Milebug 1.4 released for the iPhone, iPod touch
Posted by Dennis SellersIzatt has updated MileBug—an iPhone/iPod app designed to help those driving their own vehicles for business, charity, medical, or other reasons receive their reimbursement and/or tax deduction—to version 1.4. The upgrade is compatible with iPhone OS 3.0, includes a new icon, access to the MileBug blog, and more.
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MileBug price temporarily reduced by 50 percent to celebrate product's birthday
Posted by Dennis SellersIzatt is offering MileBug—an iPhone/iPod app designed to help those driving their own vehicles for business, charity, medical, or other reasons receive their reimbursement and/or tax deduction—for half off to celebrate the app's one-year birthday. The special price lasts through Aug. 26.
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Leopard and the History and Future of Mac OS X on PowerPC
Daniel Eran DilgerHow long will Apple continue to support existing models of Macs in the latest version of Mac OS X? Previous versions of Apple’s OS have drawn the line for officially supported Macs based on practical considerations, rather than just being arbitrary or artificial. Here's what the past suggests for Mac OS X Leopard and the version that comes after it.The Post-Copland Crisis.Apple carried along official support for the 1986 Mac Plus through Mac System 7.5.5 in 1996. That established an expectation for Mac users that any new Mac System Software would be able to run across a decade long generation of old hardware. Further, Apple had only begun officially selling System 7 as a retail product a few years earlier; many Mac users continued to think of the Mac operating system as something that was available for free, as it had been in the past. That unreasonable support expectation combined with the sense of entitlement held by Mac users had helped to complicate Apple’s mid-90s failure to deliver Copland as a successor to System 7 between 1993 and 1995, and would continue to dog the company in its plans to provide a significant system software update after Copland was mothballed. Faced with the task of maintaining full backward compatibility for both existing applications and a wide range of hardware--but without any assurance that a significant number of Mac users would actually pay for the upgrade--it’s no wonder why Apple was stuck at System 7 for over a decade (Mac OS 8 and Mac OS 9 were only retoolings of the System 7 operating system released in 1991), and why plans to completely overhaul System 7 with Copland and Gershwin failed.If Apple had the luxury of operating outside of a real market economy and could simply rely on guaranteed future sales at high retail prices, it could have plowed along for twice as long and eventually released something, as Microsoft did a decade later with Windows Vista. As Windows Enthusiasts like to point out, Vista will eventually get deployed no matter how bad it is. [The Secrets of Pink, Taligent and Copland][Has Leopard Fallen into a Copland-Vista Conundrum?][SCO, Linux, and Microsoft in the History of OS: 1990s]Spindler’s Complications.By 1990, Apple CEO John Sculley had recognized that Apple needed to set a reasonable minimum hardware threshold for its operating system releases and to figure out a way to get Mac users to fund the expensive operating system development the company was doing. At that time, both Microsoft and IBM were charging PC users around $100 for retail copies of Windows or OS/2, neither of which were even really usable.Figuring out how to actually accomplish those goals never got done at Apple. Instead, Sculley’s successor Michael Spindler attempted to imitate Sony by releasing ranges of Mac hardware under a variety of vaguely Latin sounding names--Quadra, Centris, and Performa--and a series of confusing, nondescript model numbers. Starting in early 1994, Apple also underwent a complex transition from its original 680x0 Macs to PowerPC hardware. Since much of the original Mac software was written in assembly language, the transition relied on emulation of the existing Mac System Software, which further complicated efforts to deliver significant new features without breaking existing software or prematurely cutting off support for existing machines. Non-PowerPC Macs continued to be sold into 1996.Spindler’s Apple also began plans to license the Mac software to other hardware makers in late 1994, including APS, Bandai, DayStar, Motorola, Pioneer, Power Computing, Radius, and UMAX. That effort skimmed off the cream of Apple’s profitability and handed it to the cloners, leaving Apple to service the low end of the market at Sears with its Performas while also funding the development of nearly profitless Mac System Software to support an increasingly wide range of hardware. [Why Apple Failed]Simplifying the Mac Hardware Lineup Around the G3.When Steve Jobs returned to Apple in 1997, the company's product line was all over the place, although efforts were already underway to simplify things. Apple had only just discontinued the last of its 680x0-based Macs a year earlier. Under Spindler replacement Gil Ameilo, Apple had also scraped together a "Unity" release of System 7, newly rebranded as Mac OS 7.6. That release officially extended support back to all "32-bit clean" Macs, which included the eight year old Mac IIci from 1989.The installed base of Mac hardware not only spanned across two hardware platforms--680x0 and Power PC--but nearly each individual Mac model from Apple had also used its own highly customized and often uniquely quirky hardware design. The cloners were also introducing subtle differences in their own machines, too.Despite using the very modern PowerPC processors and Open Firmware, Macs in 1997 still incorporated old Mac ROMs to maintain software compatibility with the existing Mac OS. After taking control of Apple in the middle of that year, Jobs announced the release of a highly simplified product line using the new G3 processor. The G3 was such a significant leap over earlier PowerPC processors that even the entry level G3s were faster than the top of the line models Apple had been selling. So while Apple had a confusing array of eight different major PowerMac models at the beginning of 1997, by the end of the year it only had two: a desktop G3 and a tower G3. It also shipped a G3 PowerBook.[How CPR Saved Apple]Mac OS X 10.0 - 10.2: G3 Only.The introduction of the G3 processor created a clean line between it and the wide array of odd PowerPC hardware designed prior to 1997. The G3 also signaled the end of the line for the various models built by Mac cloners, who all refused to license new versions of the Mac OS at terms Jobs deemed reasonable. The G3 was also the first PowerPC processor optimized to run Mac software. That made it an easy minimum target for Mac OS X, which remained in development through 2001. In the meantime, Jobs bought out Power Computing--the largest Mac cloner--for $100 million, and terminated other clone agreements by releasing Mac OS 7.7 as “Mac OS 8? in mid 1997. That revision also became the first edition of the Mac OS to really be successfully sold at retail; over 1.2 million copies were sold within the first two weeks. The next fall in 1998, Apple released Mac OS 8.5, which was the first version to be PowerPC-only, limiting support to Macs sold over the last five years. In 1999, Apple shipped Mac OS 9. The new Apple had proved it could plan, ship, and sell regular releases of an operation system. The next task would be shipping Mac OS X as a major new leap past the classic System 7.Between 2001 and 2002, the 10.0 to 10.2 versions of Mac OS X limited support to the G3 desktop Macs, including those first introduced in late 1997. It did not support the original PowerBook G3 unveiled alongside the G3 desktops however. The first supported PowerBook was the "WallStreet" revision introduced in May of 1998. That maintained the roughly five year support window for machines to be updated with new versions of Mac operating system software. [Apple Sells 1.2 Million Copies of Mac OS 8 - Apple][Leopard, Vista and the iPhone OS X Architecture]Mac OS X 10.3: New World Macs Only.After moving its hardware line to the G3, Apple next delivered a revised "New World" platform which modernized the Mac's hardware and removed its old hardware ROMs, replacing them with “ROM in RAM? software loaded from disk. The first New World model was the first iMac in 1998. The beige G3 Macs from 1997 were replaced with a single new "blue and white" G3 in early 1999, which used the same translucent plastic as the iMac. Apple shipped its first "New World" laptop in the Lombard PowerBook G3, distinguished by its translucent bronze keyboard. In July 1999, Apple released the iBook.The release of Mac OS X Panther 10.3 in 2003 extended support back to Macs with G3 processors and built-in support for USB. This wasn't due to an actual requirement for USB, but rather a shorthand way to describe a cutoff for the support of the significantly different architecture of "Old World" Macs designed prior to the iMac, as all New World Macs also provided support for USB. Panther retained a roughly five year support window for existing Mac models.Mac OS X 10.4: Modern New World Macs Only.In 2004, Mac OS X Tiger 10.4 retained support for most New World Macs using G3 processors, but required support for built-in FireWire. Again, this wasn't related to a need for FireWire ports, but rather a way to exclude support for the earliest of the now five year old New World Macs, which Apple decided would not run Tiger acceptably, including: the original 1998 iMac.the original 1999 iBook.the 1999 "Lombard" PowerBook G3.These five year old machines can still run Tiger using XPostFacto, a third party enabler designed to force Mac OS X to run on earlier systems. However, significant differences in their hardware--coupled with their limited performance--prevented Apple from officially supporting them.In the case of the Lombard PowerBook, its DVD drive was never supported for movie playback under Mac OS X because the system did not have the power to decode DVD video in software; under Mac OS 9, it relied on a hardware decoder. Rather than holding up Mac OS X to develop custom support for the obsolete hardware decoder in the now half-decade old Lombard PowerBooks, Apple told its users to continue using the playback software it came with. [XPostFacto: OS X for Legacy Macs - Other World Computing]Mac OS X 10.5: 867 MHz Processor Required.For Leopard, Apple is specifying an 867 MHz G4. That excludes support for the now functionally obsolete G3s, and draws a line down the middle of the 2001 "Quicksilver" PowerMac G4s, excluding support for the 2001 G4 Cube and the first three generations of the Titanium PowerBook G4 up to late 2002. This again maintains official support for five to six years of Mac models.This break roughly corresponds to the arrival of the G4+, a revised version of the G4 with support for L3 cache and improvements to AltiVec. It is also near the line for supporting Quartz Extreme and the higher end Core Image, both of which are technologies used to delegate graphics work to the video card. However, Core Image is not a requirement for using Leopard; such a requirement would exclude support for all G4 desktops and laptops prior to 2003. Leopard Looms Large.That indicates Apple is being fairly liberal in officially supporting older models in Leopard. The obvious reason for this is that Apple wants to sell Leopard to as many Mac users as possible, even more than it wants to use Leopard to sell new Macs. Between 2001 and 2002, Apple sold just over 6 million Macs. From 2003 to the present, Apple has sold about 23 million Macs. Apple wants to target the broadest possible market for Leopard, so excluding support for older machines is done with some hesitation. By extending support back into 2001, Apple is selling to an audience of nearly 30 million versus 23 million.At the same time however, the likelihood of selling retail copies of Leopard to users of older Macs begins to drop as six year old machines go out of service or are no longer viewed by their owners as needing brand new software. This spring, analysts estimated an installed base of around 22 million active Mac users, an increase of 6 million over their figures from 2005.[Mac install base estimated at 22 million pre-Leopard - AppleInsider][Market Share vs Installed Base: iPod vs Zune, Mac vs PC]Is Leopard the Last Hurrah for Power PC Macs?The reports of PowerPC's obsolescence have been greatly exaggerated. Last year, the rumor was that Leopard would be released only for Intel Macs. This year, with Leopard looming on the horizon, the new rumor is that Mac OS X 10.6--possibly named Lynx or Cougar--will be Intel-only. However this is only uninformed speculation. When this rumor came up earlier about Leopard, I posted the article, “Unraveling The PowerPC Obsolescence Myth.? It pointed out that Apple would not release an Intel-only Leopard for an audience of the roughly 3 million new Intel Macs sold in 2006 when it could reach an installed base of around 20 million Macs with a Universal Leopard.It noted, “If Apple continues to sell new Macs at current rates, it will be 2008 before Intel Macs begin to outnumber PowerPCs, and that assumes that every year, 4 million old PowerPC Macs will be destroyed. There will be a significant proportion of PowerPC Macs still buying software well into 2010, and the market will accommodate them.?[Unraveling The PowerPC Obsolescence Myth]Why the Mac OS X Backward Compatibility Window May Increase.Apple’s Mac OS support troubles back in 1996 related to the support of multiple platforms, a wide variety of different models, and an inability to effectively market the Mac OS. Those issues are no longer factors today. Despite Apple’s maintenance of dual platforms since the transition to Intel began in 2006, technology has erased the barrier as a real problem.The majority of the installed base of around 22 million Macs is PowerPC; less than 10 million are Intel Macs. Apple has started to sell dramatically more new Macs at a faster rate over the last couple years--displacing the PowerPC majority more rapidly--but there will still be a lot of PowerPC Macs well into 2010. Worrying about 10.6 or even 10.7 being Intel-only shouldn't be among anyone's greatest concerns. By 2009, the likely ballpark release date of Leopard's successor, the trailing end of officially supported Macs would include over 8 million PowerPC Macs sold since 2004, even more machines--and more recent models--than Apple is targeting now by reaching back into 2001 to support QuickSilver G4s in Leopard. Further, supporting machines from 2003--including the first G5s--will be no difficult stretch, because the Mac architecture didn't change dramatically between 2003 and 2005 in the way that it rapidly did between 1997 and 2000. In addition, Mac OS X hardware dependancies have been designed to degrade gracefully. For example, the acceleration framework and Core Graphics libraries make use of specialized hardware if available, or simply run on the general purpose CPU if it isn’t.It's also interesting to note that prior to 2000, Macs weren't sold with Mac OS X because it didn't yet exist. That means earlier versions of Mac OS X supported years of Macs that were never really designed to run it, while Leopard still supports the vast majority of the machines anyone ever bought with the expectation to actually use Mac OS X. New generations of Mac OS X will have fewer reasons to exclude support for existing hardware, leaving the support line tied to practical performance.[Why Apple hasn't used Intel processors before]Intel-Only Not Necessary.Around 11 million Macs were sold between 2003 and 2005, and all of them were PowerPC. It would be foolish for Apple to simply exclude that audience in the next revision of Mac OS X without good reason. As it works out, there really isn't any good reason for Apple to ditch PowerPC. Apple's Universal Binaries architecture makes it relatively easy to maintain support across multiple platforms. It's not like the move from Motorola 680x0 classic Macs to PowerPC, where old 680x0 software was emulated at significant cost on PowerPC, and new PowerPC code couldn't run at all on 680x0 Macs. That situation left developers to wonder which they should invest their support in and for how long. Universal Binaries means there isn't any tough choice to make.Universal Binaries not only support PowerPC and Intel, but also make supporting 32 and 64 bit architectures easy. Leopard supports all four Mac platforms in the same software release:32 bit PowerPC G464 bit PowerPC G532 bit Intel64 bit Intel Microsoft faces big problems in migrating its users to 64 bits, because it has no seamless architecture to waltz its 32 bit Intel users onto 64 bit hardware. Instead, Windows users have to obtain a separate 64 bit edition of their operating system, new 64 bit drivers, and new 64 bit applications. Supporting both is problematic, and deploying software across both is also trouble. Even Microsoft hasn’t delivered its portfolio of applications for its 64 bit versions of Windows. Microsoft faces enough troubles selling Vista, let alone its deferred plan to deal with 64 bits and EFI at some point in the future. Apple already has both issues covered, allowing it to concentrate on more interesting tasks. [How Apple’s Firmware Leapfrogs BIOS PCs]Applications that are Intel-Only.For Apple and third party developers using Apple's Xcode tools, supporting both Intel and PowerPC architectures is really no more difficult than supporting just Intel Macs. In fact, Apple has also ported Mac OS X to the ARM architecture for use in the iPhone and the iPod Touch, demonstrating that it can flex its multi-platform muscle in several directions, not just as one-time, disposable transition plan. Universal Binaries isn’t a crutch, its a powerful deployment technology.There are only three types of developers that will have any reason to deliver Intel-only Mac apps:Companies like Adobe, which base their applications on their own custom, internal cross platform architecture. Since Adobe maintains its own system that is based on Intel-centric development, its new apps such as Soundbooth aren't ever going to appear for PowerPC. If it used Xcode’s Universal Binaries, this would not be a problem. Xcode doesn't target Windows though (at least not in a way Adobe can use!), so Adobe rolled its own system. Software designed for Windows and ported to Intel Macs using a WINE-like engine. This is how EA is porting its new games to the Mac. They are actually Windows games running on a thin portability layer that emulates the Windows APIs. Since games don't integrate into the desktop UI, a full Mac port isn't very valuable for users or worth doing for the developer, particularly since the Mac gaming market is still pretty small. Porting over Windows games is far faster and keeps new releases in sync so that Mac gamers will have access to new titles sooner, and won't miss features such as network play. Environment emulators and other software tied directly to the x86 architecture, including Parallels. These can't be ported to PowerPC for the same reason that it makes no sense to port Virtual PC to Intel. Apart from running Windows--which is tightly bound to the 32-bit x86 architecture--there is really very little software that needs to run on a specific processor.For most other software, including the vast majority of what makes up Mac OS X, it really isn't difficult to deliver both PowerPC and Intel versions, so as long as there are PowerPC Macs around, there'll be PowerPC software. That makes it extremely unlikely that Apple would drop support for PowerPC in the next generation of Mac OS X after Leopard.Maintaining and Growing the Mac Installed Base.What about the argument that Apple would prefer to “force? users to buy a new Mac to get the latest system rather than simply upgrade their existing hardware? Consider that Apple’s Mac profit margins are around 20% or less, while its Mac OS X margins are closer to Microsoft’s 80% Windows margins. [Office Wars 2 - Microsoft’s Outrageous Office Profits]Mac users paying to upgrade to Mac OS X are likely to buy a new Mac eventually as a replacement, so Apple’s delaying that hardware sale for a profitable software upgrade makes more sense than forcing existing Mac users to go out and buy new hardware, which might involve comparing a new Mac against a PC running Windows.The more Macs that can run the most recent version of Mac OS X, the more attractive the target is for third party developers. Apple wants to maintain the majority of Mac users on the latest version of its software. In contrast, Windows Vista is competing against Windows XP, and the fact that Microsoft only earns 20% of its revenues from (the much more expensive) retail box sales indicates that most PC users upgrade when buying a new PC. More Mac users pay to upgrade their software.That fact contributes toward making the Mac platform far more valuable than Windows; despite having only 3% market share of the entire world’s production of PCs, Apple makes more money on hardware sales than Dell with its 15% share of the market, and--after including Microsoft’s tremendous losses from its non-monopoly businesses--made half as much money in software as Microsoft did with its 98% share. Windows Enthusiast prefer not to think about this.Even stripping Apple of its iPod revenues, which PC pundits love to do, the company still earned $4.4 billion on its Macintosh business last year, over a third as much Microsoft brought in from its entire Windows, Office, and server operations combined. Apple’s 2% of the PC market doesn’t seem so small anymore. [Can Apple Take Microsoft in the Battle for the Desktop?][Market Share vs Installed Base: iPod vs Zune, Mac vs PC]What do you think? I really like to hear from readers. Comment in the Forum or email me with your ideas. Like reading RoughlyDrafted? Share articles with your friends, link from your blog, and subscribe to my podcast! Submit to Reddit or Slashdot, or consider making a small donation supporting this site. Thanks!
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100 Greatest iPhone Apps of 2009
From marking its first year this past summer, to boasting over 100,000 applications in its catalog, the App Store has been great for many developers on the iPhone platform this past year. With 2010 right around the corner, we wanted to take a look back at the 100 greatest iPhone apps of 2009. These applications were nominated by Mac|Life readers. All of these apps have something in common: They've helped make the iPhone better over the past year. MobileMe iDisk (free)This little iPhone app lets MobileMe users browse through files stored on their iDisk with ease. The app also lets you view files like PDF, Microsoft Word, Excel, PowerPoint, Image files, and iWork files. In addition, you can share files right from your iPhone. Evernote (free)Evernote is the free online service/application that lets you store notes and images in notebooks for later use. The iPhone application really comes in handy, especially since it syncs with the cloud. Coupled with the new offline viewing for premium users, Evernote has to be one the best iPhone apps, hands down. Facebook (free)It seems like all of our friends are on Facebook these days, so why shouldn't Facebook be everywhere? Well, with their iPhone application it can definitely seem like that. This application allows you to manage all of your friends, posts, messages, uploads, and otherwise use Facebook without being inside of a browser. Shazam (free)Without this wonderful application, we would still have that snazzy song stuck in our heads without knowing the title or band. Shazam provides a great service to iPhone users for the wonderful price of free; however, if you're into product(RED), they have a Shazam(RED) version available as well. Tweetie 2 ($2.99) It seems like Twitter is becoming as ubiquitous as Facebook, and it also seems like there are a bevy of iPhone Twitter clients. Tweetie would have to be a newcomer that won the hearts of the iPhone users everywhere. Multiple Twitter accounts, contact linkage, multiple attachments, offline mode, and more. Tweetie 2 has you covered. Twitterrific (free)Twitterrific is the great-granddaddy of Twitter clients on the Mac and iPhone, but it doesn't disappoint. Twitterrific got a new face lift this year that updated the client to be in line with other clients like Tweetie. By far, this is the nicest looking Twitter client on the iPhone. SimplyTweet ($4.99)With the advent of push notifications for the iPhone, SimplyTweet is probably one of the cheapest solutions for bringing push to your tweets. This app also contains all of the features of other comparable Twitter clients. Zipcar (free)Zipcar is one of those revolutionary applications, giving you the ability to not only pick out a rental car from the Zipcar service, but also unlocks the doors on the car right from the iPhone. Dropbox (free)This small newcomer of a company has shown time and time again that they can play with the best when it comes to online storage in an iDisk-style fashion. Dropbox offers up 2GBs of free online storage to users (along with other premium paid services). With their iPhone application, you can view and manage files on-the-go with ease. Pastebot ($2.99)With iPhone 3.0, cut, copy, and paste became a reality on the iPhone. With Pastebot, multiple clippings in an easy to use clipboard manager become a reality. This application also lets you sync over your clippings from your Mac to iPhone and vice versa. Stanza (free)With Amazon Kindle-like finesse, Stanza lets you read eBooks on your iPhone for free or little cost. Download free Guttenberg Project books, or paid books from several publishers right from the app; then sit back and read. TomTom U.S.A. ($49.99)This year gave way to turn-by-turn GPS navigation apps for the iPhone. TomTom is one of the many GPS apps available that is really well designed. This app has 3D maps, fast route calculations, and a new lower price that many iPhone owners will enjoy. Navigon MobileNavigator ($59.99)With maps from NAVTEQ, and features like Lane Assist Pro, Navigon is a great navigation app for the iPhone. The app also includes Google local search, iPod control, and bird's-eye view of maps. Things ($9.99)Sure, it's been around since the App Store launched, but it gained tighter syncing with its Mac counterpart, which makes it all the better. Things is a complete GTD (Getting Things Done) solution for your Mac and iPhone. 1Password Pro ($7.99)What would we do without 1Password? This handy application manages all of our passwords on both the Mac and the iPhone. And with the pro version, you get all kinds of nifty features like copy/paste passwords, folders for managing, and copying multiple field values. If you're always forgetting your passwords, this app is for you. VNC Lite (free)This application is a must have if you want to control your Mac or PC right from your iPhone. It has zoom and scroll capability, landscape mode, and support for 8 and 32 bit color modes. AP Mobile (free)AP Mobile lets you browse local, national, and international news right from one iPhone application. Utilizing news from the Associated Press newswire services, this application sends out push notifications of breaking news straight to your device. You'll always know what's going on with AP Mobile. Air Sharing Pro ($6.99)Air Sharing Pro gives you the ability to turn your iPhone into a wireless hard drive that can be mounted on your Mac to add files for viewing from the device. You can also mount remote file server, connect to your computer, perform advanced file operations, and print files directly from your iPhone. Documents to Go ($9.99)Docs to Go has been around since the Palm days, but the application has also made its way over to the iPhone and it's pretty decent. The application lets you sync your Microsoft Office (Word, Excel, PowerPoint, PDF, etc.) files to your iPhone and create/edit Word and Excel files. You can then sync the files back to your Mac or PC with the included Desktop sync utility. Yelp (free)Yelp has definitely helped us when we're hungry and visiting a new area. This application searches for places around you like restaurants, bars, cafes, and more; plus, it lets you write and read reviews. With the augmented reality of the Yelp Monocle built right in, this app is worth a look. Remote (free)Apple's Remote application has cut down on the clutter needed for a Mac or Apple TV. With one device you can control the ATV, iTunes or Front Row on the Mac via a Wi-Fi connection. Pandora (free) The iPod feature on the iPhone is great, but if you're looking for a great music experience, Pandora is a good way to go. This application allows you to stream uninterrupted music from Pandoras online service straight to your iPhone in an iPhone styled application. AOL Radio (free)AOL Radio gives you a streaming music experience from their online service and from CBS Radio. This app also lets you listen to streaming local radio stations, including live steaming sports stations. Plus, AOL Radio now streams 128kbps while on Wi-Fi, 3G, or EDGE. Rolando 2: Quest for the Golden Orchid (free)Ngmoco did something interesting with their latest iteration in the Rolando series. Rolando 2 is free for the first chapter, but other levels can be purchased using the in-app purchases. Ngmoco has created a game play that is like no other on the iPhone with the Rolando series. OmniFocus ($19.99)OmniFocus is similar to other GTD (Getting Things Done) applications, but it gives you the ability to manage tasks by location. OmniFocus is like a task list on steroids. Lose It! (free)So many people try to lose weight all the time, but often time fail to succeed. This iPhone application can keep you motivated to lose weight by keeping you on track with eating and exercise habits. Lose It! is a free application that also interfaces with an online companion website. Todo ($9.99)Todo is a great GTD task manager that lets you sync with applications like iCal, MS-Outlook, Remember the Milk, and Toodledo over Wi-Fi and 3G. You also get a full calendar view for choosing due dates. Assassin's Creed ($4.99)Gameloft has innovated the iPhone game marketplace with games like Assassin's Creed. They've taken a game that's from another console and brought it to the iPhone, but the game feels like it has been created especially for the device. You can take this great RPG with you anywhere. Dragon Dictation (free for limited time)Dragon Dictation gives you speech to text software for the iPhone that lets you speak what you want to say instead of typing it. This application, which is built around the popular Dragon Naturally Speaking Engine, works extremely well. Convertbot ($0.99) Ever out and about and need to convert between two units? Convertbot lets you convert between over 440 different units with ease. It can also convert currencies and the rates are updated upon launching the app. I Am T-Pain ($2.99)Admit it, you've been singing along to T-Pain songs and you've really wanted to make your voice sound exactly like his? Well, with this auto-tune music application for iPhone you can do exactly that. Just select your favorite song and start singing. Being famous not included. Shoot It! (free, paid service)Shoot It! is a social network application that lets you take any picture you want and turn it into an actual snail mail postcard. You can select a photo, add an address and note, and the next business day the postcard will be printed and mailed out for you for only $0.99 for the US. IMDB (free)The Internet Movie Database has long been the go-to destination for looking up information about movies and TV shows, and now it has its own app on the iPhone. You can get all of the information you would on their website, but now in a convenient iPhone-formatted way. Analytics App ($5.99)Analytics App for iPhone lets us see our Google Analytics stats no matter where we may be. This app offers up a Today report, dashboard quick view, and more analytics data than you could ever want. HyperBowl ($1.99)Sure, there are a lot of bowling games for the iPhone, but none of them match the legacy that HyperBowl has. The gameplay feels organic, with its beautiful outdoor themed bowling lanes. Wolfram Alpha ($19.99, on sale)Wolfram Alpha is the new smart search engine that Wolfram Research recently launched. You can now have all of that power right on your iPhone with this small application. Wunder Radio ($6.99)Wunder Radio is an iPhone application that can stream live from over 50,000 Internet radio stations. This application also includes a sleep timer and ability to listen to local NOAA weather radio streams. New York Times (free)Always stay up to date on the news with the New York Times application. The application synchronizes with the NYT news site so you can read stories even when you don't have an Internet connection. Occasions ($0.99, on sale) Never forget any of those important dates with this application. It syncs with Facebook and your contacts to find Birthdays and reminds you via push notifications. Also reminds you of holidays and other important events. Doodle Jump ($0.99) This addictive little game has been likened to the original version of Mario Bros. Tilt the iPhone to move around in this 2D game. Facebook and Twitter integration means you can brag about your accomplishments to your friends. Touch Todo ($0.99, on sale)Touch Todo lets you sync your todos with Google Calendar (not Google Tasks, however) and in turn to the native iPhone calendar. Application backs up your todos on Google Docs for safe keeping, and send tasks from one iPhone to another. Tap Forms Database ($8.99)The Tap Forms Database lets you easily and securely store information like social security numbers, drivers license number, or credit card numbers for later look up. Handy if cards get lost or stolen, and includes AES-256 bit encryption for all data stored in it. Bento ($4.99)Bento for iPhone is the companion application for the Mac version. It will sync with your Mac and bring over all of your databases. You can then edit and create data on-the-go. Daylite Touch (free, additional software required)The Daylite Touch application syncs with the Daylite Server on your Mac to help you manage your business projects, contacts, and tasks all in a streamlined interface that feels very native to the iPhone. Skies of Glory (free)Shoot World War II airplanes out of the sky in this action game. Featuring awesome graphics and great Internet 8-player multiplayer mode, this game is a great deal. BeatMaker ($19.99)Who says you can't create music on the iPhone? With BeatMaker that's completely possible. This application is basically a recording studio in your pocket with the ability to export your creations right from the device.Comics (free)Reading comics is just plain fun, and with Comics for the iPhone, you can read over 70 comics for free from one simple application. The app allows you to browse and view nearly 700 different comics. Ustream Live Broadcaster (free, account needed)UStream Live Broadcaster gives you the ability to stream live audio and video from your iPhone over Wi-Fi or 3G to the world via the free UStream.tv service. You can also take live polls and see the UStream IRC chat room for your stream. The Oregon Trail ($4.99)The classic Oregon Trail game is back in an iPhone version that's just as good as the original. In this side-scrolling adventure game, you'll guide a family through the Oregon wilderness in search of shelter. Along the way, you'll have to protect yourself from wild animals and other events that take place. Amazon Mobile (free)Amazon has changed the way many of us shop online, and they've also changed the mobile shopping experience with their iPhone application. This application lets you do all of the normal Amazon.com stuff, but you can also take a picture of an object and let Amazon figure out where the product is on the website via Amazon Remembers.Tap Tap Revenge 3 (free) A music rhythm game that started out life as a jailbroken game when the iPhone was first released has matured into a great game backed by music from popular artists. The third iteration of this game boasts extensive online multi-player support over both Wi-Fi and 3G. In addition, TTR 3 gives you weapons and shields for use when playing online.Gorillacam (free)The iPhone includes a great camera, but some of the functions are limited. Gorillacam is an application that can extend that functionality to include a bubble level, grid, time-lapse, and even a self-timer. You can also specify how many shots are taken over a specified interval. Photoshop.com Mobile (free)Good, free, photo editing software on the iPhone is hard to find, but who would have guessed that Adobe would release their Photoshop.com software on the iPhone for free? Well, you get some basic editing functionality and the ability to upload your photos to the Photoshop.com cloud. Mover Lite (free) Moving items like photos, video, contacts, and calendar events from one iPhone to another can be a bit of a kludge depending on what application you're using. But with the free Mover+, it's easy and cool at the same time. Call of Duty: World at War: Zombies ($9.99)A mini game from the World at War console game, CoD:WaW:Zombies lets you frag zombies all day... right from your iPhone, too! Choose from several different modes, including an infinite mode. This game makes any company meeting go by much faster (Please note: We're not responsible for any job loss resulting from the mention of this game). BeeJive ($5.99, on sale)BeeJive gives a lot of instant messenger bang for the buck. Not only does it support the most popular IM services, but it also lets you create as many logins as you need. Plus the application includes Push Notification support, and the ability to send and receive attachments like photos, video, and audio (recorded directly from the application). Awesome Note (+Todo) ($3.99)Combining both notes and to do lists, Awesome Note (+Todo) has a great-looking interface that lets you organize all of your ideas and projects in one app. In addition, you can insert images into notes from the camera, and import/export to Google Docs and Evernote. Credit Card Terminal ($0.99, on sale)This application has been shown on Apple's commercials and is quite nifty if you are a small business. Credit Card Terminal gives you the ability to accept credit card payments anywhere you may be, quickly and easily. ReelDirector ($7.99)Who says you can't put together a full movie on your iPhone? With ReelDirector you can, and you can even include opening and closing credits, transitions, and more. When you're done, save, email, or upload directly to YouTube. Trivium ($2.99)Test your trivia skills against the computer or against a friend around the world. Trivium has thousands of questions for you to answer and a head to head network play that works over Wi-Fi, 3G, and EDGE. Four different modes including: Endless, Endurance, 100 Questions, and Timeless. Rock Band ($4.99, on sale)A rhythm game to end all rhythm games, Rock Band lets you play the drums, guitar, or bass. Plus, you can sing your way to the top in this game that includes 26 free tracks. Tweetr ($3.99)Have something amazing to say on Twitter, but don't want to tweet it right now? Tweetr is an application that lets you schedule tweets for multiple accounts for a later time when it might be more relevant. Peggle ($1.99, on sale)Pop Cap's highly addictive game for Mac and PC made its way over to the iPhone in a move that just seemed natural. Shoot your way to becoming the Peggle master in this arcade adventure game. NetNewsWire (free)NetNewsWire changed the way that many people read their favorite RSS (really simple syndication) feeds on the Mac, but that same experience was moved to the iPhone. The earlier versions were a bit clunky, but NNW now syncs with Google Reader which makes reading feeds on-the-go that much better. Yowza!! (free) We normally stray away from applications with two exclamation marks in the title, but this one is just that good. Yowza can end up saving you a few chunks of change with its many coupons that are sorted by your location. WriteRoom ($4.99)Distraction-free writing at its finest on the Mac, and now the iPhone. Sync documents over with built-in syncing, and just write. Plain and simply. You can change the colors in the preferences. Wikitude (free)Augmented reality on the iPhone was a huge hit this year, and with Wikitude you can browse the space around you and see all of the Wikipedia articles that correspond to your location. Just launch the application and bubbles will appear all around you with Wikipedia articles for cities, buildings, etc. Mark the Spot (free) AT&T finally started paying more attention to its network and users when they launched the Mark the Spot application for iPhone. You can submit network trouble spots, which will help AT&T in fixing network problems. Sure, this app isn't the nicest looking, but it gets the job done. Ramp Champ ($1.99)Skee ball is just plain fun, and with the Icon Factory's Ramp Champ, it's even fun on the iPhone. Choose between several different lane themes, and even purchase add-ons that will expand the available themes. Earn tickets to "purchase" cool digital trinkets. WordPress 2 (free)Mobile-Blogging (MoBlogging) has becoming increasingly popular among people who travel, and it's extremely easy with WordPress 2 on the iPhone. If your blog platform is WordPress, then you'll be all set to connect and add content right from your iPhone. Fandango (free)Find movies around you, watch previews, get showtimes, and even purchase tickets on-the-go with the awesome Fandango application for iPhone. You can also see critic and fan ratings for different movies. Flickr (free)Upload, view, and share your photos with the world on Flickr with this application. In addition, you can view friends photos and comment on them from one convenient location. DOOM Classic ($2.99, on sale) Who doesn't love DOOM? Now you can play it all day long, right on your iPhone. Includes multi-player mode with up to four players over the Internet.MapQuest Navigator ($3.99, service plan required)MapQuest started offering turn-by-turn directions with its maps. Not only that, but they offered a completely different pricing strategy than the other guys: With the $3.99 purchase, you'll get 30-days of use, after which you can purchase different tiers of service between 30-days and one year. Where To? ($2.99)With GPS-style POI (point of interest) searching, Where To allows you to pinpoint a location, be it a restaurant, amusement park, or even an archery range. The application then locates the POI inside of the Maps application on the iPhone. Skype (free)Skype VoIP (Voice over Internet Protocol) has been beneficial more than once for us, and with AT&T's announcement that they'll be allowing VoIP apps on the 3G network, we're extremely excited about Skype. This application will allow you to place calls through Skype and chat with your friends. Fring (free)Fring is a free VoIP and chat solution for the iPhone. The cool factor about this application is that they just started doing one-way Skype video chat right from your iPhone. SlingPlayer Mobile ($29.99)SlingBox Solo, Pro, or Pro-HD owners will appreciate the ability to stream live TV to their iPhone over Wi-Fi. In addition, you can control the video for many set-top boxes including the Apple TV. PocketGod ($0.99)A minigame that lets you rule over an island. You can bring life to new islanders, take life away, and otherwise demonstrate your powers in this hypnotic game. FlightTrack Pro ($9.99)Never be in the dark about your flight information again. FlightTrack Pro lets you track your flight and get updates via push notifications. You can also see a live flight map with weather radar. RedLaser ($1.99)Scan the barcodes of products and instantly get back product search results that includes the price online. A great way to bargain shop when in the store. Attendance ($3.99)Always know who was missing at that last meeting with Attendance. This iPhone application lets you mark atendees present or absent for any meetings or class for later reference. You can import people from contacts in Address Book or from a CSV file on a web server. Read It Later Pro ($4.99)Who says you can't put something off for later? Well, you can put off reading webpages with Read It Later. This application interfaces with a free online service and Firefox plugin that allows you to save webpages for reading later. FastMall (free)Ever been in a mall and didn't know where the rest room was? Well, you could find a mall guide, or you can also bust out your iPhone with FastMall. This application lets you download mall maps (for a small fee) that will guide you around the mall similar to the way a turn-by-turn GPS does. CBS Sports: Live College Games ($4.99) This CBS application lets you view stats and live stream video of college football and basketball games from the Big East, SEC, and Bit Ten conferences. This application will work over both Wi-Fi and 3G. Vintage Video Maker ($2.99)Turn your iPhone 3GS into a camera that can shoot video with three different filters: 20's movie, black and white video, and 60's home video. You can assign classical 20's piano music to accompany your video or the sound of a projector running. G-Park ($0.99)Never forget where you parked your car with G-Park. This application uses the GPS in the iPhone 3G or 3GS to park your car and locate it when you're ready to drive home. CubeCheater (free)Solving a Rubik's Cube is fun, but you might be in the mood for letting your iPhone solve it for you. With CubeCheater, just input your cube's state and it will tell you how to solve it. Where R U? ($0.99)Want to find out where friends or family are located geographically at a particular moment? If they have Where R U, they can let you know where they are and you will be shown their location on a Google Map. Nifty application for keeping tabs on your kids. Photo2Contact (free trial, in-app purchase)Do you get tired of sending photos to each and every one of your friends or family members? Photo2Contact allows you to easily export a group of photos as a zip file and uploads them to an FTP location, and automatically emails your friends to let them know how to download them. DogBook (free)Join the over 2 million pet owners who have created a Facebook profile for them. DogBook lets you see a list of your animals, their friends, and even lets you find nearby Parks. If your pet gets lost, use "Arf Alerts" to alert everyone in the area. Qik Live (free)When you just want to post a quick video to the Internet, Qik is a, well, quick solution. Their new Live application lets you stream live video from your iPhone over 3G and WiFi. You can also send and receive chat messages with your viewers. Cha-Ching Mobile ($2.99) Cha-Ching mobile is money management software that complements its Mac-counterpart. This application gives you the ability to manage your money and budget on-the-go and sync back later to your Mac over Wi-Fi. Amazon Kindle for iPhone (free)Read Kindle books on your iPhone without having to purchase a separate version of the eBook. Amazon delivers the content wirelessly over Whispernet. Get an almost identical reading experience as on the Amazon Kindle. Shelf Life ($1.99)Keep track of the expiration dates on food in your refrigerator and pantry with Shelf Life. This application uses a database that its users contributes to to determine the shelf life of foods found in your kitchen. You can also specify a custom shelf life. Pizza Hut (free)Need food and need it quick? Pizza Hut now allows you to place an order for anything on their menu, directly from your iPhone. Checkout and pay right from the device as well without ever leaving your house. Memento ($0.99)Send customized greetings to people through e-mail right from your iPhone. Memento lets you pick a template, add a photo and message, and send to loved ones. The application comes with 19 templates. Eventful (free)Never be bored with Eventful. This free application lets you find local events happening in your area and lets you know what venues and performers will be heading your way. OpenMaps ($1.99)OpenMaps for iPhone uses the open map data from OpenStreetMap.org, which contains editable maps for the entire world. The application lets you download maps for use when you don't have an Internet connection, and can use the built-in GPS to locate you. TextGuru ($4.99)Sure, there are a lot of text editors for the iPhone, but TextGuru will let you edit HTML documents and preview them right from the device. In addition, you can download PDF files from the Internet into TextGuru for offline viewing. Got a favorite app we missed? Drop it in the comments and share your excitement with the world.
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Will Google's Android Play DOS to Apple's iPhone?
Daniel Eran Dilger Today's broad array of smartphone operating system contenders are offering lots of potential answers to a problem that only requires one. It appears the market has two options ahead: either pool generic hardware makers behind a single operating system and deliver a smartphone marketplace that resembles the Windows PC market, or watch them fall to a dominant leader and have a smartphone market that resembles Apple's iPod ecosystem. This decision isn't going to be made by a class of intellectual elite, or by government mandate. it's going to be made by the market itself. Here are the factors that will influence the outcome, either marginalizing Apple's iPhone into a niche as the company has twice experienced previously at the hands of DOS in 1981 and Windows in 1991, or positioning it as the dominant leader as Apple has achieved for itself with the iPod since 2001. The third segment in this series looks at Google's Android and the Open Handset Alliance as a possible “DOS-attack” against Apple's iPhone. Subsequent segments will look at Nokia's newly opened Symbian and other mobile contenders challenging the iPhone. Will the iPhone Meet its Match from a Modern Day DOS? Will Windows Mobile Play DOS to Apple’s iPhone? Will Google's Android Play DOS to Apple's iPhone? Will Symbian Play DOS to Apple's iPhone? Google Acquires Android. In 2005, Google purchased a startup named Android, which had been in business for nearly two years. The secretive startup was known only to be working on software for mobile phones. It was being run by a who's who of mobile industry veterans, including Andy Rubin, the founder of Danger. Rubin had earlier worked at WebTV along with Chris White and Andy McFadden, both of whom had also joined Android. Richard Miner of Orange and Nick Sears of Tmobile also brought their mobile provider experience to Android. At the time of the acquisition, Google didn't announce any plans for Android and instead only told BusinessWeek, “We acquired Android because of the talented engineers and great technology. We're thrilled to have them here.” It appeared that Google was only going to be expanding its search services for mobile phone users, along the lines of the Google SMS answer system it had recently released. Google Buys Android for Its Mobile Arsenal - BusinessWeek Windows XP Media Center Edition vs Apple TV: The Fall of WebTV The GPhone Myth. As reports began to leak out about talks between Google and hardware makers throughout 2007, rumors began to fly about “the GPhone,” a competitive offering that was supposed to take on the iPhone. Some phone enthusiasts hoped Google would jump in to rescue the struggling OpenMoko project and turn it into a viable project that could attack Apple's new smartphone. In October 2007, I printed the Great Google GPhone Myth, taking apart the idea that Google would be directly competing against the iPhone, and describing that Google was really working on a free alternative to Windows Mobile as a conduit for getting its search and related services on a broader variety of mobiles. Google's services were already on the iPhone. In November, Google played its hand: it had organized a consortium of companies called the Open Handset Alliance to develop open standards for mobiles. The first product from the group would be Android, a mobile operating system built on the Linux kernel. Google wasn't getting into the phone handset business at all; it was only making sure that its mobile search products would not risk being marginalized by the threat of Windows Mobile on phones in the same way Microsoft had been working to leverage its PC monopoly to push Google search off the Windows desktop. The Great Google gPhone Myth Introducing Android: Leader of Linux. Two weeks later, Google released an early version of the Android software. On top of a Linux kernel, Android uses a specialized version of a Java Virtual Machine that takes Java language code and turns it into what Google calls “Dalvik bytecode” rather than Java bytecode as a standard JVM would. This allows Google to leverage existing and familiar Java language tools without paying Sun for a Java license. Like Mac OS X and its fraternal iPhone OS, Android includes a variety of open source libraries, including SQLite and WebKit. On top of that, Google developed a series of frameworks that handle the tasks Cocoa Touch does on the iPhone. Android also bundles a set of applications. While Apple adapted its existing Mac OS X to work in a mobile environment to create the iPhone OS, Android is more like a customized Java environment running on a specialized mobile Linux variant: elements of maturity in an otherwise experimental new platform. What is Android? -Google Android was by no means the first mobile OS using Linux. Both Palm and its amputated ACCESS software arm have Linux-based mobile platforms. Nokia has Maemo, which it uses in its Internet Tablets, and also recently acquired Trolltech and its Qtopia mobile Linux platform. Motorola has teamed up with MontaVista Software to use its Mobilinux. Intel created the Moblin project for mobile Linux, aimed at Internet devices. Google's OHA also isn't the first consortium to attempt to standardize a mobile Linux platform. The OSDL started the Mobile Linux Initiative to define requirements for hardware; the Consumer Electronics Linux Forum (CELF) then worked to define various phone profiles aimed at the Japanese market; the Linux Phone Standard (LiPS) Forum tried to do the same thing in Europe. In 2007, LiPS was folded into the new LiMo Foundation, along with the OSDL. All of these committees have had some overlap and some complementary features. Several of Google's OHA partners are also LiMo members, including NTT DoCoMo, Wind River, and Motorola. So why didn't Google just join LiMo? “LiMo, very candidly, wasn't moving fast enough,” OHA board member John Bruggeman told CNET. Google hopes to herd the Linux cats into a progressive, structured platform that can battle against Symbian and Windows Mobile to succeed as the new DOS of smartphones. Will Google fracture or unify mobile Linux? The Presumption of the Necessity of DOS. The previous segment examining Windows Mobile pointed out how the PC industry as a whole assumed that Microsoft's desktop Windows monopoly would easily take over dominance in the MP3 player market, pushing Apple into a niche position. This was expected because DOS had pushed Apple's early computers into a reduced role starting in 1981, and Microsoft had repeated this again in 1991 when the DOS world migrated to Windows, effectively pruning Apple's Macintosh into a Bonsai platform. The inability of one company to dominate any product category has been frequently repeated by PC industry pundits as a given, despite the fact that history is full of examples of this happening. Sony dominated personal music players for two decades under the Walkman brand even while equally large competitors tried to push it from this position; Nintendo has similarly owned handheld gaming despite ill-fated efforts to grab a piece of its pie by products running a generic platform such as Microsoft's WinCE (Gizmondo), Linux (GP32), and Symbian (N-Gage). In fact, outside of the Windows/DOS PC, there are actually few examples of a generic platform taking over an industry. Nearly every other consumer-facing product uses proprietary platforms: car makers, stereo equipment, appliances and so on typically all use designs custom to their maker. The paradox of the Windows PC market has been that Microsoft's broadly licensed software supposedly saves hardware makers from investing in software development while ensuring compatibility, when in reality it adds significant costs to PC makers while limiting their ability to differentiate themselves. That explains why PC makers have been perpetually merging together and going out of business while Microosft has rolled in money over the last two decades. Parallel efforts to copy Microsoft in broadly licensing an operating system have regularly failed: IBM's OS/2, Apple's Mac OS, Palm's PDA OS, even Microsoft's own efforts to duplicate Windows dominance in other markets, from copy machines to PDAs to smartphones to SPOT watches to music players. The closest copy may be Symbian, but its customers are partners, not simply consumers of a generic third party's operating system as Windows licensees are. That indicates it is not necessary to duplicate the dominance exercised by Microsoft over the PC industry in the smartphone market. Google's Android and Symbian exist more as technology sharing pacts among manufacturers, but both aspire to take Microsoft's DOS role among smartphones. However, the idea that Apple's iPhone must be dethroned by a modern-day DOS, whether Windows Mobile, Android, or Symbian, is not just debatable, but does not sync with the reality of more recent events. Apple's recent history of the iPod further refutes the idea that a software analog to Microsoft is needed. The iPod Emergence: Apple & Pixo vs IBM & Microsoft. Apple's iPod in 2001 made no effort to clone the DOS business model; it actually did the opposite. When Apple entered the market, there were a number of existing MP3 devices using custom software, hardware designs, and DRM codecs. The iPod used off the shelf components to deliver a custom MP3 player using third party software, but Apple also added its own technologies: easy to use sync with iTunes, a fast Firewire interface that made uploading music far faster than the prevailing USB 1.0, and an attractive industrial design. With the iPod, Apple played the role of IBM in 1981, using Pixo's embedded operating system to enter the market quickly, just as IBM had used DOS. The difference was that Apple didn't direct any market attention toward Pixo and added a lot of value on top of that core embedded OS. A modern day Compaq couldn't simply clone the hardware and license Pixo to run on it in order to compete against the iPod, because the iPod was much more than just generic hardware running Pixo software. As the iPod developed, Pixo's role diminished and was eventually displaced. Just like IBM, Apple jumped into a new market just as demand was beginning to explode. Apple made MP3 players far more attractive to a general audience by delivering greater playback capacity than most entry level devices offered, along with an ease of use that encouraged buyers to jump in at the higher end of the market. That left Apple with not only the lion's share of the market, but also by far the most profitable segments of the market. Two decades prior, IBM badly fumbled its play with the early PC and ended up irrelevant in the PC world by the late 80s, sideswiped by Microsoft's DOS and the cloners who were licensing it in parallel, notably Compaq and later HP and Dell. Steve Jobs had witnessed that happen, and was determined to not let it happen again to Apple. Rather than being manipulated by a software middleware vendor as IBM had, Apple worked to incrementally develop the iPod market itself. After consuming the hard drive-based player market, Apple took on the Flash RAM-based market with a tiny hard drive system used in the iPod Mini, and followed up with Flash-based devices of its own in the Nano and Shuffle. This allowed Apple to progressively serve an increasingly wider market, incrementally growing upon an established foundation. With the iPod, Apple became, in effect, an IBM with its own internal Microsoft. Microsoft's Failure Despite Features. In contrast, Microsoft entered the music player market by promoting music player hardware reference designs around WinCE. However, it was unable to ship a finished design until the iPod had become firmly established around 2005. Later branded as PlaysForSure, the devices were sold by various hardware makers and all purported to support the same DRM and the same music subscription services while also offering a broader array of hardware that presented video before the iPod did, supported wireless before the iPod, and so on. Despite these unique features, all of those PFS designs still failed. Microsoft blamed the failure of PFS upon its music store and hardware partners and decided to take Apple on itself in 2006. It relaunched a Toshiba PFS player as its own device under the Zune brand, adding WiFi music sharing features and a larger display than the current Pods had. It failed dramatically as well. Did Microsoft's attempts to float a new DOS among music players fail because of Apple's success, or due to Microsoft's own problems? The failure of the Zune, which followed the iPod model rather than the DOS model, seems to suggest that Microsoft itself was to blame. Consider too that Microsoft's Windows Mobile phones, which use the same underlying operating system as its failed PlaysForSure music players and the Zune, had similarly flopped even before Apple could release a charismatic phone equivalent to the iPod. Of course, when the iPhone was released, it hit Windows Mobile hardest. The iPhone made Windows Mobile Smartphones look ridiculous and underpowered, and made Windows Mobile Pocket PC phones look clumsy and awkward, despite the fact that they both supported a variety of features the iPhone didn't, including the ability to edit documents, capture video, send MMS, and so on. Simply adding on features did not enable Microsoft to compete against Apple. The only conclusion that can be drawn from all this is that competing against Apple requires more than just having a feature arsenal. Microsoft's failures in themselves do not necessarily mean that Google's Android will fail in its attempts to float its own smartphone platform. Why Microsoft’s Zune is Still Failing Microsoft’s Zune, Vista, and Windows Mobile 7 Strategy vs the iPhone Will Google Succeed where Microsoft Failed? Microsoft's demonstrated inability to successfully enter consumer markets for MP3 players and smartphones has given observers little faith that the company will somehow turn things around in late 2009 when its next generation of devices are expected to be released. However, prior to that the first fruits of Google's efforts to build its own smartphone operating environment will arrive. Will Google's Android take over Microsoft's crown as the “DOS vendor” among smartphones? Supporters of Google's Android project point to some parallels between Android for smartphones and Windows on the PC: Android will allow hardware makers to differentiate in ways that can offer features Apple can't (or doesn't want to); it should allow software developers to offer features Apple does not allow on the iPhone; it embraces open, hobbyist experimentation in ways that Apple currently isn't; and it opens the potential for content providers that Apple is not interested in allowing. Openness is Android's key competitive feature. Will all this openness allow Google to unseat the iPhone to become the primary platform developers want to participate in, and subsequently soak up the market for third party hardware makers that Windows Mobile serves? While Google currently has no market share due to the fact that no Android phones have yet shipped, it does have broad vocal support from a variety of the same kinds of hardware manufacturers that supported DOS and Windows and helped to make those platforms successful in the desktop PC market. HTC and Android. The first Android phone is expected to be the HTC Dream; Taiwan's HTC (High Tech Computer) also manufactures Palm's Treo Pro phone as well as many of the most visible Windows Mobile devices. In addition to models produced under its own name, HTC also sells Windows Mobile devices under the Dopod brand, as well as no-name phones branded by providers, such as AT&T, Orange, Sprint, T-Mobile, Verizon Wireless, Vodafone, and others. HTC will also be building the XPERIA X1 Windows Mobile phone for Sony Ericsson. HTC was quick to throw its support behind Android despite its long term alliance with Windows Mobile. Why would it so enthusiastically support an unproven platform from a company that has no experience in consumer hardware platforms? One can only assume that HTC is not happy with the current state of Windows Mobile, and desperately wants another “DOS” to succeed where Microsoft's has so spectacularly failed. As an Original Design Manufacturer for Palm, HTC watched as Palm adopted Windows Mobile in place of the Palm OS and subsequently fell even deeper into crisis. Palm's only successful phone since has been its Palm OS-based Centro. HTC undoubtedly sees Android as its ticket to becoming the next Dell, but without a similar dependance upon Microsoft. Android for mobile phones is essentially playing the role of Linux for PCs, except that it has the backing of a major company behind it. Can Android Take on the iPhone with Openness as its Feature? As great as this sounds, it's important to consider that Linux on the desktop has made no significant progress in eating into Windows dominance after a decade of trying. Being open, free, flexible, and decentralized hasn't been enough of an advantage to get consumers to migrate from Windows to Linux in any fraction of significance. Similarly, in the music business, Linux-based MP3 players have had no impact on the iPod, despite offering more features, flexibility, support for additional codecs, and so on. In the mobile phone area, Linux enjoys a sizable portion of the smartphone market, but this is almost entirely due to phones sold by Motorola in China, where the advantages of Linux' openness are void. Motorola's Linux phones offer nothing to users in terms of openness or flexibility, and are really no different in terms of features than other appliance 'feature phones' based upon closed operating systems. And again, a key problem with assaulting Apple in a feature war is that neither the iPod nor the iPhone became popular by being “highly featured.” They both delivered perhaps 80% of the functionality found in all other devices in the market. Rather than trying to match every feature and cater to every niche as Microsoft had with Windows Mobile, Apple's devices did a few things very well at launch, and incrementally developed into full featured devices that still lack some of the more unique features of their competitors. Further, in terms of openness, the demographic that embraces Linux' characteristic freedoms is not the same as the demographic that buys smartphones in quantity and then pays for data service. This is a critical fact to consider because a big part of the iPhone's success stems from the fact that it is being pushed by mobile providers who want to capture the cream of the market willing to pay a premium for data services. The Frankenphone. Combining the fractured aesthetic of HTC's Windows Mobile phone hardware with Android's software, based upon Linux' perpetually unfinished DIY openness and Google's Java-like development platform, will not result in a product similar to the iPhone. Instead, it will look a lot like phones that have already failed in the market. Apple's advantage comes from slick hardware designs with a close attention to detail, combined with software that purposely does less so that it can do what it does better. Even Apple's own conservative attempts to broaden its software capabilities with iPhone 2.0 have resulted in instability problems that can be blamed upon both Apple's early releases of its phone operating system and software from inexperienced third party developers new to the platform. Would the current frustrations with iPhone 2.0 be somehow mitigated by additional openness that also embraced all kinds of variables from different hardware makers with less quality control than Apple, a loose committee of additional cooks working to serve up operating system features targeted at every possible conceived need, and a wider third party software group with fewer constraints on illegal behaviors? The Failure of Open. While it is politically unpopular to criticize the well meaning efforts of open source contributors, the failure of Linux on the desktop, the failure of the vaporware Indrema game console, and the failure of the OpenMoko project to deliver a workable phone within a year of its deadline all underline the serious problems open development faces in the world of consumer oriented devices. Open has simply failed to deliver on its promises in the world of consumer hardware. OpenMoko was supposed to release its first mobile phone to consumers for $250 several months in advance of the iPhone. When the iPhone shipped, the group then announced new plans to get its phone out by the end of 2007. Instead, this spring the group announced new plans to move to an entirely different development platform, and ship its phone mid year for $400 with limited functionality and incomplete software outside of basic GSM phone features. Linux's notable successes, from Motorola's Linux phones to the Tivo DVR to Linksys Routers, have often come without any associated openness or freedom, and were instead delivered simply to provide their manufacturer with a free kernel to build upon. This indicates that while Linux may find its way into an increasing number of smartphones, it will likely not be accompanied by the glorious freedom of an open development environment Google has said it would offer with Android. Apple iPhone vs the FIC Neo1973 OpenMoko Linux Smartphone Can Google Succeed Where Open Has Previously Failed? Despite “openness” being Android's strongest competitive feature compared to Apple's iPhone, Google recently revealed that its wide-open development model is intentionally gravitating towards a closed association of top tier partners due to practical considerations. In July, Google accidentally sent out a notice that revealed that it had been seeding private SDK updates to only a subset of its contributors, angering those who believed that Android would be as open as Linux on the desktop or the OpenMoko project. Further, Google has restricted initial development to higher level APIs just as Apple did, further indicating that Google itself realizes that being wildly open to impress a minority of hobbyists will not result in the commercial success of its new platform. That serves to neuter Android's primary advantage over the iPhone. Without delivering on the premise of being wide open, Android is really just a less mature set of Java libraries used to create a specialized binary that runs on a Linux foundation. Unlike Apple's iPhone, Android phones won't have a slick user interface developed by professional artists, nor the iPhone's legacy of mature software development frameworks crafted over the last thirty years, nor the iPhone's tightly integrated hardware with award winning industrial design, nor its marketing power tied into the iPod and Apple's retail stores. Android won't be an open iPhone, it will only be a Windows Mobile phone with a better kernel that runs specialized Java software instead of Win32 or .NET code. Don't expect consumers to be impressed by that. The Biggest Missing Feature. There is one remaining factor that strangles to death any last remaining hope that Android might assassinate the iPhone and assume the crown of the “DOS of smartphones.” That is: Android delivers zero price advantage to consumers. In 1981 and 1991, consumers who wanted Apple computers faced the sticker shock of a somewhat arrogant price tag. Apple sold its computers, as it still does, at the higher end of the market, but there was simply far more range in prices available. In 1981, that meant the Apple II was $2600 and the new Apple III was $3500, even before you added a monitor. On the low end, Commodore sold its far less powerful, but “still a computer” Vic-20 for $300, while IBM entered the market with the IBM PC at $3000. Over the next few years, Apple focused on delivering additional sophistication at the same price, releasing the $10,000 Lisa and then the $2,500 Macintosh. IBM continued selling PCs in the same $3,000 to $10,000 range, but other DOS PC vendors began selling machines at prices that ranged as low as $1500. That left Apple with a roughly $1000 price premium over low end PCs. The products weren't really comparable, but consumers only saw the huge price difference. In 1991, Apple was still selling moderate to high-end Macintoshes for $3,800 to $10,000; the crippled Mac LC was $2500, and obsolete-at-birth Mac Classic ranged from $999 to $1500. Windows allowed PC makers to ship a functional $1500 PC and claim a rough approximation to Apple's $2500 entry level system, maintaining that apparent $1000 price premium. Today, pundits are lucky to find a Dell or HP system that is even a couple hundred dollars less than a comparable Mac. However, in the smartphone business, the iPhone 3G is now the same price, if not less, than generic competing phones on the market. Even more significant is the fact that the price of the phone hardware is nearly nothing compared to the cost of the service plan. This fact simply eases any price premium that could cause buyers to flock to a smartphone running a generic operating system over buying the iPhone 3G, regardless of whether it runs Windows Mobile or Android. 1990-1995: Planting Software Seeds Android Partners Have Already Failed. That same pricing principle similarly prevented buyers from considering many of the alternatives to the iPod. While Apple's original iPod models were more expensive than many of the first MP3 players on the market, they were price competitive with models offering similar features. By 2004, it was Apple who was undercutting MP3 competitors on price. Microsoft offered zero price advantage when it began selling the Zune, a major factor in its failure, but Microsoft simply couldn't out-price the iPod; it was already losing money offering the Zune at the same price as the iPod. Apple now has tremendous market power in buying RAM and other components that will prevent any competitors from being able to offer a huge discount over the iPhone's $199 price tag. Even if competitors were to give their phones away, they would only offer a $200 discount to users who would then still need to pay the same mobile fees to use the phone. Android's other partners, including Samsung and LG, have already failed to capture any significant market share in the music player market. Are they going to maintain their position as smartphone makers now that they face similar competition from Apple, its iPod ecosystem, its iTunes Music and Apps Store, Apple's retail store experience, and other factors that are pushing the iPhone? If they can, it is not obvious how partnering with Android will help. Other Problems for Android. Android was announced in early November 2007 and was followed with an early preview SDK within a couple weeks, a month ahead of Apple's initial announcement of the iPhone 2.0 SDK. However, between March and July 2008, Apple delivered nine progressive releases of its SDK, opened its App Store, and sold 60 million apps, raising $30 million to support iPhone software development in just the first month. It has since released three more SDK updates to developers related to iPhone 2.1, which is expected next month. Android just published its first open SDK beta update earlier this week, warning developers that “applications developed with it may not quite be compatible with devices running the final Android 1.0.” Additionally, Android still has no phones available. By the time the HTC Dream is expected to launch, Apple will have an installed base of around ten million iPhone (and iPod touch) users supporting software development through iTunes. The business model for selling Android apps is no better than that for selling jailbreak iPhone apps: there is no iTunes Apps Store to promote them, so users will have to track them down on their own. Android developers also have no real freedom that jailbreak iPhone developers lack. The only difference is that there are ten million iPhones to sell jailbreak apps to, and currently zero Android phones. If selling a jailbreak iPhone app sounds like more trouble than its worth, imagine trying to sell Android apps to a non-existant audience. Now add the official iPhone App Store into the mix, where publicity, promotion and profits are booming. What platform is going to have the most applications? How many users will flock to a smartphone platform with no apps? The wisdom of releasing a desirable phone and achieving a significant installed base before releasing an SDK makes a lot more sense in retrospect. Additionally, while Apple has a decade of experience in shipping regular updates to Mac OS X and its Xcode developer tools, Google has only shipped a random assortment of web-oriented SDKs (a number of which have been abandoned) as a tangent to its core business of selling advertisements. When the Android SDK 1.0 is finished later this year, developers will not only lack an installed base to sell their apps to, but will also have no high profile market for selling their apps in, and subsequently no financial incentive to develop applications that add value to the Android platform, just like Linux on the PC desktop. Around the same time, possibly within the next month, Apple will be shipping its second major OS release: iPhone 2.1. Apple will also be upgrading its entire user base to the new software so that developers will have a cohesive platform to target. This mirrors the efforts Apple has taken to upgrade its Mac OS X users to the same reference release. Mobile developers will be seeing money pouring in via iTunes while crickets chirp in the Android section of various mobile online stores. Apple’s iPhone Vs. Other Mobile Hardware Makers: 5 Revenue Engines Same Same, But Different: DOS Model Problems. Android developers will also have a series of other problems to manage. Like Windows Mobile, Android is intended to support everything, from BlackBerry-style keypad phones with a small touchscreen to the simple Windows Mobile Smartphone form factor lacking a touch screen to iPhone-like full size touch screens. Also like Windows Mobile, Android phone makers will have the option to leave off Bluetooth, WiFi, GPS location services, graphics hardware acceleration, and so on. Each Android phone will also have unique camera hardware, support for different video and audio codecs, and varied support for other differentiating proprietary services demanded by mobile operators. This will force developers to to make complex decisions regarding the lowest common denominator they choose to support. So while the iPhone will have a cohesive feature set, a managed software environment, and a functional market, Android will be a loose federation of hardware makers selling the same random features found on Windows Mobile today, with a chaotic development environment that lacks any central market for users or developers. And it will be run as an experiment by a company with no experience in consumer hardware or platform development. The Missing Tap. One specific example of the “DOS model problem” is that Android currently does not support multitouch. It's not touched on in the API, and Google quietly tap dances around its omission. Why no multitouch? Because multitouch screens are expensive, and most OHA hardware members are more interested in making a profit in a competitive phone market rather than impressing consumers as Apple did with the iPhone. Most existing smartphones, even those trying to directly rival the iPhone, use a stylus driven, pressure sensitive tap screen or a simpler, cheaper touch technology that lacks support for sensing multitouch. The iPhone's screen can actually sense up to five fingers at once, but the primary feature multitouch offers on the iPhone is the two fingered tapping and the pinching effects everyone associates with it. Android could certainly support multitouch if there were a demand for it, but that's the point: Google knows that its hardware partners are cheap and unlikely to put out hardware that actually competes with the iPhone. Instead of using expensive technologies that deliver clever yet largely invisible functionality, OHA members, just like PC makers, are far more likely to add flashy, impractical gadgety fluff that's cheap to tack on, such as slide out keyboards, neon tubes, and scratch and sniff stickers. That's how you impress gullible nerds on the cheap. Google itself is blowing smoke and erecting mirrors to distract from the reality that it being a “DOS vendor” means supporting bargain basement hardware from penny pinching duplicators. Android has been demonstrating some “wow” features such as a Street Maps app that pans around based on an internal compass in the demonstration phone. The problem is that that kind of thing only makes for a fun demo. Nobody needs to twirl around their phone in the air to see a view of the other side of the street, but everyone who has used an iPhone will wonder why they can't pinch to zoom out. Even worse, most Android phones aren't going to have a compass built into them, so Google is demonstrating features most Android users won't be able to use. That Sounds Like Microsoft… Google's design decisions are beginning to look a lot like Windows Vista; rather than actually working to make laptops boot faster, Microsoft came up with the idea of adding a small screen to the back of Vista laptops so users could check their email without having to wake the system up. But this was a stupid idea for a number of reasons, the most obvious being that most users just want a laptop that boots up quickly. Few laptops got the mini screen, but every user who tries Vista on their laptop will wonder why it doesn't boot up as fast as Mac OS X Leopard. In the same way, Google is advertising features for Android that most users won't ever see in their actual phones while ignoring things people will expect based on their exposure to the iPhone. Android is simply selecting the wrong features. Android will offer the advantages of supporting MMS, recording video, and the list of other features Windows Mobile already supplies. Those features didn't stop Apple from firing past Microsoft in the smartphone arena however, just as the Zune's highly touted WiFi and screen didn't phase iPod buyers. Incidentally, just months after the Zune, Apple had not only demonstrated a larger display but a higher definition multitouch screen, and not only WiFi, but functional WiFi that could be used to browse the web or check email. This suggests that Apple, with its faster release schedule, won't stay behind any of the leading features potentially offered by Android for very long. Android partners, however, will find it as difficult to catch up with Apple's unique features, just as Microsoft has been stymied to keep up with Mac OS X, the iPod, and the iPhone. The underlying reason: both Google and Microosft are tasked with maintaing support for a huge variety of hardware options demanded by all their partners. Apple has the unique circumstances to do only what it needs to do itself. Android in Windows Mobile's Shoes. Like Windows Mobile, Android faces a difficult market. In the US, it competes against the popular BlackBerry in corporate markets and the iPhone among consumers. Worldwide, it competes against entrenched market leader Nokia. The difference is that Google, unlike Microsoft, has no in. Windows Mobile was adopted by Windows-bound IT shops despite its weaknesses. Nobody has any preexisting reason to try an Android phone apart from hobbyists and open software enthusiasts, a demographic that has done little to move Linux on the PC desktop. Google also lacks Microsoft's installed base; it's starting from zero. The smartphone industry initially doubted Apple's chances of making much progress with the iPhone, despite the company having the Mac platform, the iPod, retail stores, platform development experience, marketing savvy, industrial design prowess, and so on. Google doesn't have any of those things. Mobile Providers vs Android. Apple also started with an exclusive partnership with AT&T, a three legged race that demanded effort from both. Google is hoping that hardware makers handle the hardware details and that mobile providers will be excited to sell its Android phones. While hardware makers such as HTC clearly appreciate having found a free alternative to Windows Mobile, it's not obvious why providers would be excited about Android, as it promises an openness that most mobile providers strongly oppose. AT&T took a big risk in getting behind the iPhone, as the phone encouraged users to use email rather than fee-based SMS and MMS, it supported WiFi for data access, and it bypassed AT&T's MEdia Net services to plug into iTunes instead. Verizon refused to parter with Apple and grant it those kinds of concessions. Is AT&T going to take a similar risk to partner with a phone that is not exclusive to it, and is Verizon now going to open its arms to support phones that do not exclusively support BREW, VCast and its other proprietary services? While Android may well eat into Microsoft's Windows Mobile business by stealing away its hardware makers, it seems unlikely that Android will ever serve as more than free alternative to Windows Mobile in a market where Windows Mobile is increasingly irrelevant. Android may have the dubious distinction of swallowing Microsoft's mobile business the same way Microsoft ate up the Palm OS, but even if it accomplishes that goal, Google will likely find itself unsustainably hungry immediately afterward. It will also find itself swimming in a shark tank of hungry rivals, including Nokia's Symbian, RIM's BlackBerry, and Apple's iPhone. Symbian is the final generic platform vying for the opportunity to play DOS in the smartphone market. The next article will examine Nokia's chances in its bid to match Microsoft's PC dominance in the mobile market while setting out in a new venture to copy Android's open software model. Did you like this article? Let me know. Comment here, in the Forum, or email me with your ideas. Like reading RoughlyDrafted? Share articles with your friends, link from your blog, and subscribe to my podcast (oh wait, I have to fix that first). It's also cool to submit my articles to Digg, Reddit, or Slashdot where more people will see them. Consider making a small donation supporting this site. Thanks!
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It’s Coming: Preparing for iPhone OS 4.0
If you’re excited about the forthcoming iPhone OS 4.0 update, you’re not alone. Here’s how you can have a smooth upgrade by getting ready for the latest and greatest ahead of time.iPhone updates are always a big deal, particularly major ones such as the forthcoming iPhone OS 4.0 announced in early April. Third-party developers have been working feverishly behind the scenes to make sure their hard work is compatible with Apple’s latest, but that doesn’t mean you can’t also do a little preparation in anticipation of its release, expected sometime this month.As always, your pals at MacLife.com are here to help guide the way -- so read on and let’s get ready to rumble, iPhone OS 4.0 style!Clean Up Your iTunes AppsIf you’ve used your iDevice for a while now, you’ve probably accumulated a lot of apps -- for example, our personal copy of iTunes is home to nearly 700 of them, including universal apps which run on both the iPhone/iPod touch and iPad. Now would be a good time to take inventory and maybe even do a little housekeeping.With each new iPhone OS, there are some unfortunate apps that become orphaned and may even cease to work at all with the latest version. One such example is Veiosoft’s DataCase, one of the earliest and best apps for transferring files to your iDevice, which has been seemingly abandoned by the developer after the most recent 1.1.1 update back in September, 2008. That means it’s never quite worked right on OS 3.x, and users who paid out their $6.99 are left to search for competing utilities that are updated more frequently. (DataCase is still for sale as of this writing, but based on a wave of negative reviews since the last update almost two years ago, it’s clearly not recommended for newer firmware.)Granted, DataCase is less than 1MB in size so it’s not a big hardship to just leave it on your hard drive, but removing it and other unused, unloved or simply outdated apps from your iTunes can only help keep the software running lean and mean. After all, who wants to wade through hundreds of unused apps in search of the one you really want anyway? Click on the Apps icon in your iTunes sidebar, select the app you wish to remove while holding down the Control key and select “Delete” from the submenu.Of course, deleting an app from iTunes doesn’t mean you’ll have to buy it all over again should the developer come calling later with an updated version. iTunes remembers all of your purchases -- regardless of whether they reside in iTunes at the moment or not -- so you will always be able to download them again for free, unless the developer specifically releases a separate new version for a fee, as was the case with the popular Tweetie 2 app (which has since become the official, and free, Twitter app).We’d advise that you back up your unwanted apps before emptying your trash -- you never know when you might change your mind and decide to reinstall something, especially if it’s an app that vanishes from the App Store due to some change in Apple’s policy, similar to what happened with the Google Voice apps in the past. (Although keep in mind, Apple can always remotely “kill” apps they don’t want you to use, but no harm in having them backed up just the same.)Get UpdatedOn the same train of thought as getting rid of unwanted apps, it also pays to make sure you’re updated to the latest and greatest version of your apps. In the next few weeks, you’ll likely see a flood of new updates as developers release versions that will be fully compatible with all of the goodness inherent in iPhone OS 4.0, so it pays to check for such updates on a regular basis and stay ahead of the curve.You can check for updates on your device by opening the App Store app; usually after a moment, you’ll see a badge on the Updates tab notifying you of anything new, but sometimes you have to expressly press Updates to refresh them. Note that this will only look for updates for apps you have installed on that particular device -- if you want to check for all app updates, you’ll need to use iTunes. Select the Apps icon in the sidebar and then click the little arrow next to “Check for Updates” in the lower right-hand corner.Some of us here at MacLife.com are quite diligent about app updates, checking several times a day to see what’s new -- it’s kind of like a mini-Christmas every day, especially when your most-used apps are empowered with cool new features or get annoying bugs squashed. Most app updates are posted in the afternoon and evening, so no sense going around clicking half-cocked in the morning.One of the better ways to stay abreast of the situation is through a website such as AppShopper.com. The brainchild of the folks behind MacRumors.com, AppShopper lets you create a free account to track your own apps or even create a wish list of ones you might want to buy in the future, as well as providing a wide variety of RSS feeds for both iPhone and iPad to track updates, new apps, price changes and more.Twitter is another great way to track app updates, since many developers big and small will give a heads-up when new apps or updates have been approved by Apple so you can start exhausting your finger by looking for them on iTunes.Jailbreakers: Proceed with CautionMajor OS updates are a big deal on any platform, but as anyone who has jailbroken their iDevice knows, even the little updates can create a tsunami of problems for those living on the cutting edge. Thankfully, the hackers are ahead of the curve yet again, and beta builds of iPhone OS 4.0 have already been successfully jailbroken -- but that doesn’t mean you should throw caution to the wind and forge ahead blindly.If you rely on an unsanctioned, unlocked iPhone for cellular and data access, do yourself a favor and don’t upgrade to OS 4.0 until you get an “all clear” from the hacker community. Just because the beta builds have been jailbroken does not mean that your phone will remain unlocked (in fact, it’s almost a certainty that it won’t), and with new hardware imminent, we don’t know yet if any of the unlocking patches will even work. We repeat: If you’ve unlocked your iPhone, avoid iPhone OS 4.0 until you hear that it’s safe to upgrade!Whether or not you care about unlocking your iPhone, if you have it jailbroken now or plan to in the future, you should make sure your SHSH blobs are backed up in case you ever want to return to iPhone OS 3.x. Say what?!Apple has attempted to thwart the hackers by adding extra layers of security in newer devices, in particular the iPhone 3GS, iPad and third-generation iPod touch. If you have one of these devices, you should do yourself a favor and extract the “SHSH” records from your device (they’re different for every single unit), which can be used to restore to older firmware, should things not work out so great with iPhone OS 4.0.It’s easy to backup your “SHSH blobs” using a free utility called Umbrella and a detailed guide already posted at Cult of Mac -- the whole process takes only a few minutes, so we encourage everyone to do it, even if you don’t plan to jailbreak your device anytime soon.Save Your Old Firmware Along the same lines as backing up your SHSH blobs, you’d do well to take a visit to your Home > Library > iTunes > iPhone Software Updates folder and back up whatever .ipsw files you find there. With older versions of iTunes, any iPhone firmware updates were downloaded to this folder and stayed there forevermore, but more recent versions of iTunes will move them to the Trash as soon as you download a new one. There’s a good chance your folder may even be empty already! The reason you’ll want to save these .ipsw restore files is that shortly after iPhone OS 4.0 is released, Apple will likely wipe all traces of OS 3.1.3 (the latest version) off the map and prevent it from being downloaded again; if you saved your SHSH blobs and ever need to restore to an older version, you’ll need at least one of those old firmware files to do so. Thankfully, a Google search ought to dig up a number of non-Apple sources for downloading old firmware in the event that yours is already MIA. Keep in mind that you’ll need the appropriate restore file -- the original iPhone will start with “iPhone1,1”, the iPhone 3G will start with “iPhone1,2” and the iPhone 3GS will start with “iPhone2,1”, for instance.NEXT: Backing up your stuff and organizing your screens. >>Back That Stuff Up!Perhaps the most crucial pre-update task of all is having a proper backup of your iDevice. The problem for many is that those backups have begun to take longer and longer as we’ve filled up apps with files that aren’t part of the iTunes ecosystem -- the more impatient among us might decide to click on the “X” to stop the iTunes backup in order to get a new sync going, only to later find that they need to restore from said backup and find themselves unable to do so.If you don’t use a lot of in-app files, this may not be such a big deal for you. Casual users can likely start from scratch without too much grief, but if you’ve used your iDevice for any length of time like many of us, chances are you’d rather have intensive, painful oral surgery than have to start over from scratch. However, if you port a lot of files onto your device for work or even casual uses such as reading comic books or large PDF files, having a good backup should not be optional.To avoid long backup times, we recommend letting iTunes complete its backup each time you sync. Since the software is only backing up what’s changed since the previous sync, the incremental backup time should get shorter each time you do so. Also, once you have plugged into iTunes and completed a backup and sync, you won’t have to go through the backup process again unless you unplug the sync cable -- iTunes knows you’ve just backed up, so it simply does a quick sync until you plug the cable in again, in case you just want to just add new apps.That said, you can backup your device at any time by selecting your iDevice in the iTunes sidebar with the Control key pressed down and then select “Back Up” from the submenu.Organize Your ScreensOne of the new features of iPhone OS 4.0 that’s most anticipated is Folders, Apple’s new way of organizing apps on your iDevice. With the current firmware, you’re only capable of seeing 180 apps on any one device across 11 screens (though you can always load more and find them via Spotlight). Thanks to the drag and drop simplicity of the Folders feature, you’ll soon be able to have up to a whopping 2,160 apps on your device and find them grouped by category -- assuming you have that many to begin with and use every available space in a Folder.To prepare for Folders, now might be a great time to spend a few minutes organizing your apps so they’re in close proximity to each other based on how you plan to group them. That way, as soon as you update to iPhone OS 4.0, you can drag them together into Folders and you’ll be good to go. If you have a lot of apps spread over many screens, this task is made easier from within iTunes, where you can easily drag app icons from screen to screen or even rearrange whole screens at once.It’s Safe to Buy Some iBooks NowIf you already have an iPad with iBooks installed on it, you can feel safe in purchasing all the e-books you want from the iBookstore, knowing that they’ll work just fine on your iPhone or iPod touch once you’ve upgraded to iPhone OS 4.0.Buy as many iBooks as you’d like and then sync your iPad to iTunes, which will copy those new purchases across to your computer. After your upgrade to iPhone OS 4.0, you’ll be able to select the same e-books and copy them straight over to your iPhone or iPod touch, just like magic.Let’s Not Forget iTunes ItselfWhile we hope to know for sure when iPhone OS 4.0 will be available to download during Steve Jobs’ WWDC 2010 keynote on Monday, June 7, keep in mind that the new firmware will most likely also require a new update to iTunes itself, if history is any indication. We’re guessing at the very least, a new iTunes will let us arrange apps by Folders, for instance.The current version of iTunes at this writing is 9.1.1; if you haven’t updated lately, now would be a dandy time to do so. And really, there’s no reason not to -- while some previous iTunes updates have tripped up jailbroken devices, iTunes 9.1.1 isn’t one of them, and the hackers have already given a green light to use it.Take Stock of Your MediaFinally, a new OS install is always a good time to take stock of that non-app iTunes media taking up space on your iDevice. If you’re like most of us, you’ve got old podcasts played long ago that you neglected to delete, music you wish had stayed in the seventies and probably even some space-guzzling videos you’ve already watched and have since bored of.Why carry this stuff over to iPhone OS 4.0? Especially if you plan to buy a new iPhone, the less you have to restore and sync to a fresh device, the better. Purge that media now by deselecting it from within iTunes, and then click Apply to sync your changes and remove the great unwanted from your device. There, now don’t you feel better having done some summer cleaning?Oh, and don’t forget about all the photos and movies you’ve shot with your iPhone! While those cherished memories are always backed up during an iTunes sync (so you can safely move them to a new device), you should make a habit of clearing them off your device on a regular basis, both for safety as well as speeding up that iTunes backup. Once those photos and videos are safely stored in your iPhoto library, you can always sync them back to your iPhone (where photos will take up less space by being optimized for the device’s screen) -- they won’t be backed up by iTunes since they can be restored simply by syncing from your photo library.There’s one other very good reason to purge old media, too: If space on your iDevice is at a premium, you’ll want to free up some storage for OS 4.0 to make sure the upgrade goes smoothly.Is Your Device Compatible?iPhone OS 4.0 is expected sometime this month for the iPhone and (at additional cost) iPod touch. Sadly, Apple has already stated that the iPad won’t get any OS 4.0 love until the fall, so if that’s your only iDevice, enjoy your summer and don’t bother looking for a major update until then.It’s important to note that not every iPhone and iPod touch is welcome to the OS 4.0 party -- specifically, the first-generation iPhone and iPod touch devices released in 2007 have been put on notice and OS 3.1.3 appears to be the end of the line for them. Recent reports claim that there’s no real technical reason to exclude them, and early beta builds of OS 4.0 have even been shown running on the original iPhone -- just don’t expect Apple to officially support that configuration, and you’ll still be limited as to what new features you’ll have access to.Likewise, even if your device can install iPhone OS 4.0, you may not be able to use every new feature -- for instance, the iPhone 3G will not support multitasking. iPhone 3GS and third-generation (32GB or 64GB) iPod touch owners are good to go, as well as those of you holding your credit cards in your sweaty little hands waiting to buy the newest iPhone, expected to be announced at WWDC on Monday, June 7.*****Now that all of that hard work is over, only one thing remains: Waiting for iPhone OS 4.0 to actually be released. Hey Steve Jobs, maybe you can help us with that…?
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From 2-Way to 4G: The Complete History of Cell Phones
Part I: Wireless rootsLike many of the great revolutions, it was born out of necessity.Owing more to Walkie-Talkies than actual phones, the earliest mobile calls can be traced to the early 1900s, when Australia’s Victorian Police devised a method of wireless communication between squad cars and dispatchers. The concept quickly caught on and gradually began to spread to other countries, reaching the United States by the 1930s; the first known U.S. two-way radio system is credited to the Bayonne, N.J., police department.By 1940, Motorola precursor Galvin Manufacturing Company developed a mobile two-way radio system via a hefty wired backpack. The SCR-300 “Walkie-Talkie,” designed by Marion Bond, Henryk Magnuski, Lloyd Morris, Dan Noble, Bill Vogel and Raymond Yoder, weighed about 40 pounds and had a range of approximately 3 miles. Portable in the loosest sense of the word, Motorola quickly followed up the 300 with the SCR-536, a handheld version of its popular Walkie-Talkie built to meet the demands of the U.S. Army during World War II. As the technology proved successful on the battlefield--most notably during the Invasion of Normandy--Motorola sold more than 100,000 of its “Handie-Talkie” model during the war.At around the same time, the Federal Communication Commission formulated a radio service called Citizens Band to allow hobbyists to communicate over short distances of one to five miles. Not unlike the dedicated frequencies already allocated for firefighters and police officers, CB radio, as it came to be called, provided regulated channels for quick bursts of dialogue that just couldn’t wait.But neither Handie-Talkies, which were limited by a closed network, nor CB transmitters, which didn’t allow for targeted calls, were able to replicate the reach-out-and-touch-someone experience of a home phone.All that would change in 1973.Part II: A Dyna-mite breakthroughOn April 3, 1973, Motorola vice president Dr. Martin Cooper walked down Sixth Avenue in New York City using the world’s first handled mobile telephone to call his rival at AT&T Bell Labs, where the project had originated 15 years earlier. Weighing about two and a half pounds and requiring a kung-fu grip, Cooper's casual call touched off a decade-long race to bring the first cellular telephone to the market: “As I walked down the street while talking on the phone, sophisticated New Yorkers gaped at the sight of someone actually moving around while making a phone call,” Martin said on the 30th anniversary of the call. “Remember that in 1973, there weren't cordless telephones, let alone cellular phones. I made numerous calls, including one where I crossed the street while talking to a New York radio reporter — probably one of the more dangerous things I have ever done in my life.”Dangerous? Maybe. Groundbreaking? Most certainly. The prototype phone Cooper used--a Dynamic Adaptive Total Area Coverage (DynaTAC) handheld cellular phone connected to AT&T’s wired phone system via a base station on the roof of a nearby building--provided all the makings of a modern cellular network, albeit with far less portability.With a working demo under his belt, Cooper set out to make a version of the DynaTAC fit for consumer use (and FCC approval). Ten years and $100 million later, he had one.On March 6, 1983, Motorola released its slightly less-bricky DynaTAC 8000X, a beige, 3.5-inch-thick handset with a black face adorned with 21 keys (standard phone pad plus dedicated “Recall,” “Clear,” “Send,” “Store,” “Function,” “End,” “Power,” “Lock” and “Volume” buttons) and a 9-character LED readout. It operated on Bell Labs’ analog Advanced Mobile Phone System, which divided radio frequencies into hexagonal cells to create a seamless “cellular” network. While light enough at just over two pounds to carry in a backpack or briefcase, the DynaTAC’s battery allowed just 30 minutes of talk time and 8 hours of standby. But despite its limitations--and a hefty $3,995 price tag--the revolutionary 8000X was an instant success.Overseas, Finland-based Nokia Corporation was making strides of its own. With the Nordic Mobile Telephone mobile phone network already in place for car phones, Nokia acquired mobile radio manufacturer Salora Oy in the early 1980s and in 1984 spun off Nokia-Mobira Oy, a dedicated telecommunications division; soon after, the company launched its first “portable” product, the Mobira Talkman, which provided several hours of talk time but required the user to carry an 11-pound briefcase in order to make calls.Three years later, however, Nokia vastly improved on its behemoth with the Mobira Cityman 900, the first truly mobile phone built for the NMT network. Nicknamed the Gorba--after Soviet leader Mikhail Gorbachev was photographed using one--the Cityman weighed about as much as a DynaTAC and cost about twice as much, but sold just as well. Following the success of its new venture, Nokia dropped Mobira from the company’s name and folded the whole division back into the main company, and Motorola’s biggest competitor, Nokia Mobile Phones, was born.Despite the popularity and cachet of these early cell phones, however, they still played second fiddle to less-expensive car phones--such as the Mobira Senator NMT-450--that offered better call quality in a neat, convenient package that didn’t rely on an underwhelming battery. Even after Motorola introduced its innovative MicroTAC flip phone--billed as the lightest (12.3 ounces) and smallest (9 inches) phone on the market and described as “a technological and administrative tour de force”--the U.S. cellular market struggled to expand beyond its niche market of wealthy businessmen, doctors and lawyers; by the time the ’90s rolled around, cellular subscriptions had barely topped 3 million in the United States.Part III: Global swarmingWhile Motorola was putting the finishing touches on its DynaTAC in 1982, the European Conference of Postal and Telecommunications Administration’s Electronic Communications Committee was already laying the groundwork for a second-generation European mobile network capable of handling digital voice calls and data transmission. After several starts and stops, the first Groupe Spécial Mobile cellular network (later Global System for Mobile Communications) was launched cooperatively by Radiolinja and Ericsson in 1991.On July 1, 1992, Finnish Prime Minister Harri Holkeri made the world’s first GSM call using a Nokia handset, and on Nov. 10, 1992, the company released the Nokia 1011, a black, slimline GSM handset with 90 minutes of talk time and the ability to send short, textual messages to other users. As the phone caught on, GSM quickly spread throughout Europe and Asia, and by the end of 1995, American Personal Communications had launched the first commercial U.S. GSM service.With a powerful digital system in place, a new batch of phones naturally followed. Once again, Motorola made the biggest splash with a first-of-its-kind handset that improved on the fresh style introduced with the MicroTAC. Released on Jan. 3, 1996, the “wearable” StarTAC introduced the world to the timeless clamshell design, which featured a flip cover that extended over the entire length of the phone. Clocking in at about $1,000, the StarTAC weighed just 3 ounces, fit comfortably in any pocket and allowed for about three hours of talk time. While offering a GSM model for use overseas (and with the few burgeoning U.S. carriers), Motorola stuck with the popular analog AMPS system with the U.S. launch of the new phone.Korean company Samsung--which had already taken a serious bite out of Motorola’s dominance in the far east with its SH-700 series of phones and turned heads with its first CDMA handset in March 1996, the skinny, lightweight SGH-200--didn’t fare quite as well with its GSM offerings. The SGH-200, intended to make serious inroads throughout the rest of Europe, barely registered in the increasingly crowded cellular market until September 1998, when the high-end SGH-600 flip phone was unveiled to rave reviews for its slim design, 5-hour battery and voice-activated dialing.As prices dropped and networks became clearer and more ubiquitous, cell phones slowly shed their luxury stigma as they began to receive greater functionality beyond calls and SMS messages. Next: The Complete History of Cell Phones Continued >> Part IV: Style and substanceWhere Motorola’s “wearable” StarTAC brought cell phones from clunky--with all respect to Zack Morris and his DynaTAC--to cool, Nokia followed with its youthful 3210, an inexpensive candy bar-style handset released in 1999 that ditched the external antenna and included a dynamic (but still monochrome) display. A series of interchangeable covers available in a variety of colors and patterns (along withafull graphics layout for playing a trio of games: Snake, Rotation and Memory)kept the phone fresh and popular among teenagers, helping the 3210 enjoy a long period of success.On the other side of the globe, a small Japanese electronics maker named Sharp forever altered the mobile-phone landscape. Although it never made it to the States, the Japan-exclusive J-SH04’s first-of-its-kind color screen--though not the industry’s first; Siemens laid claim to the first four-color screen with its S10 a couple years earlier--and sleek, metallic enclosure that stood just 5 inches tall not only spiced up the sea of dull, black, grayscale handsets, it boldly pushed the cell phone into the 21st century by adding a 1MP camera to its backside.Color screens, cameras and Bluetooth were here to stay, but few handsets pulled it all together like the Sony Ericsson T610, the flagship release from the newly formed technology giant (the two established a joint venture in late 2001 following a period of decline for the one-time Swedish telecommunications giant). Ericsson had already broken new ground by demonstrating the world’s first Bluetooth phone, the mustard-colored T36 (released as the T39) and full-color T68m, but it took the Sony team’s subtle sense of style to create a winner.A sharp, 65,000K TFT screen was flanked by a glossy, black bezel that gave way to an aluminum number pad that felt sturdy (despite its small stature). Like its rivals, the grape-colored Nokia 725 and Panasonic’s flip-style GU87 (which sported a giant 132x176 screen), the T610 featured a variety of ringtones and games, and a customizable OS controlled by a thumb-friendly directional pad for simple navigation.With its clean lines and slick veneer, the T610 was as fashionable as it was functional, and its popularity signaled a dramatic shift in the market. Small, sleek phones of all shapes and colors began to crowd the landscape, but it wasn’t until 2004--just about when the T610 had worn out its welcome--when the next big thing landed. While it didn’t add much in the way of new technology, Motorola’s last great handset single-handedly saved the company from ruin (for a few years, anyway).A design marvel, the all-aluminum, clamshell, dual-screen RAZR V3 immediately put the original cell phone maker back on the map. Thin, light and unbelievably sexy, Motorola redefined the stale flip phone and paved the way for a slew of so-called fashion phones that tempted users with glitz and gloss--often at the expense of functionality. Even the RAZR, which sold more than 100 million units during its reign, was saddled with a weak UI, suffered from battery and speaker issues, and was known to be susceptible to compound fractures.Another phone that tipped the form-over-function scales came from a little-known Korean conglomerate named Lucky GoldStar, or LG. Meant to mimic the minimal look of the popular iPod, the LG Chocolate--part of its Black Label line of designer phones--was available in five flavors and featured an illuminated, touch-sensitive scroll wheel for navigation that hid a slide-out keypad. The new focus on design helped cell phones keep their pop-culture appeal and ignited a new wave of innovation as consumers demanded thinner, sexier handsets.Part V: Brains and beautyAs designs got smarter and mobile phones picked up more features, the line between PDAs and cell phones began to blur. Way back in 1994, a rare entry from IBM added the first glimmers of PDA functionality in a handset, but the touch-screen Simon suffered from production issues and struggled to handle all of its tasks--namely calling, faxing and paging--with ease. But Simon’s entrance into the mobile phone marketplace didn’t go unnoticed, as evidenced by this Byte.com reviewfrom December 1994: “Whether or not Simon is your idea of the ultimate (for now) personal communicator depends on how appealing you find the combination of voice calls and e-mail--and maybe on how little you need a laptop. Clearly, Simon won't replace portable PCs, but it's equally clear that it represents a milestone in the evolution of the PDA.”The PDA-cell phone evolution continued in 1996 with the first of Nokia’s line of side-flip Communicators. But despite a “visible appearance” alongside Val Kilmer in “The Saint,” the “unique next-generation product with phone and computing functionality” was far too clunky to be taken seriously (an issue Nokia rectified a year later with the 9-ounce 9110). When closed, the early Communicators resembled an old-style brick phone, but opened to a 4.5-inch wide screen with a tiny keyboard.The Simon and Communicator were undoubtedly clever, but cell phones didn’t truly become “smart” until 2000, when a dedicated OS arrived to properly manage all these tasks. Demoed as early as 1997 as part of Ericsson’s Penelope project--which included the prototype GS88 handset--the Symbian OS was born out of a partnership between Ericsson, PDA maker Psion and mobile phone giants Motorola and Nokia. Packed with desktop-grade features such as pre-emptive multitasking, memory protection and Unicode support, various incarnations of the Symbian OS helped streamline generations of powerful smartphones from Nokia, Siemens, Samsung, Fujitsu, Sony Ericsson, Sharp and Nokia (which purchased the company in 2008).While mobile phones were becoming more like PDAs, PDAs were naturally becoming more like cell phones. Palm competitor Handspring transformed its Visor into a multitasking VisorPhone in 2001, dressing it in purplish blue and adding a GSM antenna and a specialized version of the Palm OS (licensed from its rival).By 2002, smartphones were taking the world by storm. Sony Ericsson launched the stylish, touch-screen P800 and the Symbian-based User Interface Quartz (UIQ) platform, which opened the door for third-party software developers, and Research in Motion updated its BlackBerry line of wireless pagers with the 5810 mobile phone, giving it GSM support, a larger screen (but still monochrome; color didn’t show up until 2005) and a powerful, proprietary OS targeted to mobile business professionals.Affectionately called “CrackBerry” by devotees, RIM’s line of camera-less smartphones quickly achieved cult-like status due to their tight, push e-mail integration with Microsoft Exchange and Lotus Domino, miniature QWERTY keyboard tailored for thumb typing, and members-only BlackBerry Messenger service. Later enhancements included the methodical Suretype keyboards, trackballs and touch screens, but RIM hasn’t strayed too far from the classic, screen-on-top, keyboard-on-bottom design (though a camera was finally built into the Pearl in 2006).Not long after the BlackBerry landed, Handspring gave birth to yet another smartphone when it beefed up the recently released flip-style Treo 90 PDA by adding dual-band GSM capabilities. Smaller and more powerful than the VisorPhone--and fitted with a unique flip-up window that allowed access to the screen and menubottons without needing to do any actual flipping--the Treo 180 was available with either a thumb-style keyboard or a Graffiti interface and stylus. First-rate predictive typing cut down on the frustration and made interacting with the Palm OS a breeze, and the tight integration between apps took the focus off the buttons and onto the monochrome touch screen (color would quickly follow), where most tasks could be completed with just a few taps.The marriage of cell phones and PDAs couldn’t have been happier, and before long, mobile phones of all shapes and sizes were adding desktop-quality applications for handling calendars, contacts and e-mail as customers eagerly awaited the next big thing.Part VI: 3’s a charmAs the second-generation GSM network became taxed and cell phones’ data demands soared with each new smartphone, providers began to roll out faster, more powerful services built to handle users’ Internet needs. CDMA networks gave way to the EV-DO (Evolution-Data Optimized) standard, a feature of the earliest CDMA2000 networks that provided speeds of more than 150 kbit/s (compared with 56-114kbit/second on 2G); similarly, General Packet Radio Service provided data speeds of up to 115 kbit/s for GSM networks.So-called 2.5G networks provided decent-enough data rates for WAP-based services, but as cell phone browsers matured beyond simple, text-heavy displays, the need arose for a bona fide, third-generation network capable of handling high-speed data rates arose. In late-2001, Japan-based service provider NTT DoCoMo launched the first CDMA-based 3G network, FOMA (Freedom of Mobile Multimedia Access), followed by South Korea’s SK Telecon EV-DO network in early 2002. In the U.S., Seattle-based wireless ISP unveiled a beta test of the United States’ first CDMA2000, 1xEV-DO 3G network in Manhattan, Kan., in May 2002 with theoretical speeds of 2.4 mbit/s and average speeds around 600 kbps.While 3G was in its infancy, still-slow GSM networks evolved even further with a zippier technology. Dubbed Enhanced Data Rates for GSM Evolution, or EDGE for short, Cingular Wireless rolled out the network, which offered theoretical speeds up to up to 236.8 kbit/s (but in reality reached nowhere near that), in early 2003, but was quickly trumped by the first major U.S. 3G launch in October.Verizon’s $8 billion Express Network initially offered average speeds of 40 to 60 kilobits per second, but eventually was able to sustain actual average speeds above 1 mbit/s. Sprint and AT&T soon followed with their own 3G networks (CDMA EV-DO and Universal Mobile Telecommunications System (UMTS), respectively).Naturally, all that speed needed new phone services to take advantage of it. As the ’90s were drawing to a close, 3G innovator NTT DoCoMo launched i-mode, tthe world’s first mobile Internet service, which gave users one-button access to a wide variety of information, including e-mail, Web access and financial services. The stripped-down suite of services bridged the gap between desktop apps and WAP-based cell phone platforms and was wildly popular in Japan, topping off at more than 60 million FOMA users in its heyday.But as popular as i-mode was, it was nothing compared to the next i-product that would come along.Part VII: Touch of classFor the better part of a decade, a mythical touch-screen device from Apple that combined the better parts of a Mac, cell phone and iPod and ran OS X was discussed, debunked, dissected and ultimately dismissed on rumor sites across the Web. The obligatory mock-ups and blurry photos occasionally popped up before major events, but as the iPod line continued to expand and populate the world, it began to seem less and less likely that a so-called iPhone would ever actually emerge.Then, on Jan. 9, 2007, Steve Jobs ended all speculation by merging three products---a revolutionary mobile phone, a widescreen iPod with touch controls, and a breakthrough Internet communications device--into one slick handset wrapped in glass and aluminum. The iPhone had landed and the industry would never be the same.Unlike anything on the market, iPhone ditched the buttons (save one) in favor of a 3.5-inch touch-screen display with a “soft” keyboard. But the screen, while fairly stunning, was only part of the story. iPhone refused to rely on the “baby Internet,” as Steve called it, and instead featured a mobile version of its own Safari Web browser, with tap- and pinch-to-zoom for an elegant, unprecedented browsing experience; rounding out the package were a powerful e-mail client and a touch-friendly reimagining of Apple’s iPod software.The $599 iPhone relied on AT&T’s EDGE network--3G would arrive a year later--and touched off a frenzy from the moment it landed. Imitators popped up from Samsung, LG and Nokia came and went, but the iPhone stood virtually in a class all its own until October 2008, when Taiwan handset maker High Tech Computer Corporation released the first phone based on Google’s open-source Android mobile platform. While heavier and bulkier than the iPhone G3 it was pitted against--and a bit clunky and cumbersome with a slide-out keyboard--the HTC Dream (also known as the T-Mobile G1) came equipped with an iPhone-quality Web browser, Gmail, Google Calendar, Google Maps and Google Talk.Android wasn’t quite as polished as the iPhone OS, but it was clear that a worthy competitor had arrived. Apple had picked up a head of steam earlier in 2008 with its popular App Store--which was quickly populated by thousands of custom, third-party programs--but developers couldn’t ignore Android’s open--and carrier neutral--platform. As the OS matured, so, too, did the phones that ran it, beginning with Google’s sleek Nexus One and culminating with aptly named Droid Incredible from HTC that featured several non-iPhone enhancements, including an FM tuner and 8 MP camera, and the HTC Sense "design experience," an super-Android architecture "all about how people use the device, making their content personal to how they use the device.”iPhone 4 launched Apple back to the top of the heap with its brilliant retina display and long-overdue multitasking, but Motorola's Droid X is already on the immediate horizon, threatening to wrestle the crown away with its 40GB expandable capacity, larger screen and ability to turn itself into a 3G hotspot for five other devices. The war is on, and both sides are working hard to recruit troops.Part VIII: Fantastic 4The birth of 3G--with no small amount of help from the iPhone and Android--has pushed the mobile Internet well into the mainstream, with hundreds of millions of subscribers on scores of different networks. As providers--particularly AT&T as its exclusive Phone contract continues to generate fruit--struggle with speeds and traffic, a whole new network is just beginning to take flight. Much like the transition from 2G to 3G, several technologies were developed to provide performance boosts until a proper 4G network is christened. Verizon and AT&T adopted LTE (Long Term Evolution), originated by the 3rd Generation Partnership Project (3GPP) reached peak download rates of 326.4 Mbit/s, and Sprint has already released the first Android phone running on the Mobile WiMAX network (Worldwide Interoperability for Microwave Access), the HTC EVO 4G.As LTE networks from AT&T and Verizon begin to go live over the next 12 months, waiting around the corner is the LTE Advanced standard, expected to be released around the time iPhone 6 hits shelves, with full backward compatibility with LTE phones. A host of new features await the next generation of handsets--including Swype for fast text input, hyper-accurate GPS III modules (most higher-end phones already contain GPS chips, which first landed in 2005 with the Siemens SXG75), on-demand video and live TV, and wave-and-pay purchases--as the distance between desktops and cell phones becomes less and less recognizable.And to think, it all started with something that had slightly more character than a rectangular piece of concrete.
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iOS 4 performance on older devices (updated)
Apple's iOS 4 (formerly iPhone OS 4) is out and has a ton of new features including multi-tasking, folders, a richer email client (with a true universal inbox) and iBooks. While it runs great on the iPhone 3GS (and presumably, the iPhone 4) performances issues arise when running the new OS on older devices.Some readers have emailed me their concerns with running the new OS on the soon to be two-generation old iPhone 3G - released in 2008. One reader expresses his concern that iOS 4 running on the iPhone 3G is a “poor combination:”It is especially bad when network access is active, where keyboard presentation, tapped key response, or screen updates come to a halt.The map refreshes are very slow, even the unlock is messed up. Often an unlock will jump to the current screen before the sllider moves across the screen. This is not a faster than expected result, it can 5 seconds or more for the unlock to occur staring at the slider. One will question if the gesture was recognized by the phone.I've been testing the OS since beta 3, some improvement in speed, definite improvement in reliability, but sluggish is the best description of the performance.I previously blogged that part of the problem could be due to insufficient RAM. The iPhone 4 ships with a whopping 512MB RAM, while the iPhone 3GS with 256MB. The lowly iPhone 3G, on the other hand, comes with only 128MB — one fourth of what ships with the latest model.In its compatibility statement, Apple says that iOS 4 works with iPhone 4, iPhone 3GS, and iPhone 3G. Adding that “not all features are compatible with all devices. For example, multitasking is available only with iPhone 4 and iPhone 3GS.”Translation: it will work on the iPhone 3G but don't have high expectations.Update: Another comment:Another note, the iPod Touch 2nd gen device running the same OS is fairing better, I suspect that the lack of phone features trims the OS demand for realtime background processing, allowing that platform to run as fast as before. But I see little benefit to the OS upgrade on that platform for now, until perhaps Skype gets released and iBooks appears on it (also missing from the GM).Have you installed it yet? What has your experience been?
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Upgrade Guide - Build a Better Mac
Wondering if your Mac is as awesome as it could be? Want to make sure it is? We’ve got the answers to all your questions on upgrading RAM, hard drives, video cards, and more.Your Mac is a hefty investment, so it’s in your best interest to keep it running well for as long as you can. Upgrading its components instead of going for a new machine is a smart idea. (Bonus: Better components will also increase the resale value.)Still, like we said, your Mac is a hefty investment. So before you crack it open to drop in a larger and faster hard drive, add more system memory, or even slap on a fresh new battery, you’ll have questions. You’ll want to be confident in choosing components, finding the right tools, and knowing what to do before you find yourself digging into your Mac’s circuitry.Unfortunately, we can’t walk you through your upgrade step by step--each model of Mac is different, and they’re revised on a regular basis. But we can answer your questions about upgrading and give you the know-how you need to pick out the parts, locate the instructions, and get it done. Your upgraded Mac will work much better, plus you’ll be a happy camper knowing you did it all yourself.RAMThe low-hanging fruit of any Mac upgrade, more RAM equals more get-up-and-go.Should I order my Mac with extra RAM installed by Apple, or just order the standard amount and upgrade later?It’s wise to compare prices before you check out at the Apple Store. Sometimes Apple’s RAM is cheaper than third-party prices, but often it’s much more expensive. And since Apple’s build-to-order options don’t always allow you to max out RAM when you buy, upgrading later may be the only way to load your Mac with as much memory as it supports.That said, if you’re squeamish about opening your computer, the convenience of getting extra RAM preinstalled may be worth the compromises. RAM not installed by Apple isn’t covered under your Mac’s warranty or AppleCare, and neither is damage caused by faulty RAM modules or their installation. But just between us, installing your own RAM is an easy and typically trouble-free procedure when done correctly.What are the different types of RAM?This laptop-sized SO-DIMM has 204 pins. The pins are what connect the module to the RAM slot.The RAM modules--or, more accurately, SDRAM modules--used by modern Macs come in a variety of speeds and two physical designs: desktop-sized DIMMs and compact, laptop-friendly SO-DIMMs. Many flavors of RAM have come and gone over the years, but the latest is DDR3, which moves data even faster than earlier DDR memory, while using less power. Although it may seem like there’s a galaxy of RAM to choose from, the memory you need depends on which Mac you want to upgrade, and your Mac’s needs are specific. So don’t worry about having to decide between cheaper DDR2 RAM and speedier, more expensive DDR3 RAM--you won’t have a choice.How do I find out which type I need and how much my Mac supports?Click the Apple Menu and select About This Mac to see how much RAM you have.Apple lists the type of RAM each currently selling Mac uses on the Tech Specs page for that Mac on Apple.com. For example, the current iMacs come with 4GB of 1066MHz DDR3 SDRAM in two 2GB SO-DIMMS. The iMac’s four SO-DIMM slots can support a total of 16GB, meaning four 4GB SO-DIMM modules.But that’s just the Macs for sale right now. To find out what kind of RAM is in your own Mac, click the Apple Menu and select About This Mac. The Memory section will tell you how much RAM you have installed and what kind it is--according to the screenshot, our MacBook Pro has 4GB (amount) of 667MHz (speed) DDR2 SDRAM (type). For more details on the individual RAM modules installed in your Mac’s memory slots, click More Info to launch System Profiler, then click Memory in the sidebar (under Hardware).However, this won’t tell you the maximum amount of RAM your Mac supports. If your Mac isn’t a current model, research sites like Everymac.com or simply go shopping. Many RAM vendors’ websites list a Mac’s capacity alongside its compatible memory.Do I always want to max out my RAM? Crucial (crucial.com) is happy to tell us our MacBook Pro supports up to 4GB of RAM.Want to? Sure. More RAM lets your Mac handle memory-intensive tasks like gaming, video editing, and running multiple applications simultaneously. Adding as much RAM as possible helps ensure your Mac will be ready for a variety of tasks--and RAM-hungry software updates--for years to come.Need to? Not so much. While RAM is an easy, inexpensive way to boost your computer’s performance, an extra gigabyte or two over Apple’s stock configuration may be enough for everyday use.How and where can I comparison-shop for RAM?Other World Computing carries RAM from several manufacturers for one-stop comparison shopping.First, arm yourself with as much information about your computer and its supported RAM as possible. Many vendors use detailed technical specifications--even screen size--to differentiate one Mac model from another. Crucial (crucial.com) even has a System Scanner tool that can auto-detect your Mac model.Ramseeker.com lets you compare RAM prices based on specific Mac models. Sites like Pricewatch.com, PriceGrabber.com, and larger Mac-friendly retailers like Other World Computing (macsales.com) let you compare prices based on RAM type and manufacturer.Do the modules really have to be bought in matched pairs?This DDR3 DIMM can go in a current Mac Pro.Some Macs, like many Xserves and Mac Pros, require RAM to be installed in two modules of the same size and specifications--check your manual to be sure. Others, including all Intel Macs, don’t require matched pairs, but will see some speed benefits with matched memory. But even in these machines, more unmatched memory (say, one 2GB module and a 1GB module for a total of 3GB) generally provides greater benefit than a smaller amount of matched RAM (say, two 1GB modules for a total of 2GB).Where can I find instructions for my Mac?Find Other World Computing's how-to-install videos at eshop.macsales.com/installvideos/.Your Mac’s instruction manual or support documents on Apple’s website (support.apple.com) will show you how to install memory in your computer. Failing that, some Mac hardware vendors like iFixit.com, Crucial, and Other World Computing offer instructions on their websites--often as easy-to-follow videos--for a wide variety of Macs.How do I know if the installation "worked," and what should I do if it didn't?Choose About This Mac from the Apple Menu. You should see your new RAM total in the Memory section. If the number isn’t what you expect, shut down your computer, unplug all the cables, then access your Mac’s RAM slots again and make sure the new RAM modules are firmly seated.RAM GlossarySo many acronyms, am I right?DIMM: Dual inline memory module. Also known as a RAM module or chip, installed into a slot in your desktop Mac.DDR2: Second-generation double-data-rate SDRAM; bandwidth up to 8.5GB/sec.DDR3: Third-generation double-data-rate SDRAM; bandwidth up to 12.8GB/sec.ECC: Error-correcting code. ECC RAM modules, which are used in Mac Pros, have extra chips that detect and fix errors in reading or writing to the memory.SDRAM: Synchronous dynamic random-access memory. Or just "RAM" for short.SO-DIMM: Small outline dual inline memory module. (See why we need acronyms?) Smaller than a DIMM, SO-DIMM modules are used in Mac laptops and iMacs. Shop DifferentHere are our favorite Mac-centric dealers on the internet, compared on the basis of what you’ll pay for a 4GB RAM upgrade kit and an SSD for Susie’s trusty workhorse, a 2.4GHz 15-inch MacBook Pro (late 2007 Santa Rosa model). Prices change all the time; these are accurate as of press time. Store Name URL RAM Price SSD Price Notes OWC macsales.com $97.50; OWC 4GB PC5300 DDR2 667MHz Upgrade Kit (two 2GB modules) $399.99; Crucial 128GB M225 2.5-inch SSD Site is somewhat cluttered, but we still manage to find what we need easily. Live chat with customer service. Crucial crucial.com $97.99; Crucial 4GB Kit PC5300 DDR2 667MHz $399.99; Crucial 128GB M225 2.5-inch SSD Memory Advisor tool and System Scanner help you find compatible parts for your Mac. Live chat with customer service. MacMall macmall.com $149.99; Kingston Upgrade to 4GB PC2-5300 DDR2 667MHz $542.99; Axiom 128GB 2.5-inch SATA SSD Confusing navigation. No way to see all compatible parts for your Mac. iFixit.com ifixit.com $119.90; Two 2GB PC2-5300 DDR2 667MHz (two 2GB modules) $299.95; Intel 80GB 2.5-inch SATA SSD (128GB capacity not available) Our favorite site for upgrade and repair instructions. Powerbook Medic powerbookmedic.com $97.90; Two 2GB PC5300 DDR2 667MHz modules ($48.95 each) $349.95; 128GB SSD MacBook and MacBook Pro Lots of parts and detailed instructions. Send in Mac if the repair is too tricky.Next Page: Hard Drives >> Hard DrivesYour Mac's hard drive is like a closet that stores your whole digital life. Might as well make it a walk-in.Why upgrade my iMac or laptop's internal drive instead of just adding on external drives?Convenience and cost. A laptop with a large hard drive lets you carry more files with you without requiring extra gear. External drives are great for backup, but you don’t want to have to juggle them--and the power cords they may require--while you’re on the go. In desktop Macs, more built-in storage reduces the need for workspace-cluttering external drives and helps you avoid lengthy searches for files across multiple devices.A desktop-sized 3.5-inch SATA drive comes in larger capacities.Plus, internal drives tend to be much less expensive than their external counterparts, so your dollar will go further when you boost a Mac’s built-in storage. This can pay off down the road when you’re finally ready to replace your Mac with new model--a large internal drive will make your computer more desirable to buyers on the secondhand market.How do I find out which size and speed drive my machine supports?Your Mac’s manual can tell you what internal hard drive specifications your computer supports. If you’ve lost your manual, just find your Mac’s serial number in System Profiler--click the word Hardware at the top of the left-hand pane, then locate your Mac’s serial number and copy/paste it into the Search Manuals box at support.apple.com/manuals/. Or consult the website of your favorite Mac-centric retailer (see “Shop Different,” left) to see available drives for different Mac models.But we’ll get you started with some basics. All modern Macs use a hard drive connection called Serial ATA, or SATA. This simplifies your shopping a little, but Mac hard drives aren’t quite one size fits all. The SATA drive you need depends on what kind of Mac you have.MacBooks and MacBook Pros use 2.5-inch hard disk drives (or HDDs) that run between 5200 and 7200 RPM. These speeds determine how quickly data can be read from and written to the drive. The more revolutions per minute, the faster your drive. Currently, most 2.5-inch HDDs offer a maximum capacity of 750GB.Crucial's 2.5-inch 256GB SATA SSD will set you back $700 at crucial.com.Solid-state drives (or SSDs) are increasingly popular in laptops--they’ve been build-to-order options in the MacBook Air and MacBook Pro for a few years. These drives use flash memory that has no moving parts, so data can be read from them even faster than from HDDs. This increased speed is an SSD’s main benefit. They’re currently more expensive and offer much smaller capacity than conventional drives. Anything larger than 256GB will currently cost you four figures, moneybags.Desktop Macs use 3.5-inch HDDs that run at 7200 RPM. These drives offer much greater maximum storage capacities than their laptop counterparts--up to 2TB.Which Mac laptops have user-replaceable hard drives?MacBook owners, you’re in luck. All MacBook models sport hard drives you can replace without voiding your warranty. Unfortunately, not all MacBook Pro owners are as fortunate. MacBook Pros with a unibody design (those sold after October 2008) have user-replaceable hard drives, but older models don’t. No model of MacBook Air offers a hard drive users can swap out for another.However, you don’t need Apple’s say-so to upgrade the drive in an unsupported machine. Unofficial drive-replacement instructions for any Mac laptop are available on the internet at Powerbookmedic.com, iFixit.com, and elsewhere. All that’s required is a Google search, steady hands, and a flagrant disregard for AppleCare coverage. But be warned--these renegade procedures aren’t for the faint of heart. Some involve significantly dismantling your computer, and any damage incurred definitely won’t be covered by Cupertino. Then again, if your warranty is up anyway, grab a screwdriver and get cracking.How and where can I comparison-shop for hard drives?First, gather as much information about your Mac and the type of drive it supports. Stores often differentiate internal hard drives only by a confusing alphabet soup of numbers, acronyms, and manufacturer names. A little research up front can make your shopping that much easier.When you’ve done your homework, it’s time to hit the internet. Sites like Pricewatch.com and PriceGrabber.com let you compare drives by size, manufacturer, capacity, and other features. But don’t forget to visit Mac-savvy retailers such as Other World Computing, Small Dog Electronics, or MacMall. These stores make it easy to find a specific Mac model and choose a compatible drive. If you know what you want, Newegg’s and Amazon’s prices are often tough to beat.How can I tell if my hard drive is dying?SMARTReporter pops up an error when the S.M.A.R.T. status of your hard drive is anything other than "Verified."If you hear a clicking sound, that’s bad. Really bad. But monitoring your drive’s S.M.A.R.T. status can clue you in before it gets to that point of no return. In Disk Utility, select your hard drive from the sidebar and look for “S.M.A.R.T. status: Verified,” which means the Self-Monitoring Analysis and Reporting Technology built into your drive isn’t detecting any problems. To keep the S.M.A.R.T status front and center, SMARTReporter (free, www.corecode.at/smartreporter) can put it in your menubar. A green hard-drive icon in the menubar means everything’s okay.What are some best practices for installing a new HDD or SSD myself?First things first--back up all the data on any drive you’re replacing (see “How to Transfer Data to Your New Hard Drive,” below), then print out and read thoroughly the instructions for installing your new drive. Carefully organize any tools the installation requires. Setting aside a container to hold the tiny screws and other parts you may need to remove can save you time--and stress--when putting your Mac back together when the job is done. We like to stick the screws to our printed-out instructions with double-sided tape, so we know exactly which step in the process those screws go with.The insides of a 3.5-inch SATA drive, which hopefully you'll never see. Ooh, shiny.Next, turn off your computer and let it cool down for 10 minutes to make sure any heat lingering inside has a chance to dissipate. Unplug all cables (especially the power cord) from your Mac before you get started on the installation.Electricity runs your computer, but it has no place in a hard drive transplant. Work on a static-free surface--no wool sweaters or shag carpets for you--and touch a metal object to discharge any static electricity you’ve picked up before you handle your Mac’s internal components or the new drive. Many stores that sell internal hard drives also offer anti-static wrist straps that help ensure you don’t accidentally zap anything as you work. Get one if you want to stay as safe as possible with your Mac.Is one brand better than another?Western Digital's 2.5-inch drives fit in Mac laptops.Almost every computer user swears by a particular manufacturer, and one fan’s favorite will be another person’s “Worst. Drive. Ever.” So who’s right? The facts are that any computer equipment can fail unexpectedly, and any manufacturer can put out a batch of problematic hard drives from time to time. After all, a hard drive’s delicate moving parts are subject to wear and tear over repeated use just like anything else. Your best bet is to buy a known brand with a good warranty like Samsung, Western Digital, or Seagate. Buy from a reputable store, and make multiple backups often.How to Transfer Data to Your New Hard DriveWhen it’s time to upgrade your hard drive, you have to get your current data--including Mac OS X and your applications, naturally--moved over to the new device. Mac|Life recommends you clone your whole drive onto the new one.1. CleanAppZapper finds and deletes an app's related files.First banish the clutter from your current hard drive. Take a spin through your Documents, Pictures, Music, Movies, and Applications folders and delete items you’re sure you don’t want. AppCleaner (free, freemacsoft.net/AppCleaner/), AppZapper ($12.95, appzapper.com), or Hazel ($21.95, noodlesoft.com, see here) can help you delete the application and its preference files along with the app itself.2. ConnectWhen you pick out your new hard drive, buy an enclosure for it too. They aren’t expensive--Other World Computing sells them for less than $20. Get an enclosure made for SATA drives that connects to your Mac via USB (same size as the drive you’re buying--2.5 inches for laptops and 3.5 inches for desktops). Install your brand-new hard drive in it, and connect it to your Mac with a USB cable. It should mount on your Desktop as a removable drive.3. FormatReformat your drive with Disk Utility.Launch Disk Utility, select the drive you just attached, click the Erase tab, and format the new drive (not your old one!) as Mac OS Extended (Journaled). This will also erase anything on the new drive; sometimes they ship with included utilities and software you don’t care about. We want it empty.4. CloneCarbon Copy Cloner will copy everything on your current hard drive to your new one.Download Carbon Copy Cloner (donations accepted, bombich.com) or SuperDuper! ($27.95, shirt-pocket.com), and use it to make an exact, bootable clone of your current hard drive on the new hard drive you formatted in Step 3.5. InstalliFixit's illustrated instructions are specific to each Mac model.Eject the removable hard drive from your Mac in the normal fashion, then remove the drive from the enclosure. Find and follow the instructions to install the bare drive in your Mac--your Mac’s manual or the guides at iFixit.com, Powerbookmedic.com, or Other World Computing will walk you through it.6. BootWhen your new hard drive is installed, boot up your Mac and make sure everything looks right. Now you can install your old hard drive in the empty enclosure, and use it like an external drive. All done!Next Page: Video Cards and Optical Drives >> Video Cards and Optical DrivesMac Pro owners only: Your spacious case leads to easy upgrades and longer life.Why can only Mac Pro owners (and Power Mac G5 owners) upgrade their video cards and optical drives?Look at all that room inside a Mac Pro. Makes you want to roll up your sleeves and swap out some components...These high-powered machines are the multipurpose workhorses of the Mac world, and they’re designed to be easily upgradeable to perform a variety of jobs. Expandability also helps protect the steep financial investment these Macs represent--and require--against early obsolescence.Why should I upgrade my video card?Power and flexibility. Gamers and media pros know that replacing an older card with the latest pixel pusher from Nvidia or ATI extends a Mac Pro’s useful life. Not only can new cards handle images, video, and 3D fragfests at higher resolutions, they speed up some everyday tasks in OS X as well. But don’t kick your old card to the curb when you upgrade. Two video cards let you use up to four monitors with your Mac Pro, offering significantly more screen real estate for all your applications.Video cards can be bought from Apple or almost any vendors specializing in Mac hardware. Apple publishes a partial list of cards compatible with the Power Mac G5 and Mac Pro lines that can help you plan your shopping trip.Is it cheaper to get Apple's stock options and upgrade myself or just have Apple build-to-order?Video cards available for preinstallation by Apple can sometimes be found cheaper at other stores, but not always. As with RAM, it’s smart to compare Apple’s prices with those of third-party vendors before you buy. But upgrading yourself can offer more choices. Not every Mac-compatible card--such as the Nvidia Quadro FX 4800--is available as a build-to-order option from Apple.Don't pay $100 for a second SuperDrive in your Mac Pro. You can fill the empty optical-drive bay yourself later.Optical drives are a different story. Currently, the only way to customize a Mac Pro’s spare optical drive bay at checkout is by adding a second SuperDrive that’s identical to the first. Go ahead and leave that bay empty. You can install a comparable DVD drive yourself for less than half of Apple’s asking price.Should I put a Blu-ray drive in my Mac Pro?Adding Blu-ray to your Mac Pro makes sense only if you need to work with Blu-ray data discs or author your own movies in the format (you’ll also need a copy of Toast or Final Cut Studio to do either). Until Cupertino hops on the Blu bandwagon, OS X can’t natively read Blu-ray, much less play District 9 in glorious 1080p on your 30-inch Cinema Display.This lack of system-wide support--and hardware costs higher than those of standard DVD drives--make Blu-ray on the Mac a technological no-man’s-land for the average user. But if you’re still tempted, it’s easy to add a Blu-ray drive to your Mac Pro.Where should I shop for Blu-ray and what models will fit?Almost any store that sells computer components offers internal Blu-ray drives that will fit your Mac Pro. But for the simplest shopping experience, stick with stores that cater to Mac customers. Some, like Other World Computing, offer bundles that include necessary software and other extras along with the drive.You’ll want a 5.25-inch Blu-ray drive to fit your Mac Pro’s spare optical drive bay. These drives connect using a standard SATA interface, so they’ll install in Mac Pros sold since March 2009 with no fuss. For an older Mac Pro, you’ll need to buy inexpensive adapter cables to connect it to the PATA (also known as ATA/IDE) optical drive interface in these Macs. Installation instructions can be found in your Mac Pro’s manual, the support section of Apple’s website, or even from the store that sold you the drive.The Right Tools for the JobWhile you’re shopping for parts to upgrade your Mac, don’t forget to pick up any tools you might need. These are essential for your toolbox. Find them at your local hardware store, or at Other World Computing (macsales.com) or iFixit (iFixit.com).Phillips screwdriver set. Or at least the 00, 0, 1, and 2 sizes of Phillips screwdrivers. Newer technology's 11-piece toolset is only $17.95 and has everything you need.Torx screwdriver set. You'll most likely need the T6 or T8, but pick up a whole set if you can so you're never stuck without the right size. iFixit sells a 26-Piece Bit Driver Kit for $14.95 that includes every Torx and Phillips screwdriver they carry.Spudger sticks. These nylon pry tools help you seat RAM modules, remove other computer parts, and open up iPods.A putty knife. You'll need one if you're planning to open a Mac mini.Next Page: Batteries >> BatteriesYour laptop's battery is nearly as essential as its screen--and it's easier to replace.How much of my battery's original capacity is left?How much juice your battery still holds on a full charge depends on your charging habits and which laptop you have. Apple claims the nonremovable batteries in MacBook Pros retain 80% of their original capacity for up to 1,000 charge cycles, and you can expect roughly the same performance from batteries in the latest MacBooks. A MacBook Air’s battery offers similar results for up to 750 cycles, and the most recent Apple laptops with removable batteries will keep delivering at 80% capacity for 300 cycles.System Profiler can fill you in on your battery's health.What’s a charge cycle? It’s a full discharge of your battery followed by a full recharge. To find out how many your battery has gone through, launch System Profiler from your Mac’s Utilities folder, then click Power in the sidebar. Your battery’s cycle count is in the Health Information section of the resulting window. If the number exceeds Apple’s benchmarks, and you find yourself scanning rooms for power outlets, it may be time for a new battery.Is the battery in my laptop considered user-replaceable?With the unibody's slim design comes a trade-off: a nonremovable battery.All MacBooks released before October 2009 and MacBook Pros released before October 2008 have user-replaceable batteries. You just buy a new one and slap it on; heck, you can even tote a spare for marathon computing sessions. The batteries in all MacBook Airs, unibody MacBooks, and unibody MacBook Pros aren’t considered user-replaceable.Where can I buy a replacement?Newer Technology's batteries are a little cheaper than Apple's.Replacing the batteries built into Apple’s latest laptops requires taking your Mac to an authorized service center. Replacement batteries for other Mac laptops are available from Apple or from many stores that specialize in Mac hardware. Some third-party manufacturers, such as NewerTechnology (newertech.com), sell their own Mac-compatible batteries for less money and at higher maximum capacities than Apple’s offerings.Are external laptop batteries worth the money?The HyperMac batteries sure don’t come cheap. Depending on which MacBook you own, you’re looking at $200 to roughly double your battery life or $400 to more than triple it. (HyperMac also offers $300 and $500 batteries; hit hypershop.com for the gory details.) It’s important to note that those performance stats really vary depending on what you’re doing--watching a DVD movie, for instance, drains batteries approximately twice as fast as just writing in Word or browsing the web. That can be invaluable, and we really appreciate how HyperMacs include a USB port for charging your iPod or whatever. So, yes, they’re a great option if you need to extend your battery life and can afford the steep pricing, but if that’s not you, we’d recommend putting those greenbacks toward something else... like that iPad you know you want.Do battery conditioners do anything worthwhile?Newer Technological sells battery conditioners ($149.95, newertech.com) for every Apple laptop.Battery conditioners automate the monthly full discharge and recharge cycle recommended by Apple if you don’t use your laptop often. This helps keep the battery’s electrons active and can improve the accuracy of its “fuel gauge” in OS X, giving you a more accurate picture of its remaining charge.How can I extend my battery's capacity?Keep your software up to date. System updates have the latest power-management features, and Apple occasionally releases updates that address battery issues. Protect your Mac from extreme temperatures, especially heat. “Exercise” your battery by charging it intermittently throughout the day, and avoid leaving it plugged in for long periods. If your laptop will be stored for more than six months, give it a 50 percent charge before shutting it down.How to Replace Your iPhone's BatteryDifficulty Level: EasyWhat You Need: >> New iPhone battery ($19.95, ifixit.com)>> Phillips 00 screwdriver (iFixiit includes one with your battery)>> Two spudgers (we used one pointy black spudger and one flatter greenish spudger)>> A soft cloth to cover your work surface>> Small suction cup ($2.95, ifixit.com)Once your iPhone is a couple of years old, you might notice the battery lasting less time on each charge. Apple can replace it for $79 plus $6.95 shipping (apple.com/support/iphone/service/battery/), but you can buy a new battery for around $20 online and do it yourself.We have helpful, step-by-step videos for all iPhones at maclife.com/iphone_battery_videos. They point out every single screw, connector, and part you need to know.
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The 25 Best iPad Launch Games
Whether you waited in line at your local Apple Store or Best Buy or constantly refreshed UPS.com while staring at your front door, take solace new iPad owners: the hard part is over. Now comes the fun of loading your glorious new tablet with tons of sweet and innovative apps. Regardless of whether you're a hardcore gamer or more the casual sort, the iPad App Store already has tons of great gaming options tailored specifically for the device. We tore into the App Store immediately upon receiving our iPads, and put together a list of 25 launch games worth the time and money of you lucky early adopters.Plants vs. Zombies HD ($9.99)PopCap's casual smash hit is more than a quick port of the iPhone version -- it's arguably the definitive version of the tower defense-style game, which has also appeared on Mac and PC. Pairing the crisp, hand-drawn visuals of the computer versions with the large, multitouch interface of the iPad makes for a brilliant experience, and knocking back waves of cartoon-stylized zombies with all sorts of ridiculous plant attacks has never been better than in this addicting iteration.Mirror's Edge ($12.99)Mirror's Edge began life as a first-person free running adventure game on consoles in late 2008, but this fresh iteration swaps in a side-scrolling perspective, letting you run, jump, slide, and tackle enemies with touches and flicks of the iPad screen. Like its console counterpart, Mirror's Edge is a striking, stylish-looking game, and while the iPad iteration drops the thrilling first-person viewpoint, it's still a lot of fun to scale buildings, run along billboards, and take daring leaps of faith on the iPad.Words with Friends HD ($4.99)We love the convenience of the iPhone version of this unofficial Scrabble knockoff, but we'll definitely be reaching for the iPad version whenever it's an option. Words with Friends HD uses the iPad's sharp 9.7-inch display to its advantage, displaying the entire game board and using a stylish popover menu (which seriously resembles the iPhone app) to let you manage multiple matches with ease. We're surprised even a game as simple as this looks so nice on the iPad.Flight Control HD ($4.99)The breakout iPhone hit comes to the iPad on day one, but instead of simply super-sizing everything, developer Firemint opted to give players even more space in which to direct planes towards their rightful destinations. The simplistic visual aesthetic pops on the iPad display, and enhanced multiplayer modes -- including a split-screen option and a local wireless mode compatible with both iPad and iPhone (or iPod Touch) -- make this a stellar port of the addictive original.Orbital HD ($2.99)Even after pouring hours into the awesome iPhone iteration of Orbital, we're psyched to do it all over again in this super-sized iPad version. Orbital HD finds you firing colored balls onto the screen, and the game lasts as long as you can keep firing balls without any crossing the bottom barrier line. Where the ball lands determines its size on the board, making this a strategic, sometimes heart-pounding little game with a lot of visual flair and bang for the buck. Well, three bucks.Fieldrunners for iPad ($7.99)You'll pay a slight premium ($5 more) for the iPad version of this celebrated iPhone tower defense favorite, but in our eyes, it's well worth it for the enhanced artwork (which was already excellent) and ability to see the entire game screen without squinting. Fieldrunners looks stunning in motion on the iPad, and includes all of the maps released for the iPhone iteration. Plus, developer Subatomic Studios says both free and paid add-on content is in the works.Geometry Wars: Touch ($9.99)We've seen numerous Geometry Wars knock-offs on iPhone, but now the real deal has appeared on iPad, and the twin-stick Xbox Live Arcade favorite works pretty well on Apple's tablet. In place of the real sticks are virtual ones that appear wherever you place your thumbs, with one for maneuvering your ship and the other for firing at enemies. Other than the control swap, this is pure Geometry Wars glory: frantic gameplay, mesmerizing visuals, and several worthwhile play modes.Metal Gear Solid Touch ($7.99)This shooting gallery-style spin-off of the immensely popular Metal Gear Solid 4: Guns of the Patriots on PlayStation 3 gets a nice visual boost on iPad, with a high definition protagonist model and mid-mission stills popping right off the screen. It's not the most essential entry in the beloved action franchise, but it's a solid diversion, and Metal Gear aficionados won't want to miss it in its best form.Real Racing HD ($9.99)Real Racing is arguably the best racer on iPhone, and the upgraded iPad iteration certainly makes a case as tops on the tablet. On iPad, Real Racing HD offers an excellent and immersive driving simulation, complete with sharp visuals and the ability to customize your vehicle with any photo. With 12 tracks, 48 cars, and a robust career mode with 76 events, Real Racing has plenty to keep you busy, plus it has Wi-Fi and Bluetooth multiplayer compatibility with the iPhone version!Harbor Master HD (Free)Harbor Master takes some flack for being a fairly transparent Flight Control knock-off, and we certainly won't try to dispel that. And though we'd rather play the original inspiration for it, Harbor Master HD does hold one huge advantage on iPad: it's one of the rare launch games that comes without a price tag. Indeed, you can now direct boats in HD without sparring a penny, and Harbor Master's a darn solid game on its own right, so why not give this one a download?Super Monkey Ball 2: Sakura Edition ($9.99)Super Monkey Ball is fairly synonymous with iPhone gaming, so it's little surprise to see an enhanced version of the sequel launch alongside the iPad. Still, while it comes pretty much as expected, the Sakura Edition is both nicely equipped and a good fit for the device, arriving with more than 100 total stages and new mini-games for the iPad. Tilting the iPad to roll the titular ball across increasingly elaborate stages feels right, and the game sports a clean, crisp look on the tablet.We Rule (Free)Here's another free game worth your attention on iPad. We Rule arrives on iPad shortly after its initial iPhone launch, and the kingdom-building game is fairly robust and very much social in nature. You must be logged in to play We Rule, but the upside is you'll be able to visit friends' kingdoms to interact and purchase items. Like ngmoco's other recent titles, We Rule is free to download, but you can spend some cash to improve the game by speeding up otherwise sluggish processes (like growing crops).N.O.V.A. - Near Orbital Vanguard Alliance HD ($9.99)Gameloft's sci-fi shooter certainly takes many cues from Microsoft's Halo franchise, but it's hard to think of a better first-person shooter on the iPhone. The iPad version offers a smooth visual experience, but some of the coolest upgrades come with the control scheme, which lets you curve grenade throws with a two-finger swipe, as well as target multiple enemies. With a complete campaign and online multiplayer, N.O.V.A. HD is sure to be a hot pick for early iPad action fans.Tap Tap Radiation (Free)Rather than bring its established Tap Tap Revenge series directly to the iPad, Tapulous instead opted to rework the rhythm title and unleash it as Tap Tap Radiation for the tablet. From what we've played so far, it's even better in this refreshed iteration, as the larger touch pads make it easier to jam along to the tracks. Radiation is free, but only ships with a few tracks. Luckily, several extra songs can be purchased, like a six-pack of Lady Gaga hits for just $2.99.X-Plane for iPad ($9.99)Movements of the iPad are surprisingly suitable substitutes for a proper joystick in this traditional flight simulator, which is unlike anything else on the device at the moment. X-Plane may not be as fully featured as its computer counterparts, but for a $10 handheld app, it nails enough of the sensation of piloting a jet plane to be well worth a look for both on-the-move sim junkies and casual flying fans.Zen Bound 2 ($7.99)Secret Exit's iPhone puzzle hit returns on iPad with a visually upgraded iteration that features 100+ total stages. In Zen Bound 2, you're tasked with wrapping a set amount of rope around a series of wooden sculptures, with a certain percentage of the sculpture needing to be covered to pass the stage. Between the minimalist soundtrack and at-your-own-pace approach, it's easy to zone out and get lost in this pleasant puzzler.Sam & Max: Chapter 1: The Penal Zone ($9.99)One of the surprise releases on the App Store this weekend was the debut episode of the third season of Telltale Games' well-received humor/adventure series, Sam & Max: The Devil's Playhouse. Launched two weeks before it arrives on other platforms, The Penal Zone is a hilarious graphic adventure boosted by strong, cartoon-like 3D visuals. Even if you're a newcomer to Sam & Max, The Penal Zone is a great place to start, and if you love it, four more episodes are planned for the coming months!Touchgrind HD ($7.99)If you ever bought a Tech Deck or any other sort of finger-controlled skateboard, you'll probably love Touchgrind HD. The concept is the same: you use two fingers to manipulate a board around a skate park, shifting your fingers around the board to navigate and pull off tricks. It takes a bit of time to learn how to control the board, but once you do, Touchgrind HD can be an epic time killer. Plus, the iPad version adds a split-screen two-player mode, so bring your skate crew!Need for Speed: Shift ($14.99)If you're seeking a slick iPad racing game with more of an arcade bent, check out Need for Speed: Shift. Like Real Racing HD, Shift features licensed vehicles and realistic visuals, but also lets you trigger nitro boosts, whip around turns using over-the-top drift maneuvers, and bump competitors aside for points. Shift comes at a definite premium, boasting a $15 price point, but includes 18 tracks, 28 cars (eight of which are exclusive to the iPad version), and some very polished aesthetics.Civilization Revolution for iPad ($12.99)We had few complaints about the stellar iPhone version of turn-based strategy favorite Civilization Revolution, but the upgraded iPad iteration really shows it up, using the extra screen real estate to display quite a bit more detail than before. The turn-based strategy genre might seem daunting to newcomers, but with multiple difficulty settings and handy advisors, Civilization Revolution's a bit more accessible than your average genre fare. Plus, the iPad version adds a scenario creator to let you customize your experience.Scrabble for iPad ($9.99)Even word geek writers like us would typically think it excessive to essentially list two versions of Scrabble (see the aforementioned Words with Friends HD), but we can't help but spotlight some of the cool features in this official iPad release. Single-player action (against the computer) is a plus, as is the local four-player Party Play mode, but our favorite feature is the accompanying Tile Rack app for iPhone/iPod Touch, which lets you virtually flick tiles onto the iPad game board. Brilliant idea!Command & Conquer Red Alert for iPad ($12.99)If the iPad version of Command & Conquer Red Alert is any indication, the real-time strategy genre has a lot of potential on Apple's tablet. Last year's iPhone version gets a big visual boost here, with detailed 3D models replacing the slightly cartoonish-looking units from the previous version. It gives the game a needed injection of style and flair, and the stellar touch controls make it a very playable and worthwhile iteration. Plus, this version adds six skirmish maps and an expansion pack!Angry Birds HD ($4.99)Angry Birds isn't the sort of game that requires a large, high definition display, but this stellar physics-based game is well worth playing if you missed it on iPhone (no need to double-dip if you have that version, though). It's a simple premise -- launch birds from a catapult in an effort to down structures housing evil green pigs -- but it's one that holds up well on the large screen. The HD upgrade gives the hand-drawn birds and environments a crisp, clean appearance, to boot.Labyrinth 2 HD ($7.99)After a couple successful iterations on iPhone, Illusion Labs' Labyrinth series gets the HD bump on iPad, and the larger form factor of the device offers the biggest boost, as it feels more like holding an actual, wooden labyrinth puzzle. Guiding a ball through the maze by tilting the iPad feels incredibly natural, and the enhanced visuals make it look even more like the real thing. Custom level support means you have thousands of extra levels to choose from, and unlike most launch games, there's a free Lite edition available.Diner Dash: Grilling Green ($4.99)It's tough to find a device (especially a mobile one) nowadays that doesn't have some version of casual smash hit Diner Dash, but we're glad to see that PlayFirst opted to start off with an exclusive new iPad iteration, Grilling Green. The game hasn't really changed: you play as waitress Flo, tasked with taking orders, serving meals, and seating patrons before their patience runs thin. However, now you can help cook the meals (in a nod to the Cooking Mama games), and the game can be played in either screen orientation.
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The Complete History of the Macworld Expo
For anyone who attended the very first Macworld San Francisco and then skipped the next 24, this year’s event might seem awfully similar to that very first show. Hot on the heels of the runaway success of the Mac and its own successful launch, Macworld magazine tapped event coordinator Peggy Kilburn in 1985 to develop a conference that “will bring (attendees) in contact with the people who best understand the far-reaching effects the Macintosh will have in business, schools and at home.” It was held in Feb. 21-23 and Steve Jobs didn’t even step foot in Brooks Hall, let alone address the crowd. Similarly, this year’s event won’t take place until February--abandoning its traditional January time slot held since 1986--and Jobs won’t be attending. But there’s something fitting about Macworld returning to its roots for its 25th anniversary. Before Steve turned it into his personal showcase and the Apple booth had to be draped in black curtains, Macworld was a place for fans and professionals to share ideas free from the prying eyes of PC users, where product announcements were welcome but not necessary, and the keynote was the least interesting part of the show. Macworld Expo the 1980s - The decade of the Mac Macworld Expo San Francisco 1985: When the doors closed on the first Macworld, which shared exhibit space with a boat show double-booked for the same weekend, more than 10,000 attendees had walked through its doors, and the bad taste from the Super Bowl XIX “Lemmings” ad was all but washed away. Hot items for the fledgling Macintosh included the Lotus Jazz office suite (but surprisingly, not Macintosh Office), MacPrompter for scrolling text, and a slew of video and imaging apps that leveraged the Mac’s powerful graphics capabilities. Macworld Expo Boston 1985-86: While Apple kept a decidedly muted presence at the first two Macworld Boston Expos, the east-coast show quickly became cemented on the calendar of Apple fans and developers. With more than 500,000 Macs in circulation and the resignation of Steve Jobs fresh on their minds, attendees had more than enough to talk about at that first event, held Aug. 21-23, 1985, at the Bayside Exposition Center, and touted as a chance to see “all of the elements of the Macintosh Office. ... The 512K Macintosh, the LaserWriter, and AppleTalk, as well as Jazz from Lotus, are just a few of the products you’ll get to see.” MWE SF 1986: After observing such a successful inaugural show, Apple CEO John Sculley--who reportedly credited Macworld for reinvigorating Apple after a disappointing end to 1984--took full advantage of the second annual expo, which expanded to the Civic Auditorium to accommodate larger crowds. While not quite worthy of Stevenote status, Apple’s less-than-charismatic leader unveiled the SCSI-equipped, 8MHz Macintosh Plus and pricey LaserWriter Plus during his keynote presentation. MWE SF 1987: A heavy focus on desktop communications and networking brought the long-awaited AppleShare file server software and AppleTalk PC Card, and delivered effortless, cross-platform file sharing long before IBM developed its own solution. A major component of the floundering Macintosh Office, AppleShare survived long after Apple’s desktop publishing suite was sent to the junkyard. MWE Boston 1987: Apple landed in Boston ready to show off HyperCard and script language HyperTalk, one of the first apps to utilize the hotlinking hypermedia concept that would become the cornerstone of the World Wide Web. Also making their debut were MultiFinder 5.0, the AppleFax modem and ImageWriter LQ.MWE SF 1988: With some 350 exhibitors and 25,000 attendees, MacWorld kicked off its fourth annual San Francisco show with an emphasis on the Mac’s business capabilities. In his keynote speech, Sculley stressed Apple's commitment to networking and connectivity advancements, and introduced the zippy Laserwriter II family, with up to 8 pages per minute of printing power. MWE Boston 1988: Apple CEO John Sculley may have landed in Boston to show off the Apple Scanner, but the buzz on the trade floor was all about the Macintosh II, as developers showed off an array of drawing, writing and CAD tools to leverage the power of Apple’s newest Mac.MWE SF 1989: Breaking a pattern of adding an “X” to Macs fitted with a Motorola 68030 processor (maybe Sculley didn’t want to announce the Mac SEx to a raucous convention crowd), Apple used its biggest stage to release the SE/30 upgrade, a Mac that would be as popular as it was long-lasting. Among the show favorites was the streamlined Claris MacWrite II, one of the last times a Claris product would be among the show favorites. MWE Boston 1989: For the fifth anniversary of the Macworld Expo, Sculley opted to keep the anticipated Macintosh Portable (which would make its debut a month later, on Sept. 20) under wraps, and instead showcased the Mac’s educational possibilities with the Visual Almanac, an interactive multimedia demonstration kit for the classroom that utilized Apple’s groundbreaking HyperCard.NEXT: Macworld Expo: The 1990's Macworld Expo the 1990's - On the brink MWE SF 1990: The 40MHz Macintosh IIfx made a big splash at the first Macworld of the 90s, despite its six-figure price tag. One of the reasons for all that speed was the launch of a Mac-only graphics-editing program by a little company named Adobe, which generated quite a bit of interest on its own. MWE Boston 1990: HyperCard 2.0 was all the rage at the subdued summer Macworld, but even Apple’s own booth had a hard time competing with the DTS’ dogcow buttons inscribed with her famous catchphrase, “Moof!” MWE SF 1991: Developed to optimize the 68000 line of Macs, the slick, streamlined System 7 was the co-star of Macworld, sharing the limelight with Apple’s new multimedia app. Sculley’s keynote was its usual shade of dull, save the impressive QuickTime tour of Ben & Jerry’s Vermont factory, which roused the crowd from its slumber. Also unveiled were a series of networking products, including the Macintosh LC Ethernet card. MWE Boston 1991: While PowerBook rumors were flying and many Mac users were getting their first glimpse at System 7, the trade floor was still buzzing about a bombshell announcement just weeks earlier. Industry rivals Apple and IBM (and Motorola) put aside their differences and entered into a unique partnership that would eventually produce the microchip that would power the Mac for more than a decade. Macworld Expo Tokyo 1991-1992: Just because Apple didn’t bother to release any new products (although CEO John Sculley did cut the ribbon on opening day) doesn’t mean Macworld Tokyo had a hard time filling the Makuhari Messe convention center when it opened its doors on Feb. 13, 1991. A rabid overseas fanbase was eager to get their hands on the latest and greatest in Mac apps and accessories, and Apple embraced its new audience with open arms. MWE SF 1992: Continuing the theme of the prior year’s conference, Macworld 1992 featured hundreds of new applications using QuickTime and an astute prediction from Sculley: “I believe pervasive networking will be the driving force of the information industry during the 1990s.” The Mac may have been this crowd’s “ideal multimedia machine,” but an ex-Apple employee’s latest OS was making some noise up the road as the NeXTWORLD Expo opened its doors to those who wanted to think slightly differenter. MWE Boston 1992: After a successful PowerBook launch the prior October, Apple used Macworld Boston to upgrade its best-selling model with more RAM and a lower price point, setting the stage for a series of dockable PowerBook Duos that would be released in the fall. MWE SF 1993: Held entirely at its now-permanent Moscone Center home, Sculley used his final Macworld San Francisco keynote to unveil a host of imaging products, including ColorSync, LaserWriter Pro workgroup printers, StyleWriter II personal printer, Apple Color Printer and Apple Color OneScanner. Making all those projects that much easier were the Apple Adjustable Keyboard and ADB Mouse II, Apple’s first teardrop-shaped clicker. MWE Boston 1993: The best product Steve Jobs didn’t have a hand in, Sculley finally rolled out the Newton MessagePad at Macworld Boston, more than a year after publicly demonstrating its prototype. Unlike anything on the market, Newton was a bold device with a brilliant interface that ought to have been as popular as the iPhone. Instead, only a few hundred thousand were sold over its four-and-a-half-year reign. MWE Tokyo 1993: Apple’s first product launch outside the United States brought a slew of new hardware, including the Macintosh Color Classic, Macintosh LC III, Macintosh Centris 610 and 650, Macintosh Quadra 800, PowerBook 165c, and the LaserWriter Select 300 and 310 laser printers. All those new products paid off, as the expo attracted nearly 100,000 attendees in just its third year. MWE SF 1994: With more than 70,000 attendees on hand to celebrate the 10th anniversary of the Mac, the sprawling Apple booth didn’t disappoint. Visitors were met with a slew of new products, including a walking tour of its online service, eWorld, along with the recently released Macintosh TV and Powerbook Duo 270c. But buzz on the floor was mostly surrounding the upcoming PowerPC transition, which promised faster, more powerful Macs for the next decade. MWE Boston 1994: The critical, if not commercial, success of Newton brought some 70,000 attendees to the following year’s Macworld Boston, forcing Apple to set up its booth across the street from the World Trade Center. It was worth the trip, as new Power Macs showed off the capabilities of the first PowerPC chips and System 7.5 introduced users to Stickies, WindowShade and the Control Strip. MWE Tokyo 1994: Instead of showing off OS 7.5 for umpteenth time or adding another PowerPC model to its Power Mac line, Apple took the wraps off the QuickTake 100 digital camera. Designed in association with Kodak, the QuickTake looked more like a pair of binoculars than a camera but made an instant splash with the expo crowd. Also introduced was Color StyleWriter printer, to make sure all those photos looked their best. MWE SF 1995: As expected, the chip transition was in full swing, with PowerPC Power Macs drawing attention at the expo, but the most excitement centered around Power Computing, the first company to take advantage of Apple’s licensing program. MWE Boston 1995: Trying to steal some of the thunder from the forthcoming Windows 95 release, Apple demoed Copland in all its buggy, crashy glory on brand-new AppleVision displays. Be thankful it failed; if not, Steve might never have come back. MWE Tokyo 1995: Apple welcomed a new clone manufacturer to its ranks, Japan-based Pioneer Electronic, and proudly took the wraps off the active-matrix PowerBook 5300c, which thankfully didn’t explode on the stage. The same can’t be said about the Singapore plant that was manufacturing them. MWE SF 1996: Sinking revenue and executive board shake-ups cast a dark shadow over Macworld’s 12th annual event, which saw a continued push away from Apple’s proprietary platform with the release of the PC compatibility card, capable of turning any Power Mac into a dual micro-processor system capable of running Windows 95. MWE Boston 1996: The first U.S. keynote by CEO Gil Amelio made some attendees long for John Sculley, but the 20 percent across-the-board price cut on the Performa line was certainly welcome, as was the Performa 6400’s new InstaTower case. Before dousing the Copland project with a giant bucket of cold water, Gil got the crowd riled up by declaring Apple was “transitioning from a dialogue that has centered on survival to a dialogue that’s going to center on excitement.” We think the excitement he was referring to had something to do with the imminent launch of the first issue of MacAddict magazine. That, or the return of Steve Jobs, we’re not sure. MWE Tokyo 1996: CEO Gil Amelio announced the fruits of its partnership with Bandai in the form of a gaming console based on Apple’s Pippin technology. Officially called Pippin Atmark, the device was supposed to combine the best parts of each company into a super-computer-video-game-machine, and if you had stopped by Apple’s booth, it certainly seemed that way. Sadly, we know how the story ended. MWE SF 1997: Steve Jobs’ first appearance on a Macworld stage was preceded by a lengthy, rambling Gil Amelio, whose three-hour, teleprompter-plagued speech may have inspired Jobs to take over speaking duties. Amelio was supposed to rev up the crowd by showing the stunning Twentieth Anniversary Mac and outlining Apple’s NeXT-based OS strategy, but botched the whole thing up, effectively ruining Steve’s big moment. MWE Boston 1997: As late as July 2, Amelio was planning to deliver the keynote address at Macworld Boston, so when he was abruptly forced out July 5, all eyes turned to the new kid on the block. The excitement was palpable when the lights finally dimmed, and when Steve stepped out on stage to a 30-second standing ovation, a new era in Apple had clearly begun. And then he announced a partnership with Microsoft, drawing boos. MWE Tokyo 1997: Before Steve killed the project later in the year, Apple teamed with Fujifim for its last attempt at a digital camera, the QuickTake 200, which used removable cards to store pictures but was lost in a sea of cheaper, smaller entries. Also introduced at the show were the Power Macintosh 4400, 7300, 8600 and 9600, and the Powerbook 3400c, which immediately assumed the short-lived position of the world’s fastest laptop. MWE SF 1998: Just months before the iMac would turn the industry on its head, iCEO Steve’s first full Macworld San Francisco keynote brought no new products, but still had the crowd in awe with a surprise “one more thing” announcement: Apple’s profitable again. Macworld Expo New York 1998: Making the move south to the Big Apple could have been disastrous for Macworld, but diehard Mac fans would have jumped a motorcycle onto a speeding train to catch a glimpse of the iMac. Attendance dipped noticeably from the prior year’s Boston show, but enough shows up to give Macworld East a permanent new home in New York City’s Jacob K. Javits Convention Center.MWE Tokyo 1998: The Macworld Tokyo crowd cheered politely for the debut of the first Japanese-language Think Different ad, but went absolutely wild when Steve Jobs appeared on stage (via a taped message). He didn’t show off any new products, but assured the audience that Apple wouldn’t be leaving them out of their new OS strategy: “Apple is committed to having the best kanji (Chinese characters) systems in the world, and we're pouring even more into R&D toward that end.” MWE SF 1999: A rainbow of iMacs greeted visitors to Apple’s booth, but all eyes were on “the world’s most open-minded personal computer,” a sleek tower dressed in blue and white with a hinged door for easy access to its G3 processor. And the color-coordinated Apple Studio Displays weren’t too shabby either. MWE New York 1999: Say hello to the iBook. But first, say hello to Noah Wyle, star of “Pirates of Silicon Valley,” who fooled the crowd momentarily with his nearly-spot-on Steve Jobs impersonation (though he forgot to unscrew the cap to his water bottle). After a demo of the imminent OS 9, the real Steve unveiled Apple’s newest laptop, a candy-colored clamshell book that had a handle and looked strangely like a potty seat. MWE Tokyo 1999: Steve’s first keynote at Macworld Toyko was basically a rewrite of January’s Macworld San Francisco presentation, with the exception of an untimely crash of the Power Mac G3 during Microsoft’s Internet Explorer demo. But all anyone really cared about were iMacs. NEXT: Macworld Expo: The 2000's Macworld Expo the 2000's - Apple's return MWE SF 2000: With the renaissance in full swing, Steve announced Apple’s next-generation operating system in earnest at the first Macworld of the new millennium. With “state-of-the-art plumbing,” “killer graphics” and a 12-month, “gentle migration,” Steve introduced the masses to the blue-tinged world of Aqua of the Dock and kept his promise: A public beta was in our hands by September. MWE New York 2000: Indigo, Ruby, Sage and Snow iMacs, dual-processor Power Macs, optical mice, translucent keyboards, iMovie 2, and 15-, 17- and 22-inch displays. None stood a chance against the star-crossed star of the show, the jaw-dropping Power Mac G4 Cube. Everyone wanted to take one home, but strangely, few people actually did. MWE Tokyo 2000: After an quiet debut in 1999, Steve pulled out all the stops in 2000, unveiling brand-new portables and Power Macs, including the iBook Special Edition and Pismo PowerBook. Steve also made good on his ’98 vow to include the highest-quality Japanese fonts in OS X. MWE SF 2001: One of Jobs’ shining moments (even by his standards), the 2001 Stevenote featured a shipping date for Mac OS X, two more pieces of the digital hub (iDVD and iTunes), SuperDrive-equipped graphite Power Mac G4s, and the piece de resistance, the “mega-wide,” one-inch thick Titanium Power Mac G4. Suddenly, all was right-side up with the world (including the Apple logo on the case). MWE New York 2001: A preview of Mac OS X Puma (and a few lengthy third-party demos) brought scarcely any new features, but faster iMacs and Quicksilver Power Macs promised an all-around zippier experience. MWE Tokyo 2001: The final aesthetic flourish for the iMac brought the trippy Flower Power and Blue Dalmatian patterns and added CD-RW drives to accompany iTunes 1.1 Joining the art-deco all-in-ones were new Power Mac G4 Cubes, which also added the elusive CD-RW drives. MWE SF 2002: A 14-inch iBook joined the wildly popular 12-inch “ice-book” family and iPhoto rounded out Apple’s digital hub vision, but the show-stopper was the flat-panel iMac G4, an overdue update that was well worth the wait. Part-computer, part-sculpture, the “Sunflower” iMac firmly cemented the Stevenote as the greatest show on earth. MWE New York 2002: A notably lackluster presentation eliminated Apple’s free e-mail in favor of a paid service and delivered a rehash of the Jaguar demo Steve gave two months earlier at WWDC. No killer new products to speak of, but iSync, iCal and iTunes 3 made their debut, along with solid-state iPods (with Windows support) and 17-inch iMacs, but attendees couldn’t help but notice the spring was missing from Steve’s step.MWE Tokyo 2002: Steve crammed another 5 gigabytes into the diminutive iPod music player as the Macworld Tokyo expo was moved to the more spacious Big Sight convention center for Apple’s last overseas splash. Turned out the switch was prophetic, as Steve took the wraps off the stunning 23-inch Cinema HD display, Apple’s largest to date. MWE SF 2003: Final Cut Express, Airport Extreme, iLife, Keynote and Safari would have been enough for most company’s trade shows, but not Apple. After nearly two hours of nonstop announcements, Steve saved the best for last: The largest (17-inch) and smallest (12-inch) PowerBooks ever, dressed to the nines in classy aluminum. MWE New York 2003: After Steve bailed on his annual keynote to protest IDG’s plan to move to the expo back to Boston the following year, the show, now known as Macworld CreativePro Conference & Expo, found itself in a tailspin. Apple fulfilled its commitment to exhibit--and even announced the availability of Soundtrack as a standalone product--but the thrill was most definitely gone.MWE Tokyo 2003: On the heels of the east-coast shake-up, Apple abruptly pulled out of the Japan show, too, and IDG cancelled the event altogether. MWE SF 2004: A somewhat disappointing keynote delivered Garageband and way too much John Mayer, but still finished on a high note as Steve unveiled the product no one knew they needed: a smaller iPod in a rainbow of flavors. MWE Boston 2004-2005: A pair of intimate Boston expos closed the book on Macworld East for good, as IDG vowed to focus its efforts on the sole remaining show in San Francisco. MWE SF 2005: Also known as the keynote that brought down ThinkSecret, Steve took to the Moscone stage in 1995 looking to capitalize on all the attention Apple was getting. Along with a new iLife and a surprise successor to the defunct AppleWorks, two low-priced products sought to dispel the notion of Apple as a high-priced niche company: the $99 iPod shuffle and $499 Mac mini. MWE SF 2006: Apple kicked off the Intel transition by fitting its two most popular Macs with Core Duo processors. Little was changed from the new iMac aside from its new brain, but the PowerBook underwent a series of tweaks and refinements, including the retirement of its famous name “because we’re kind of done with Power and we want Mac in the name of our products.” MWE SF 2007: The last great Macworld keynote ever. Nuff said. MWE SF 2008: With the near-impossible task of following the launch of the iPhone, Steve took the stage for his last Macworld San Francisco keynote with a bag full of assorted treats--cheaper Apple TVs, iTunes movie rentals, iPod touch and iPhone software updates, Time Capsule--and one big trick. Steve’s lasting image as the master of Macworld ceremonies: sliding the Macbook Air out its plain manila envelope. MWE SF 2009: Apple’s final Macworld appearance was preceded by letter from Steve explaining his “nutritional problem” and “decision to have Phil deliver the Macworld keynote,” so attendees were prepared for a lackluster event. Apple surprised some with the new 8-hour, 17-inch Mac Book Pro, iLife ’09 and iWork ’09, but it just wasn’t the same without the man who made it all happen. Macworld Expo elsewhere Building off the success of U.S. shows, a number of expos around the globe tried to capitalize on the Macworld name, to limited success: 1989: Macworld Canada 1991: Macworld Mexico, Hong Kong, Stockholm and New Zealand 1992: Macworld Barcelona, Paris (cancelled due to popularity of Apple Expo) 1994: Macworld Expo Summit (Washington, D.C.) 1996: Macworld Taiwan 2004: Macworld UK 2005: Macworld on Tour (only schedule date, in Kissimmee, Fla., cancelled)