on when the sun sets.>> Conserve water by installing programmable sprinkler controllers that can adjust their irrigation schedules in response to weather conditions and forecasts.>> Create a vacation “scene” that turns your HVAC system off while you’re away. The system can also turn various lights on in the evening and off at night, using a randomized pattern that will fool prospective thieves into thinking the house is occupied.>> Install a programmable thermostat that turns your climate-control system off 30 minutes before you leave and 30 minutes before you’re scheduled to return home. Use your iPhone to remotely update the routine should your plans change.>> Reduce your electrical consumption and improve your media-room ambience by installing a dimmer that brings down the lights when you press Play on your remote control.>> Add an Insteon-enabled 220-volt control to your current high-voltage electrical appliances, such as a water heater (a notorious energy-waster), and conserve money and power by shutting them down during the day or when you’re away from home for extended periods.Next Page: Become Master of All You Survey >> Security: Become Master of All You SurveyYou install software updates to keep your Mac and iPhone secure. Let them return the favor by keeping tabs on your home while you're away.Keep an iSight on ThingsMac has a built-in iSight--or almost any QuickTime-compatible camera attached--you’re one step away from a surveillance system. All you need is software like Security Spy ($50) or EvoCam ($30), and you’re in the counterespionage business. Each application records pictures and video to your Mac continuously, according to schedules you define, or when it detects motion in a camera’s field of view. Just launch the app, point your iSight where you expect snoops to sneak (like a doorway or maybe the desk holding your plans for world domination), then leave your computer running. When the camera picks up movement, the software can start recording, email you a photo of the suspicious event, or alert the Mac running your home automation system to trigger a larger security plan. If you’re more curious than concerned, both applications can upload pictures to an FTP site and serve video to the internet, letting you view your camera’s feed from a browser. You can even log in remotely and tweak your security camera’s settings.EvoCam's surveillance system indulges your counterespionage fantasies.An iSight or webcam is fine for a small room, but Security Spy and EvoCam can monitor and control multiple video sources simultaneously. If your need to know extends to several rooms or even outdoors, you’ll want to weave a larger web of spies... er, cameras.Expand Your HorizonsStepping up from a single-camera system doesn’t have to be difficult. The same software and principles apply; you’ll just add additional cameras, video servers, or network cameras to view and control it all from a central Mac. Video servers send footage from multiple cameras to your wired or wireless network. If your cameras are digital, other Macs running surveillance software can do the job of the server. But if you’re using analog cameras like Q-See’s night-vision-capable QSC48030 ($199.99), you’ll want a dedicated server like Axis’ 240Q ($499.99) to digitize the signals so they can be seen by your Mac.Monitor from afar with Axis's 214 PTZ camera.Network cameras have built-in web servers that can join networks without the need for extra gear. A wide range of network cameras is available for every budget, from Panasonic’s webcam-style, 802.11g-enabled BL-C131A ($299.95) to the Axis 214 PTZ ($1299.00), which wouldn’t look out of place in a villain’s lair (or on a department-store ceiling). These and many other network cameras also sport lenses that can remotely pan, tilt, or zoom in to give you a better view of the action.There are endless varieties of hardware to consider, but the good news is there’s plenty of gear out there to fit your needs. Both Security Spy and EvoCam’s sites offer lists of compatible equipment that make good starting points for building a home-surveillance network.Sensor YourselfHandy as video surveillance is, it probably won’t be a good fit for every room in your house. For places where cameras are impractical, obtrusive, or just plain weird, Insteon motion sensors and magnetic door switches can keep tabs on who goes there when you’ve gone out.SmartLabs Design’s battery-powered Wireless Motion/Occupancy Sensor ($34.99) installs almost anywhere to detect motion in a 110-degree arc at a range of 40 feet. When an intruder is discovered, the Mac running your Insteon system can send you an email, turn on lights, or release the hounds. Because these motion detectors work by sensing heat, you’ll want to install yours in places without extreme fluctuations in temperature. That includes areas near heating grates, fireplaces, or large windows that get lots of sun.SmartLabs' wireless motion sensor alerts you to intruders.If motion detectors won’t do the job, guard your perimeter with SmartLabs’ TriggerLinc Wireless Open/Close Sensor ($34.99). Half the sensor attaches to a door, and the other half installs beside it on the door frame. Opening the door breaks the magnetic contact between the halves, letting your network know a would-be 007 has entered the room or found the hidden compartment in your desk. Since the TriggerLinc is compact and wireless, it installs on just about anything that opens: windows, drawers, server closets, you name it. You’ll never wonder if the babysitter has raided your liquor cabinet again.Unlock the PossibilitiesSecurity isn’t just about keeping people out. It’s also about letting the right people in, and the internet can help. The web lets you access secure information... why can’t it open your front door? For a monthly fee of $12.99, that’s just what Schlage’s LiNK Starter Kit ($299) can do. Its lever lock (also available in a dead bolt model) replaces the one already installed in your door, and ten buttons above its traditional keyhole allow entry with a programmable access code. But the lock also sports a battery-powered transmitter that talks to the included Bridge, a base station that connects to the internet and creates a wireless network for other LiNK devices, like the lamp controller that rounds out the kit.Schlange's LiNK Starter Kit remotely opens your front door.Once you’re a LiNK subscriber, you can log in to Schlage’s site and control your lock from anywhere. Need a friend to check your house while you’re away? No problem--remotely program your lock with a custom access code. The in-laws arrived while you’re stuck at work? Just open the door for ’em (or don’t, we won’t judge). You can even use the free Schlage LiNK iPhone app to manage access while you’re on the go. If you’re worried about being locked out when the internet is down, Schlage claims its locks’ batteries will last up to three years... but keeping a spare key on hand never hurt anybody.Put Professional Security a Touch AwaySchlage’s LiNK is one of several commercial packages that combine home security, automation, and the iPhone to monitor and control your home without fuss. Even if you’re not the DIY type, you can bring your peace of mind into this century.Commercial security companies offer plans and products designed to work together seamlessly. Products can include motion detectors, cameras, and other sensors run from a central control panel on a wall instead of your computer. While the basic idea is the same as a home-built system--devices monitor your house and warn you in case of trouble--commercial systems can offer integrated fire detection and alerts to personnel who will contact the authorities in an emergency. Plans cost anywhere from $30 to $50 a month (plus installation fees), but their features and simplicity may be worth the expense.For a monthly fee, commercial security companies can provide more than peace of mind.Alarm.com, CPI Security Systems, and Platinum Protection each offer free applications that let iPhone users control their security systems. These apps let you arm and disarm your system, monitor camera feeds, receive notifications when sensors detect something, and view a history of recent security events. Want to know what time your teenager really got home from his friend’s house? There’s an app for that.Next Page: Just Stream It >> Entertainment: Just Stream ItYour entertainment wants to be set free... and you want it to be too. These four easy setups will help you get the most out of your music, movies, and TV.Enjoy Your Music EverywhereSetting up a streaming audio system for the first time is like that day when you switched to a DVR to watch TV--you’ll wonder how you ever enjoyed your tunes without it. Once all your music’s on a home network, you can listen to your songs from any computer or standalone music-playing device. Whether you’re unwinding, waking up in the morning, or broadcasting beats throughout your house for a party, you don’t have to fuss with issues like which Mac has which MP3 or where that blasted CD got to--all your music is where you want it to be.Mac fans typically choose between three major music-streaming systems: Apple AirPort Express ($99), Sonos hardware ($349 and up), or Logitech Squeezebox devices ($149 and up). Each system has its own infrastructure, including ways to control everything from an iPhone or iPod touch. And each one has benefits and drawbacks in certain situations.Apple's AirPort Express wirelessly connects your Mac to your stereo.As expected, Apple’s AirPort Express is the best match for iTunes… and little else. These little boxes connect to a small set of computer-style speakers or into a home stereo, so factor those costs into your budgeting. You’ll need one AirPort Express and speaker set for each room you want to play music in. An Apple TV ($229) can also do double duty, streaming music even when your TV is off.While AirPort Express scores with simplicity, there are a few drawbacks. One or more Macs will have to be left on to play music, and extra features that the other systems pack--such as alarms and online services beyond basic streaming radio--don’t work without additional software.Next up: the Logitech Squeezebox devices. They work well once set up, but they feel more complicated than the other choices. Their server software runs off one of your Macs, telling Squeezeboxes where to find your songs. Like the AirPort Express, you’ll have to have a Mac running to access home audio.Sonos Bundle--along with the Sonos app--turns your iPhone or iPod into a remote control.Unlike Apple’s option, Squeezebox devices can play back more internet choices, including Rhapsody and Napster subscriptions. And you won’t have to keep a Mac running when playing online sources--woot! Logitech also offers several Squeezebox devices, from a clock radio–style box with a built-in speaker to hardware that connects to an entertainment center. Consider the Squeezebox if you can sacrifice some of the AirPort Express’s simplicity for better internet features.Last but not least, Sonos rules high-end audio streaming because of the care put into its hardware and interfaces. And audiophiles can really hear the difference between a Sonos device and its competitors. Like Logitech, Sonos hardware comes in a few packages, some designed to attach to a home stereo, one with built-in speakers, and some that connect to speakers. Sonos devices lack an interface beyond volume/mute buttons, so you’ll typically control everything with the excellent standalone remote ($349) or iPhone app. Sonos’ internet streaming choices match the Squeezebox, but unlike either competitor, Sonos hardware can play music directly from a network hard drive, so you don’t need to keep a Mac running. But Sonos might K.O. your budget as much as it does its competitors. You can pick and choose which gear you want, but plan for roughly $500 or more per room. Yowza.Share a Single iTunes Library with Multiple MacsYou’re probably thinking, wait… iTunes works well to share libraries and stream audio over a network. And if you’re happy with that method, there’s no harm in sticking with it. But iTunes sharing doesn’t let you sync music from any system to an iPod or compile ripped songs in a single location--and again, your main Mac needs to be left on for it to work. Fortunately, you can show your music who’s boss and let all of your Macs access a consolidated iTunes library.Before you begin, consider using TuneRanger ($29.99) to sync different libraries together into one master audio source. Then transfer that combined music folder to a network server or always-on Mac that everyone can reach. Launch iTunes on one Mac while holding Option, pick Choose Library, and navigate to the library file on your network.This time, the dreaded can't-find-library box is a good thing.On the other Macs, hold Option when launching iTunes, but make a new library on the local hard drive when prompted. On those systems, change the media folder location in the advanced iTunes preferences to point to the music shared on the network. Within the advanced iTunes preferences on all Macs, be sure to enable the checkbox to copy files to the media folder when adding to the library.Now install Syncopation ($24.95) on each Mac to keep the iTunes libraries synced. Check the setup documents for details, but be sure to click the option to Import Tracks Without Copying in the Advanced preferences.Breathe Music into Old Macs and iPodsIf you’ve got an old Mac sitting around, you can dust it off and turn it into an audio client. Translation: You’ll be able to control it from another computer, pushing songs over your network as if it were Squeezebox or AirPort Express hardware.You’ll never have to turn on--or even connect--a display, either. Try Airfoil on your host computer ($25) with Airfoil Speakers for Mac (free) on the old-Mac-turned-audio-client. You can even duplicate results on an iPhone or iPod touch with Airfoil Speakers for Touch (free).Stream MP3s and internet radio to your stereo with Softsqueeze.Even if you have no Squeezebox hardware, you can install the basic Squeezebox Server (free) software on your main computer to stream audio. Then add Softsqueeze (free) to your old networked Mac, and the Squeezebox software will treat it just like standalone hardware from Logitech.Get Started on Streaming VideoYes, your screen-viewing time can get better. Instead of sharing videos directly between various Macs, you can streamline your consumption of movies and TV by creating a central server that holds all your video. With this method, you’ll leave the server running instead of having to keep various Macs online. You’ll be better organized too.Don’t overthink the biggest piece of hardware in this process: the server. Just repurpose nearly any Mac sitting around. Even a five-year-old laptop or iMac will do the trick. Or for bonus points, turn an old PC into a Linux server.Once you scrounge up an old computer, consider its drives. For a moderate video collection, you’ll want about 60GB of free space. If you gobble down video like Wimpy takes to cheeseburgers, plan for 120GB or even more. Also aim for a speedy drive interface; essentially, just avoid connecting over original USB, which you might find on old systems. And be sure you’ve got a DVD drive if you’re going to transfer over movies. Check out this article for tips.Your network makes up the other biggest factor for streaming success. 100BASE-T is a must; if you have any old 10BASE-T devices between the server and clients, video will stutter. Ideally, consider gigabit (1000BASE-T) devices. If you must have a wireless client or server, get at least 802.11g or 802.11n Wi-Fi, and keep 802.11b devices--the original AirPort standard--off the network. In many situations, old devices slow down the network to maintain compatibility. That said, more than 10 years after Apple introduced AirPort, we still prefer an all-wired connection because it’s more reliable and faster than most wireless networks.Once you connect everything, you’ll just store all video files on the server and play them from client Macs or other devices. Again, iTunes provides the simplest way to manage everything: Run it on both systems, and use shared libraries to stream the video.iTunes can also help you get started with video streaming.But several other software options deliver fine alternatives. Bundled with OS X, Front Row’s big interface is ideal for watching shows across the room. Plex (free) and Boxee (free) are also built around long-distance interfaces and add more internet features than Apple’s software. Check out this article for even more tips, including additional TV-connected devices that can stream shows and directions to hack an AppleTV to run Boxee. Have fun!Next Page: Top Ten Wonders of the Home Automation World >> Top Ten Wonders of the Home Automation WorldYou've seen home automation by the book--now check out home automation off the hook. These labors of love take the good life to a level even the Jetsons never imagined.10. Grass Has a New Enemy We’re all about using the right tool to make a job easier, especially when that job is mowing the lawn in the summer heat. Terry Creer must agree--his remote-controlled lawn mower grafts an electric lawn mower to the wheels of a motorized wheelchair operated with a hobby-store radio controller. Swapping out the wheelchair’s original joystick for a wireless receiver keeps the mow-bot on the right path, and a fail-safe mechanism kills the motor if the controller’s signal is ever lost. Total cost for the project was less than $500. Sipping a cold drink while the lawn mower does all the work? Priceless.9. Tweets, Shoots, and LeavesWant to make the world a greener place? The Botanicalls tweeting plant monitor lets you do just that, one plant at a time. It’s a $99.99 kit that, along with a soldering iron and a little patience, lets you build a leaf-shaped moisture sensor that you stick into a plant’s soil. Once installed in your plant’s pot, the Botanicalls runs on AC power and plugs into your router’s Ethernet port to tweet when your leafy friend is feeling a little dry. With Botanicalls, you can embrace the DIY spirit, expand your techie know-how, and keep the flora in your life happy. What could be better?8. "Alcohol? Why, It's My Primary Function, Sir."When you sense the need to party, Jamie Price’s Bar2D2 is definitely the droid you’re looking for. Built in eight months from plywood, polycarbonate, and a used electric scooter, Bar2 works the room by remote control, serving drinks wherever he’s needed. A beer elevator brings cold bottles to any partygoer’s reach, and six onboard mixers let Bar2 make a galaxy of cocktails with the push of a button. And when the music starts, his sound-activated neon lights help make the party fully armed and operational. Maybe the Empire would have been cooler about that whole rebellion thing with a few of these guys scooting around the Death Star.7. Dryer Sheets and Washer TweetsGetting clothes dirty is fun, but washing ’em is a drag. Who needs the stress of waiting for the spin cycle to end? That’s why we wish we had Ryan Rose’s tweeting washing machine. The limit switch installed on its timer lets a simple microcontroller know when the washer is on or off. Red LEDs added to the washer’s controls show when it’s waiting for a wash to start, and a green LED shows when a wash has begun. When the load is finished, the washer tweets an update and displays an alert on a wall-mounted screen. It’s the coolest thing to happen to cleanliness since the bubble bath!6. The World Will Tweet a Path To Your Door You might think a wireless doorbell would be convenient enough, but not Roo Reynolds. His tweeting doorbell transforms an everyday wireless doorbell and ringer into an internet-connected chatterbox that gets two alerts for the price of one. The doorbell works like any other, but the ringer mechanism--squeezed into an Altoids can carefully cut to expose the ringer’s wireless antenna--sports a tiny circuit board that’s attached by a USB cable to a nearby computer. When visitors drop by and ring the doorbell, the computer tweets a simultaneous alert. Now that’s a curiously refreshing idea!5. Just the Cats, Ma'am When the neighborhood critters started sneaking through Ioan Ghip’s cat door for free meals, he took matters into his own hands, DIY-style, to make a tweeting cat door. First he outfitted the collars of his cats Gus and Penny with RFID (radio frequency identification) tags. Then he added an RFID reader and computer-controlled servo to the cat door so it would recognize only his two cats--no squirrels, raccoons, or bears allowed. Now when the spare laptop that monitors the cat door detects the lucky kitties nearby, it opens the door and tweets an update, while a webcam snaps a shot of them coming or going. Say cheese, guys!4. And We Thought Kernel Panics Were Scary Who says all automated homes have to be convenient and relaxing? Not automation contractor Jeffrey Lehman. Years ago he teamed with Halloween Park, a haunted-house attraction in Strinestown, Pennsylvania, to turn the spook show into a fully interactive, living videogame. Fiendishly clever use of motion detectors and other sensors guides victi… er, visitors through 26 rooms of creepy interactive puzzles that must be solved to escape the park… alive! Doors creak, lights flicker, and the terrifying Dead Fred leaps out of nowhere--all in response to people’s actions. Amazing what you can do with the right gear, ingenuity, and a healthy desire to scare the crap out of folks.3. "Incoming Romulan Ship! Fire Blu-ray!" Maybe it’s the big screen, but doesn’t it seem natural to mix Star Trek with a home theater? Yet that’s only half of what’s so cool about Gary Reighn’s entertainment command station, The Bridge. Sure, it’s packed with a starfleet of gear: a video projector, media players, and X10-powered lights--all under remote control. But what makes The Bridge so appealing isn’t its slick final-frontier technology--it’s that it looks like a fun place to hang out, just like the original Enterprise. Gary didn’t forget the home when he set out to build himself the ultimate home entertainment center on a budget, and it sure looks like he got his money’s worth.2. Now U Can Automate Cheezburger? The problem: feeding Mathew Newton’s cats Frankie and Elmo while he’s away. The solution: the internet-controlled cat feeder. A cereal dispenser stores the cat food, and a motor turns a flap to drop food into a splitter that sends the kibble to each kitty’s bowl in roughly the same portions. Here’s the trick: The feeder is controlled by the port status lights in an old Ethernet switch. Remote commands from a browser activate the lights, and their signals tell the feeder when to let Frankie and Elmo get their nom-nom on. Wow. No one can say these cats don’t have a well-trained owner.1. Push-Button Party Palace Each Wonder uses home automation in cool, creative ways, but the sheer excess of Zack Anderson’s MIDAS--ahem… that’s a Multifunction In-Dorm Automation System--deserves special notice. Made from a mini ITX motherboard and a battery of X10-controlled sensors, appliances, and displays, MIDAS transforms the room with the tap of a touchscreen (or even voice commands). There’s a work mode for studying and a relax mode for chilling, but when it’s time to party, swatting a big red panic button dims the lights, draws shades that serve as projection screens, and kicks out the techno jams. Sound-activated strobes, laser lights, and a fog machine do the rest. Surveillance cameras and a fingerprint-scanning security system keep everything safe while Zack’s away, but we have to wonder--why leave?