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iPhone 101: Speedier iPhone backups, three ways
Filed under: iTunes, iPhone, iPhone 101Since the introduction of the App Store, the iPhone and iPod touch backup procedure has become quite time-consuming. The Panama Canal was constructed in less time. Fortunately, the impatient can speed up (or kill) the process in one of three ways.The first is the simplest. When the backup begins, simply click the small "x" that appears in iTunes' main window. This will halt the backup but continue the sync, so those new podcasts you've downloaded will get transferred.The second procedure is a bit more involved. Open a Terminal window and type the following: defaults write com.apple.iTunes DeviceBackupsDisabled -bool trueThat will kill the backup procedure until you enable it again by typingdefaults write com.apple.iTunes DeviceBackupsDisabled -bool falseJust be aware that this method also kills SMS message backups.Those of you uncomfortable with Terminal can use this tiny application which essentially runs the commands above at the click of a button.Finally, you can follow the steps outlined at iPhoneFreak that involve disabling the option to send diagnostic information to Apple at sync.So there you have it -- three ways to make your backup procedure more pleasant. If you need to recover files from a backup, you can use the mdhelper application, written by our own Erica Sadun.Read | Permalink | Email this | Comments
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App Store approvals and the tablet: why it matters
Filed under: iPod Family, Odds and ends, Other Events, Developer, iPhone, App Store, SDK When iTunes Connect returned after its Christmas break, developers noticed that things had changed quite a bit on the App Store approval front. Applications that had formerly taken ten to fourteen days to work through review were now getting processed in a couple of days or less. The upshot? Happier developers, better bug releases for users, and a healthier App Store ecosystem. There's another consequence of the new, speedier approvals: the tablet. With the device due to ship March/April (late Q1, early Q2), and no announced 4.0 SDK, developers were left wondering how they'd have the time to bring their software up to date. Under the old review process even a single procedural rejection, which are quite common for small GUI details, would have exhausted nearly all of February in non-productive "wait mode". With the enhanced review system in place, it's likely that developers will be able to spend those extra weeks refactoring their software, allowing it to ship in a timely fashion once the actual device appears on-scene. Apple is expected to push their SDK to developers within two weeks of their late January product announcement, probably by 15 February. Assuming a 2 April product launch, that leaves nearly six weeks to update and test software. Not that developers are waiting. Many devs are already working on resolution independent versions of their applications. They are tasking their designers to re-imagine screens, to test hand-held cardboard prototypes, and otherwise start the process of scaling their products to new dimensions. It should be noted that some of the App Store heavyweights have suddenly become quite tight-lipped in recent days, refusing to talk in any specifics about how their upgrade process is proceeding. The rest of us will have to get by on guess work, at least until the product announcement at the end of this month. Without specific leaks regarding hardware changes (for example, will there really be a front facing video camera? and if so, will expanded Image Picker/Media Player classes support access?), it's hard to pin down exactly what new features can be leveraged in third party software. But it's a fairly safe bet that nearly all features available on the current iPod touch line will be in play on the new tablet. And that alone is enough to hedge some safe business bets about pushing forward with large screen development. It's still too early for most of us to start playing -- those tight-lipped folk have a bit of the wild "Apple will kill me if I speak" look around their eyes -- but it's not too early to begin planning and working. Even without specifics, there are ways to move forward on the development front. Carpe diem. There's not much time left before the yet-unannounced tablet ships.TUAWApp Store approvals and the tablet: why it matters originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 12 Jan 2010 12:30:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments iPhone - App Store - Apple - IpodTouch - TUAW
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Count The Beats: Inspiration... two apps for the musician on the move
Filed under: Multimedia, Software, iPhone, App Store, MusicRecently I've been preparing to move home and finally did last weekend. Naturally I had to pack up all my musical gear, equipment and of course, my Mac. In the week leading up to the move, I've had my iPhone and nothing else. With no creative outlet and the pressure of looming project deadlines, I found myself scouting the app store for a fix to help me start fleshing out a few creative ideas. This is what I found that worked well for me. 1. TonePad and TonePad Pro The iTunes Store describes TonePad Pro as "...the easiest way to make music. Discover the inner musician in you. Create songs by simply touching." And this is exactly what I found. With a 16 x 16 matrix, and an easy-to-use user interface (literally start tapping your fingers and music is made), I found myself coming up with little melodies and tunes immediately. Although you only have the 16 x 16 matrix, to me, what initially seemed quite limiting soon became a boundary for creative focus. You can save an unlimited number of tunes to listen back to, and upload them to a shared server where your buddies can check out what you've been musing. With the paid version, you can save your melodies into a ringtone that will sync back to your iPhone, too. 2. Flourish Flourish is something a bit more immersive. While having a steeper learning curve, there's loads more to explore here. The user interface is really fresh and unique (especially for the iPhone), and presents a creative challenge in focusing your composition whilst giving you the space to try different approaches to what you are creating. Basically Flourish represents musical phrases as physical loops: -Record loops with expressive multi-touch keyboards. -Generate percussive and melodic sequences. -Build arrangements by ear or by eye. -Select from a consonant collection of instruments. -Sequence loops by connecting them in chain. Check out the Flourish website for a few demo clips. Let us know in the comments below what other apps for the iPhone / iPod Touch, or the Mac, that are inspiring you to make music.TUAWCount The Beats: Inspiration... two apps for the musician on the move originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments iPhone - App Store - Apple - ITunes - IPod Touch
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EyeTV Hybrid shrinks down, gains Win7 compatibility
Filed under: Hardware Same price, same features (mostly) but a sleek and slender new look: yesterday Elgato introduced the latest revamp of its EyeTV Hybrid USB tuner for high-definition digital television. The US$150 widget gives you the option of watching over-the-air digital television in full HD glory, and can also tune in unencrypted (Clear QAM) and analog cable TV signals. If you've got an analog source like a VCR or videogame console, you can also route those signals through the EyeTV Hybrid to watch or play on your Mac (for those who don't need the analog option, Elgato also sells the HD tuner-only EyeTV One for $120). The tuner ships with the EyeTV 3 software, enabling live TV, DVR functionality and shared recordings for your iPhone and iPod touch. With every new EyeTV Hybrid you get a one-year subscription to the TV Guide data feed, which provides full listings and enables the Smart Series recording feature; the software also can detect and display the embedded ATSC schedule information for broadcast shows. After the first year, re-upping with TV Guide will cost you $20. Other than the slimmer profile, the major new feature on this model is the addition of driver support for Windows 7's Windows Media Center. Mac users may not care much, but this does let you use the same tuner if you're using Boot Camp, or you can loan it out to Windows-centric friends -- if you trust them to give it back. You can check out our previous coverage and reviews of the EyeTV Hybrid for more.TUAWEyeTV Hybrid shrinks down, gains Win7 compatibility originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 14:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments Elgato - iPhone - Apple - Windows Media Center - EyetvHybrid
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TextExpander 3 makes short work of keyboard shortcuts
Filed under: SoftwareTextExpander, one of my very most favorite (yes, I like it that much) utilities has been updated to version 3. This is a major update and renovation of the program, which has changed from a preference pane to an application. I honestly don't think that I could use a Mac without TextExpander anymore. I have a customized list of "frequently misspelled words" that I have it correct for me, as well as a snippet of text for creating a new shell script, a shortcut to insert the current date or time, HTML markup, and more. TextExpander has been able to sync via MobileMe for some time, but version 3 also includes the ability to sync via Dropbox. It can also correct "double caps" at the beginning of a sentence which happen when you accidentally hold down the shift key for too long. There is a feature to capitalize new sentences as well, but that feature was a little hit-or-miss for me. In its new application form, TextExpander has to be running for it to work. That may seem obvious, but since it used to be a preference pane, users may be used to it running "hidden" as a daemon in the background. There is an option to hide the application icon in the dock. If you hide it in the dock, you can still access TextExpander from its icon in the menu bar. They've even included several different styles of icon for the menu bar, which is good news for those of you who believe that menu bar items should only be black and white. The menu bar offers a slew of cool new features, including a search function and a list of all of the folders and snippets for you to navigate, in case you have forgotten a shortcut. This is a good reason to start sorting snippets into "Groups" which were previously a bit of a pain because you had to tell each group to sync via MobileMe. Syncing is now an "all or nothing" option. You can also create a new snippet, edit the last expanded snippet (handy if you realize that you need to "tweak" it), or use the clipboard to make a new snippet. New in this version is also the avility to create global "hotkeys" which will reduce the "friction" involved in making a new shortcut. I know I've previously thought "Oh, I ought to make a shortcut for this" but I usually wait too long before I finally get sick of re-typing it and actually do it. I've only just started playing with this new version, but it looks like a great upgrade to what was already a full-featured application. TextExpander costs $34.95, but they offer a full-featured demo and a 90-day guarantee which is far longer than I'm used to seeing for software. If you own an earlier version of TextExpander you can upgrade for $15. Those who bought TextExpander on or after November 1st, 2009 are eligible for a free upgrade. There's even a companion application for the iPhone and iPod touch called TextExpander touch which will sync to your local Mac, so you can use your snippets in a wide range of iPhone apps. TUAWTextExpander 3 makes short work of keyboard shortcuts originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments iPhone - TextExpander - Apple - TextExpander 3 - IpodTouch
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Don't trust the critics: Four Apple products they thought would fail
Filed under: iPod Family, iPhone, iPadEver since the iPad's introduction a month and a half ago, the internet has been awash in criticism of the as-yet-unreleased device. "It's just a big iPod touch," many have said. "No Flash, no multitasking, no sale," others bemoaned. And a few have gone so far as to say, "It doesn't do a lot of things that a netbook that costs half as much will do." For these reasons and many more, many of the pundits and forum dwellers have but one prediction: the iPad is going to crash and burn. Don't you believe it, because the critics have been wrong before. Several times, actually, according to The Week, which provides a list of five Apple products the critics thought would fail. Out of those five, only one, the Newton, failed to find mainstream success. The other four were industry-defining products which went on to sell millions of units each. What did the critics have to say about these four "failed" Apple products when they first debuted, and which products were they? Click "Read More" to find out. 1. The Mac It seems absurd now, but there was a time when some critics thought the Mac would be a complete failure. They considered the mouse-driven interface "Useless." Ponder that one for a bit. "Awkward," "Not easy to learn," and of course, "Costs too much" were other 1984-era complaints leveled at Apple's latest creation. These critics were used to the keyboard-driven interface of DOS-running PCs, and from the sounds of things, they considered the Mac, with its graphic user interface and "awkward" mouse, to be nothing more than an overpriced novelty, doomed to fail. I hardly need to tell you what happened next. The original Macintosh completely revolutionized the computer industry. Within only a short time, companies like Microsoft scrambled to duplicate the GUI/mouse combo the Mac brought to the market. Today, nearly every desktop, notebook, and netbook out there runs a GUI/mouse interface. And 26 years after the first Macintosh debuted, Apple still sells Macs by the millions every year. I wish I could fail half as hard as that. 2. The iMac "No floppy drive?!?" was the echoing cry among the tech world in 1998. Add to that the iMac's hermetically-sealed case and not particularly upgrade-friendly components, and once again, tech critics and build-it-yourself users who had been used to beige towers predicted the iMac would never catch on. Instead, the iMac sold like crazy and almost instantaneously doubled Apple's PC marketshare. Twelve years later, the iMac is still Apple's best-selling desktop, and it shows no signs of going anywhere anytime soon... unlike those floppy disks everyone once thought were so crucial. 3. The iPod One of the greatest things about the internet is that in a way, it's the closest any of us will get to time travel. Let's go back to October 23, 2001, and get Slashdot's now-famous opinion of the just-announced iPod: "No wireless. Less space than a Nomad. Lame." The comments that follow are even better. "I don't see many sales in the future of iPod." "All I can say is, as an Apple 'fan', I'm sad." But don't just take Slashdot's word for it. The forum folks at MacRumors had some true gems too: "Great just what the world needs, another freaking MP3 player." "I still can't believe this! All this hype for something so ridiculous! Who cares about an MP3 player?" "'I'd call it the Cube 2.0 as it wont sell, and be killed off in a short time...and it's not really functional." "The Reality Distiortion Field[TM] is starting to warp Steve's mind if he thinks for one second that this thing is gonna take off." "Not exactly 'revolutionary'. " "The real money is in DRM and distribution (ala Real Musicnet). If Apple were smart they would be focusing on high gross revenue from services rather than a playback device." "It is by no means revolutionary or groundbreaking. It is an MP3 player. BFD. It is just a step in the evolution of an MP3 player [...] Think different is dead." It goes on like that, for pages and pages. And this is at a site full of Apple fans, the majority of whom were unimpressed with the iPod at best and thought it was Apple's death knell at worst. People who weren't great fans of Apple at the time, like the guys behind Penny Arcade, had even harsher things to say about the iPod, even two years after its release (not safe for work language -- it is Penny Arcade, after all). Over nine years later, where are we? Over a quarter of a billion iPods have been sold since then, and it's largely due to the iPod's momentum that Apple has become the phenomenal success it is today. 4. The iPhone For the first half of 2007, before the iPhone actually hit stores, people either thought it was the greatest innovation of the past ten years (at least) or an overpriced, overhyped device that lacked features common to many other phones. Of course, there was no lack of punditry from those who thought the iPhone was doomed, and Apple right along with it. Tech critic John Dvorak said of the iPhone, "I'd advise people to cover their eyes. You are not going to like what you'll see." A former CEO of Palm said, "We've learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They're not going to just walk in." And who could forget Steve Ballmer of Microsoft, perhaps the best-remembered critic of the iPhone: "There's no chance that the iPhone is going to get any significant market share. No chance." Ballmer claimed Apple would be lucky to get 2-3% cellphone marketshare. Over 42 million iPhones later, Apple has become the largest mobile device company in the world. And whether you agree that HTC and other phone manufacturers have violated Apple's patents or not, the influence the iPhone has had on the smartphone industry is undeniable. Before June of 2007, almost all smartphones looked like clones of the Blackberry. Less than three years later, an awful lot of smartphones now look like clones of the iPhone instead. With these four products, Apple drove the evolution of three industries: PCs, portable media players, and smartphones. All four products were smashing successes despite all the doom and gloom from both professional and armchair tech critics. Now, with the introduction of the iPad, Apple is aiming at a new industry: ultraportable computers. For the past month and a half, at least half of everyone paying attention to the iPad has laughed at it, pointed out its shortcomings, and predicted its failure. My prediction? A year from now, we're going to have a very long list of misguided iPad quotes to point and laugh at.TUAWDon't trust the critics: Four Apple products they thought would fail originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 10:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments iPhone - Apple - iPod - IPod Touch - Microsoft
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Daily Deals for March 9, 2010
Filed under: DealsToday's deals are all generated from a friendly search-based robot courtesy DealNews. We didn't pick 'em this time, so no warranties expressed or implied. Aol uses a referral code for these deals. Apple Store: [iPods] Refurbished Apple iPod touch MP3 Players from $139 + free shipping iTunes Music Store: [iPhone / iPod Apps] App Store Price Drops: Pocket Heart, Diner Dash, Magellan RoadMate, more MacUpdate Promo: [Security/Anti-Virus Software] Lockngo 4 for Mac downloads for $10 Buy.com: [Networkable Hard Drive (NAS)] Linksys NMH300 Two-Bay Media Hub for $130 + free shipping eBay: [Supplies] Quartet Magnetic Dry-Erase Board for $8 + free shipping Buy.com: [802.11g Wireless] Zyxel 802.11g Wireless Powerline Router for $40 + free shipping Adorama: [Printers] Canon SELPHY ES30 Compact Dye Sublimation Printer for $50 + free shipping Dell Home: [40" - 42" LCD TVs] Sharp 42" 1080p Widescreen LCD HDTV for $539 + free shipping Shop4Tech: [Cell Phone Accessories] Universal GPS Car Mount for $5 + free shipping ThingFling: [Surge Protectors] Philips 8-Outlet Home Theater System Surge Protector for $50 + $6 s&h Buy.com: [Mice/Trackballs] Logitech Trackman Trackball Mouse for $22 + free shipping 6ave: [42" And Smaller Plasma HDTVs] Panasonic VIERA 42" 1080p Plasma HDTV, Blu-ray, more for $833 + free shipping TUAWDaily Deals for March 9, 2010 originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 17:30:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments Apple - IPhone - App Store - iTunes - IPod Touch
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Slate comes to the iPhone, along with a lot of advertising
Filed under: Multimedia, Odds and ends, iPhone, iPod touch, App ReviewI've always liked Slate Magazine on the web. It's sometimes sassy and irreverent, but always interesting -- an eclectic mix of politics, culture and tech news. Now, Slate has come to the iPhone in a US$1.99 app that features all the articles from the site, as well as the blog posts, staff tweets and streaming video from the Slate podcasts. Once content is downloaded you can read it off-line, which is a worthwhile feature. Access to Slate on the web is free, and you can read Slate from any mobile browser by going to mobile.slate.com. So why the charge for the iPhone app? Slate says it cost something to develop it, and it gives you a much richer experience in a portable form. I can't argue with that, but I can argue with the ads that appear absolutely everywhere. Even the splash screen popped up with an ad. I think that's a bit much after I've paid for the app, but I'm beginning to see a lot of this in other apps as well. I do like the app a lot, and it is a better experience for me than reading Slate stories in Safari on the iPhone. I even prefer the app to reading the site on my desktop or laptop. I just think the constant intrusive ads are a turn-off that will keep some people from pulling the trigger on what is an otherwise laudable effort. Slate works on any iPhone or iPod touch with OS 3.0 or greater. I expect we'll see an iPad version as well. Full disclosure: In the dim, distant past I worked at the Washington Post Company, which owns Slate. Take a gander at some screen shots below: Gallery: Slate for iPhone screen shotsTUAWSlate comes to the iPhone, along with a lot of advertising originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments iPhone - Apple - IPod Touch - Safari - Slate
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EFF releases iPhone developer license agreement
Filed under: Developer, iPhoneIn a step towards transparency, the Electronic Frontier Foundation has made the entire iPhone Developer Program License Agreement available for the general public. This is the document that all iPhone developers must agree to when they become part of the iPhone developer program. As EFF points out, public copies of the license agreement are pretty scarce thanks to developers being locked under a non-disclosure agreement as part of the contract. EFF used the Freedom of Information Act to get its copy from NASA, which is the version from approximately a year ago (Rev. 3-17-09). The agreement has been updated since then. The EFF characterizes the agreement as "a very one-sided contract, favoring Apple at every turn," and that's not an overstatement. Some of the clauses and conditions in the Apple developer agreement do smack of "our field, our ball, our rules" thinking from Cupertino. Highlights from the 28-page document include: A ban prohibiting developers from making public statements about the license agreement; however the contract itself is not considered "Apple Confidential Information." Apps developed from Apple's SDK are only allowed to be sold through the App Store. You can't push it anywhere else (Cydia, etc.), even if Apple has rejected the app for any reason. Developers are forbidden to tinker with any Apple products, not just the iPhone. This includes jailbreaking. Apple is not liable for more than $50 in damages in case something happens on their end to your app. This is laughable, and I'm honestly surprised that Apple has not had a legal challenge over this yet. Devices used for testing purposes could be locked into a "testing mode," and may not be able to be restored to their original condition. That is one way to brick your device. I discussed the EFF's post with Mike Rose, and he offered some editorial comment; read on for more. Mike's Op-Ed Soapbox Dept. To get a sense of where the EFF is coming from, it's worth taking a moment to review the first sentence of Fred von Lohmann's post: "The entire family of devices built on the iPhone OS (iPhone, iPod Touch [sic], iPad) have been designed to run only software that is approved by Apple -- a major shift from the norms of the personal computer market." While that's a snappy lead, it's not technically accurate; all three of the devices are designed to run any compiled & signed application for the platform, and all developers may distribute ad-hoc builds of their apps to a limited number of users without Apple knowing or caring; enterprise developers (who pay $299 for the privilege) can distribute unapproved apps much more widely. The point von Lohmann is aiming for is that the iPhone OS ecosystem and application distribution channel is almost entirely controlled by Apple; that's obvious and clear. While it's certainly "a shift from the norms of the PC market," it's far less alien to the norms of the cellphone and consumer electronics market, and none of the devices in question is a personal computer in the traditional sense of the term -- not even the iPad. There doesn't seem to be a similar degree of campaigning for openness around the Xbox Live or Wii online marketplaces, for example. Although developers aren't supposed to talk about the program agreement, I'm sure we will be seeing and hearing quite a bit of public comment around it now that EFF has lifted the veil. The EFF post concludes with a call for developers to demand better terms and for users to support them; while it's unlikely that Apple is going to shift on this, some public feedback from prominent developers might make some difference.TUAWEFF releases iPhone developer license agreement originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments iPhone - Apple - appstore - Electronic Frontier Foundation - iPod Touch
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CBS Sports March Madness app will stream your games live
Filed under: Multimedia, Software, Developer, iPhone, App Store, iPod touch I'm much more of a baseball fan (go Cubs!), but of course it is now March, and that means college basketball is about to heat up. CBS Sports has now released an official March Madness On Demand app, and just like the great MLB iPhone app, this one also offers streaming video on demand of 63 March Madness games. Video even comes over 3G and EDGE, so no matter where you are, you'll be able to keep up to date on what's happening in the big tournament. The app also offers scores and bracket updates (so you can see how your picks are playing out), as well as connections to Facebook and Twitter, so you can do a little trash-talking, too. There is a lite version that offers up just scores and news, but the US$9.99 premium version gives you live video of all the games, and/or audio broadcasts as they happen from Westwood One (and the press release says CBS worked in conjunction with MLB Advanced Media, so I'd guess the quality is pretty good). If you're planning on watching the tournament at all, and think you might spend at least a game or two away from the television, the app will probably be worth it. It's up for download right now on the App Store -- play ball! No wait. What do they say for basketball? Tip off?TUAWCBS Sports March Madness app will stream your games live originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 08:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments AppStore - IPhone - IpodTouch - Apple - IPod Classic